Player Matchup

Chaac
Chaac
Drekzon
Chaac
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,484 Elo+
Solo
Sol
Sol
RzkLoopy
Sol
Level 27
God Stats
2W - 0L
1,729 SR
Queue Stats
19W - 13L
1,568 Elo+
Party 1
Jormungandr
Jormungandr
foryoureyezonly
Jormungandr
Level 79
God Stats
3W - 1L
1,468 SR
Queue Stats
39W - 28L
1,538 Elo+
Party 1
Team Averages
Level 75
1,566 SR
1,530 Elo+

VS

Team Averages
Level 79
1,673 SR
1,537 Elo+
Olorun
Olorun
Bengalsfan610
Olorun
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 103L
1,501 Elo+
Party 2
Odin
Odin
Kiyumiheh
Odin
Level 89
God Stats
1W - 2L
1,843 SR
Queue Stats
43W - 40L
1,603 Elo+
Solo
Thor
Thor
MAXlMUS97
Thor
Level 27
God Stats
10W - 5L
1,677 SR
Queue Stats
59W - 57L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drekzon
Chaac
17
2 / 1 / 7
10,142
724
11,956
16,064
16,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

16
3 / 0 / 4
10,314
737
10,991
11,618
5,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
foryoureyezonly
Jormungandr
15
4 / 0 / 5
11,285
806
12,206
12,654
12,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
8,657
618
10,008
12,991
7,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
13
0 / 3 / 1
8,298
593
7,989
17,096
18,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
14
1 / 1 / 0
8,778
627
10,549
9,926
7,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Chaac
Drekzon
Chaac
2
1
7
5.5
L
Odin
0
3
1
0.17
L
Thor
1
1
0
1
W
3
0
4
5
W
Jormungandr
foryoureyezonly
Jormungandr
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,153
Damage
28,546
40,336
Taken
40,013
34,022
Mitigated
33,532
16,287
Healing
7,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,008
3,644
456
2,858
12,991
7,297
0
7,384
5,607
40,904
2,237
W
Chaac
Drekzon
Chaac
11,956
1,260
0
6,077
16,064
16,444
249
3,133
11,471
218
43,519
L
Odin
7,989
1,412
0
2,917
17,096
18,923
0
9,968
7,128
0
31,938
L
Thor
10,549
1,394
0
869
9,926
7,312
0
5,028
4,898
0
31,440
W
10,991
3,420
0
6,824
11,618
5,114
2,934
2,894
8,332
55,069
4,219
W
Jormungandr
foryoureyezonly
Jormungandr
12,206
2,272
0
3,386
12,654
12,464
360
3,618
7,854
41,970
2,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,741
Gold Earned
25,733
186
Minions Killed
166
0
Camps Cleared
0
854,549
Distance Traveled
769,629
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,657
618
73
5
0
232,064
0
W
Chaac
10,142
724
40
3
0
295,243
0
L
Odin
8,298
593
36
3
0
288,126
0
L
Thor
8,778
627
57
4
0
249,439
2
W
Sol
10,314
737
90
6
0
263,692
0
W
Jormungandr
11,285
806
56
4
0
295,614
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role