Player Matchup

Surtr
Surtr
HenLu-00
Surtr
Level 153
God Stats
13W - 22L
1,362 SR
Queue Stats
486W - 439L
1,702 Elo+
Party 1
Ares
Ares
Lauginator
Ares
Level 17
God Stats
4W - 0L
1,866 SR
Queue Stats
19W - 5L
1,775 Elo+
Party 1
Neith
Neith
robsfc93
Neith
Level 49
God Stats
2W - 8L
1,108 SR
Queue Stats
14W - 24L
1,156 Elo+
Solo
Team Averages
Level 73
1,445 SR
1,545 Elo+

VS

Team Averages
Level 67
1,328 SR
1,173 Elo+
Kumbhakarna
Kumbhakarna
Bilos Gibos
Kumbhakarna
Level 27
God Stats
0W - 3L
1,133 SR
Queue Stats
5W - 14L
1,080 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OCEAN EYES 3
Ah Muzen Cab
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,122 Elo+
Party 2
Baron Samedi
Baron Samedi
orinek02
Baron Samedi
Level 101
God Stats
40W - 63L
1,352 SR
Queue Stats
305W - 357L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
HenLu-00
Surtr
17
6 / 0 / 6
10,841
723
14,303
15,348
19,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 1 / 10
10,035
669
9,846
14,674
18,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Neith
robsfc93
Neith
16
4 / 0 / 7
10,617
708
10,829
9,597
5,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bilos Gibos
Kumbhakarna
15
0 / 1 / 1
9,265
618
3,447
16,689
18,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
OCEAN EYES 3
Ah Muzen Cab
14
0 / 5 / 1
8,415
561
9,747
11,601
5,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
orinek02
Baron Samedi
12
1 / 6 / 0
8,344
556
9,517
12,386
6,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
12
Kills
1
1
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Bilos Gibos
Kumbhakarna
0
1
1
0.5
W
Surtr
HenLu-00
Surtr
6
0
6
9
W
2
1
10
7
L
Ah Muzen Cab
OCEAN EYES 3
Ah Muzen Cab
0
5
1
0.1
L
Baron Samedi
orinek02
Baron Samedi
1
6
0
0.17
W
Neith
robsfc93
Neith
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,978
Damage
22,711
39,619
Taken
40,676
44,161
Mitigated
30,505
14,286
Healing
7,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Bilos Gibos
Kumbhakarna
3,447
310
0
1,252
16,689
18,761
0
2,709
13,252
22,285
0
W
Surtr
HenLu-00
Surtr
14,303
3,494
0
6,138
15,348
19,927
295
3,710
11,638
5,338
48,992
W
9,846
60
757
4,498
14,674
18,854
116
4,917
9,757
25,412
0
L
Ah Muzen Cab
OCEAN EYES 3
Ah Muzen Cab
9,747
2,892
0
1,775
11,601
5,366
0
3,288
7,523
0
31,280
L
Baron Samedi
orinek02
Baron Samedi
9,517
218
1,177
2,933
12,386
6,378
0
5,676
5,922
33,443
0
W
Neith
robsfc93
Neith
10,829
4,557
0
2,893
9,597
5,380
2,051
4,574
5,023
0
50,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,493
Gold Earned
26,024
192
Minions Killed
145
0
Camps Cleared
0
791,842
Distance Traveled
661,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,265
618
35
2
0
231,341
0
W
Surtr
10,841
723
68
5
0
279,007
0
W
Ares
10,035
669
32
2
0
266,854
0
L
Ah Muzen Cab
8,415
561
63
4
0
235,073
0
L
Baron Samedi
8,344
556
47
3
0
195,361
0
W
Neith
10,617
708
92
6
0
245,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role