Player Matchup

Rama
Rama
AlwaysF6
Rama
Level 36
God Stats
2W - 2L
1,641 SR
Queue Stats
24W - 25L
1,408 Elo+
Solo
Hades
Hades
CaseraBlanca
Hades
Level 143
God Stats
21W - 18L
1,762 SR
Queue Stats
946W - 992L
1,438 Elo+
Party 2
Nu Wa
Nu Wa
Ghostyrella
Nu Wa
Level 87
God Stats
9W - 10L
1,452 SR
Queue Stats
28W - 27L
1,403 Elo+
Party 2
Ganesha
Ganesha
PeluchinUwU
Ganesha
Level 29
God Stats
1W - 4L
1,334 SR
Queue Stats
37W - 54L
1,403 Elo+
Party 2
Fenrir
Fenrir
ROTTWEILER_28_
Fenrir
Level 45
God Stats
4W - 4L
1,573 SR
Queue Stats
72W - 76L
1,387 Elo+
Party 2
Team Averages
Level 68
1,552 SR
1,408 Elo+

VS

Team Averages
Level 71
1,604 SR
1,489 Elo+
Eset
Eset
Hashtag_Chaac
Eset
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,516 Elo+
Party 1
Osiris
Osiris
Ryoken218
Osiris
Level 134
God Stats
2W - 1L
1,784 SR
Queue Stats
219W - 195L
1,582 Elo+
Party 1
Khepri
Khepri
Twigathon13
Khepri
Level 35
God Stats
1W - 0L
1,733 SR
Queue Stats
237W - 235L
1,417 Elo+
Solo
Anhur
Anhur
Tymael_Urzumael
Anhur
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
220W - 221L
1,474 Elo+
Party 1
Awilix
Awilix
mementoXmori-666
Awilix
Level 43
God Stats
4W - 1L
1,500 SR
Queue Stats
62W - 58L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
2 / 2 / 1
5,437
544
5,430
7,269
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 1
4,953
495
3,003
7,931
3,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

8
0 / 5 / 1
4,625
463
4,381
6,040
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
PeluchinUwU
Ganesha
7
0 / 6 / 2
4,463
446
2,134
10,995
5,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 5 / 1
5,665
567
3,762
9,914
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 2
6,592
659
5,246
4,784
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Ryoken218
Osiris
10
4 / 1 / 3
5,856
586
4,774
8,202
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Khepri
8
0 / 1 / 7
5,456
546
2,652
6,502
4,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
3 / 2 / 4
6,144
614
6,206
8,735
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
8 / 0 / 5
7,058
706
7,524
6,573
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
5
Kills
22
22
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Rama
2
2
1
1.25
L
0
4
1
0.13
L
0
5
1
0.1
W
7
1
2
8
L
Ganesha
PeluchinUwU
Ganesha
0
6
2
0.17
L
3
5
1
0.7
W
Osiris
Ryoken218
Osiris
4
1
3
5.5
W
Khepri
0
1
7
3.5
W
3
2
4
2.5
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,710
Damage
26,402
42,149
Taken
34,796
16,518
Mitigated
16,557
7,107
Healing
13,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
5,430
4,693
0
3,088
7,269
1,659
0
515
6,754
0
37,252
L
3,003
530
40
1,868
7,931
3,713
0
366
7,565
30,473
0
L
4,381
1,484
0
516
6,040
1,889
0
2,807
3,233
26,336
0
W
5,246
425
304
804
4,784
1,565
624
2,325
2,321
43,543
0
L
Ganesha
PeluchinUwU
Ganesha
2,134
321
0
1,305
10,995
5,518
0
3,101
7,894
6,866
0
L
3,762
947
0
290
9,914
3,739
0
1,109
8,805
0
27,488
W
Osiris
Ryoken218
Osiris
4,774
1,065
0
3,076
8,202
5,698
0
3,574
4,610
0
29,255
W
Khepri
2,652
607
979
1,934
6,502
4,017
253
2,219
4,169
13,946
0
W
6,206
3,935
0
3,147
8,735
2,918
1,106
505
8,214
0
39,357
W
7,524
3,517
0
2,830
6,573
2,359
0
593
5,964
0
47,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
31,106
211
Minions Killed
272
0
Camps Cleared
0
927,821
Distance Traveled
1,002,969
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,437
544
76
8
0
185,340
0
L
Hades
4,953
495
52
5
0
155,518
1
L
Nu Wa
4,625
463
48
5
0
187,512
1
W
Eset
6,592
659
75
8
0
197,399
0
L
Ganesha
4,463
446
0
0
0
162,759
0
L
Fenrir
5,665
567
35
4
0
236,692
0
W
Osiris
5,856
586
29
3
0
202,820
3
W
Khepri
5,456
546
25
3
0
207,265
5
W
Anhur
6,144
614
64
6
0
157,114
0
W
Awilix
7,058
706
79
8
0
238,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role