Player Matchup

Neith
Neith
Cobblort
Neith
Level 63
God Stats
2W - 4L
1,530 SR
Queue Stats
68W - 70L
1,464 Elo+
Party 1
Baron Samedi
Baron Samedi
DaddCrumb
Baron Samedi
Level 106
God Stats
2W - 1L
1,838 SR
Queue Stats
236W - 216L
1,472 Elo+
Party 1
Fenrir
Fenrir
Earbuddz
Fenrir
Level 88
God Stats
1W - 1L
1,741 SR
Queue Stats
152W - 156L
1,426 Elo+
Party 1
Zhong Kui
Zhong Kui
VibeyAutin
Zhong Kui
Level 43
God Stats
1W - 7L
1,303 SR
Queue Stats
191W - 202L
1,426 Elo+
Party 1
Surtr
Surtr
coso01
Surtr
Level 153
God Stats
11W - 11L
1,623 SR
Queue Stats
77W - 82L
1,612 Elo+
Solo
Team Averages
Level 91
1,607 SR
1,480 Elo+

VS

Team Averages
Level 102
1,557 SR
1,538 Elo+
Odin
Odin
DarkStar3325
Odin
Level 128
God Stats
16W - 9L
1,740 SR
Queue Stats
38W - 28L
1,597 Elo+
Solo
Medusa
Medusa
JhonMedina
Medusa
Level 139
God Stats
1W - 2L
1,544 SR
Queue Stats
26W - 31L
1,543 Elo+
Solo
He Bo
He Bo
Mehssif
He Bo
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
41W - 27L
1,576 Elo+
Solo
Agni
Agni
Slendydog
Agni
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
249W - 186L
1,515 Elo+
Solo
Atlas
Atlas
StickyBunsJr
Atlas
Level 106
God Stats
9W - 4L
1,500 SR
Queue Stats
104W - 89L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cobblort
Neith
13
0 / 1 / 2
7,611
476
5,433
7,209
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
DaddCrumb
Baron Samedi
12
0 / 3 / 6
7,610
476
7,532
16,070
16,359
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Earbuddz
Fenrir
16
7 / 3 / 1
9,636
602
7,235
15,058
7,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
VibeyAutin
Zhong Kui
13
2 / 6 / 4
8,102
506
9,822
16,108
13,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
coso01
Surtr
14
2 / 4 / 2
8,613
538
6,170
13,671
6,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 7
7,739
484
6,697
11,946
10,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
JhonMedina
Medusa
13
1 / 3 / 3
7,549
472
8,813
10,188
4,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Mehssif
He Bo
14
7 / 4 / 4
8,505
532
12,947
11,415
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Agni
16
5 / 2 / 6
9,475
592
13,593
8,305
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 8
7,235
452
6,565
12,811
12,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
11
Kills
17
17
Deaths
12
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
Cobblort
Neith
0
1
2
1
L
Baron Samedi
DaddCrumb
Baron Samedi
0
3
6
1
W
3
3
7
2.17
L
Fenrir
Earbuddz
Fenrir
7
3
1
2.5
W
Medusa
JhonMedina
Medusa
1
3
3
0.83
W
He Bo
Mehssif
He Bo
7
4
4
2.25
W
Agni
5
2
6
4
W
1
0
8
5
L
Zhong Kui
VibeyAutin
Zhong Kui
2
6
4
0.67
L
Surtr
coso01
Surtr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,192
Damage
48,615
68,116
Taken
54,665
47,701
Mitigated
35,679
21,813
Healing
11,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Cobblort
Neith
5,433
2,287
0
2,349
7,209
3,793
2,534
1,274
5,846
0
62,935
L
Baron Samedi
DaddCrumb
Baron Samedi
7,532
1,085
1,009
6,258
16,070
16,359
50
9,481
6,126
31,124
0
W
6,697
1,197
0
1,677
11,946
10,575
0
3,886
8,060
2,932
33,430
L
Fenrir
Earbuddz
Fenrir
7,235
2,499
0
3,418
15,058
7,716
0
6,383
8,556
0
72,122
W
Medusa
JhonMedina
Medusa
8,813
4,450
0
2,417
10,188
4,950
576
2,040
8,148
0
61,013
W
He Bo
Mehssif
He Bo
12,947
1,946
0
3,114
11,415
4,080
0
3,541
7,874
60,947
0
W
Agni
13,593
1,725
0
1,639
8,305
3,936
0
2,403
5,902
91,680
437
W
6,565
2,822
188
2,400
12,811
12,138
37
5,450
7,361
21,987
0
L
Zhong Kui
VibeyAutin
Zhong Kui
9,822
1,442
0
4,437
16,108
13,124
0
10,145
5,839
56,743
754
L
Surtr
coso01
Surtr
6,170
2,102
0
4,342
13,671
6,709
2,324
6,800
6,473
889
63,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,572
Gold Earned
40,503
468
Minions Killed
420
0
Camps Cleared
0
1,451,213
Distance Traveled
1,537,242
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,611
476
115
7
0
265,171
0
L
Baron Samedi
7,610
476
23
1
0
290,595
2
W
Odin
7,739
484
69
4
0
276,061
0
L
Fenrir
9,636
602
116
7
0
353,026
0
W
Medusa
7,549
472
94
6
0
323,136
0
W
He Bo
8,505
532
84
5
0
327,621
0
W
Agni
9,475
592
153
10
0
311,910
6
W
Atlas
7,235
452
20
1
0
298,514
0
L
Zhong Kui
8,102
506
106
7
0
243,600
0
L
Surtr
8,613
538
108
7
0
298,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role