Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
DYG114
Bastet
Level 127
God Stats
15W - 16L
1,633 SR
Queue Stats
297W - 269L
1,520 Elo+
Solo
Chronos
Chronos
JahsiahShawty
Chronos
Level 80
God Stats
24W - 20L
1,622 SR
Queue Stats
727W - 678L
1,594 Elo+
Party 1
Ymir
Ymir
PuffGodOG
Ymir
Level 149
God Stats
8W - 11L
1,417 SR
Queue Stats
586W - 580L
1,567 Elo+
Party 1
Pele
Pele
jacrispy___32
Pele
Level 82
God Stats
6W - 6L
1,500 SR
Queue Stats
299W - 267L
1,497 Elo+
Party 3
Team Averages
Level 111
1,535 SR
1,536 Elo+

VS

Team Averages
Level 129
1,570 SR
1,509 Elo+
Odin
Odin
CrAxKhEaD-_-NYC
Odin
Level 110
God Stats
2W - 2L
1,500 SR
Queue Stats
295W - 246L
1,567 Elo+
Solo
Fenrir
Fenrir
J_ScoreZ
Fenrir
Level 144
God Stats
3W - 3L
1,570 SR
Queue Stats
27W - 30L
1,500 Elo+
Party 2
Athena
Athena
MitsukiHime
Athena
Level 85
God Stats
15W - 19L
1,472 SR
Queue Stats
20W - 23L
1,476 Elo+
Party 2
Medusa
Medusa
TheArmenianChamp
Medusa
Level 148
God Stats
1W - 0L
1,807 SR
Queue Stats
65W - 45L
1,559 Elo+
Party 2
Hades
Hades
unstablefears
Hades
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 172L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 3 / 3
5,654
565
3,669
6,727
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
DYG114
Bastet
10
4 / 1 / 1
5,810
581
5,360
7,614
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
8
0 / 3 / 0
4,802
480
4,114
7,200
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
7
0 / 1 / 2
4,683
468
4,661
7,752
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 0
5,628
563
2,748
7,577
2,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
6,135
614
4,730
5,918
4,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
J_ScoreZ
Fenrir
10
7 / 3 / 3
6,532
653
5,502
8,922
3,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Athena
7
0 / 2 / 4
4,842
484
1,903
7,789
5,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 0 / 1
5,824
582
5,938
7,228
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 2 / 3
5,809
581
7,077
7,584
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
7
Kills
11
11
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
3
1.17
W
0
0
3
1.5
L
Bastet
DYG114
Bastet
4
1
1
4.5
W
Fenrir
J_ScoreZ
Fenrir
7
3
3
2.83
L
Chronos
0
3
0
0
W
Athena
0
2
4
1
L
Ymir
0
1
2
1
W
1
0
1
1.5
L
1
3
0
0.33
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,552
Damage
25,150
36,870
Taken
37,441
15,688
Mitigated
19,020
9,768
Healing
13,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,669
375
267
1,590
6,727
2,750
0
3,138
3,589
38,071
0
W
4,730
1,190
0
1,474
5,918
4,927
0
0
5,918
1,093
45,486
L
Bastet
DYG114
Bastet
5,360
2,195
0
1,876
7,614
2,549
0
2,280
5,334
0
31,035
W
Fenrir
J_ScoreZ
Fenrir
5,502
1,069
0
1,268
8,922
3,285
0
2,447
6,475
0
29,404
L
Chronos
4,114
2,062
0
2,165
7,200
2,818
0
501
6,699
27,082
3,604
W
Athena
1,903
564
248
1,835
7,789
5,137
0
3,849
3,940
8,672
0
L
Ymir
4,661
1,363
252
2,156
7,752
4,848
0
3,186
4,566
15,581
0
W
5,938
3,465
0
5,184
7,228
2,890
0
3,187
4,041
0
48,351
L
2,748
404
0
1,462
7,577
2,723
0
245
7,332
0
39,047
W
7,077
900
415
3,260
7,584
2,781
0
2,630
4,954
37,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,577
Gold Earned
29,142
236
Minions Killed
268
0
Camps Cleared
0
996,875
Distance Traveled
933,978
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,654
565
55
6
0
172,131
1
W
Odin
6,135
614
88
9
0
183,084
0
L
Bastet
5,810
581
46
5
0
232,714
2
W
Fenrir
6,532
653
35
4
0
223,028
0
L
Chronos
4,802
480
50
5
0
199,948
0
W
Athena
4,842
484
15
2
0
192,090
2
L
Ymir
4,683
468
12
1
0
184,828
2
W
Medusa
5,824
582
68
7
0
167,624
1
L
Pele
5,628
563
73
7
0
207,254
2
W
Hades
5,809
581
62
6
0
168,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role