Player Matchup

Odin
Odin
 
Odin
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MrNfan06
Danzaburou
Level 28
God Stats
5W - 3L
1,553 SR
Queue Stats
73W - 77L
1,503 Elo+
Party 1
Baron Samedi
Baron Samedi
Reachmonster2
Baron Samedi
Level 51
God Stats
24W - 22L
1,561 SR
Queue Stats
268W - 283L
1,498 Elo+
Solo
Cernunnos
Cernunnos
ShadowDragonAxe
Cernunnos
Level 64
God Stats
1W - 2L
1,774 SR
Queue Stats
92W - 87L
1,450 Elo+
Party 1
Nox
Nox
WakeUp-Foreveer
Nox
Level 60
God Stats
29W - 26L
1,476 SR
Queue Stats
311W - 289L
1,489 Elo+
Solo
Team Averages
Level 61
1,573 SR
1,488 Elo+

VS

Team Averages
Level 76
1,549 SR
1,382 Elo+
Anubis
Anubis
 
Anubis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Cake-N-Bake22
Ymir
Level 48
God Stats
0W - 2L
1,670 SR
Queue Stats
5W - 14L
1,349 Elo+
Solo
Artemis
Artemis
KnottyFurryTwink
Artemis
Level 83
God Stats
10W - 12L
1,534 SR
Queue Stats
71W - 76L
1,387 Elo+
Party 2
Thanatos
Thanatos
SoloKing234
Thanatos
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,253 Elo+
Solo
Nike
Nike
gayestagenda
Nike
Level 102
God Stats
5W - 7L
1,542 SR
Queue Stats
99W - 114L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
6 / 2 / 7
8,001
800
9,047
10,475
9,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MrNfan06
Danzaburou
14
2 / 1 / 11
7,587
759
7,394
9,271
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Reachmonster2
Baron Samedi
14
1 / 1 / 8
7,485
749
7,559
6,182
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cernunnos
ShadowDragonAxe
Cernunnos
15
6 / 1 / 6
8,745
875
11,552
10,784
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 9
8,566
857
6,853
6,400
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 7 / 2
8,019
802
6,901
10,973
6,088
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 1
7,562
756
3,574
8,619
4,783
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 2 / 3
7,601
760
8,674
7,827
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
SoloKing234
Thanatos
12
1 / 6 / 2
7,063
706
7,578
11,441
6,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 2 / 2
7,179
718
7,580
12,851
8,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
17
Kills
7
7
Deaths
18
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
6
2
7
4.75
L
Anubis
 
Anubis
3
7
2
0.57
L
1
1
1
1.5
L
1
2
3
1.25
W
Danzaburou
MrNfan06
Danzaburou
2
1
11
7.5
W
Baron Samedi
Reachmonster2
Baron Samedi
1
1
8
5
W
Cernunnos
ShadowDragonAxe
Cernunnos
6
1
6
9
L
Thanatos
SoloKing234
Thanatos
1
6
2
0.33
W
2
2
9
3.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,405
Damage
34,307
43,112
Taken
51,711
21,899
Mitigated
29,381
13,812
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,047
2,592
0
703
10,475
9,079
0
2,907
7,176
538
13,604
L
Anubis
 
Anubis
6,901
699
0
1,883
10,973
6,088
0
4,388
6,585
28,393
0
L
3,574
133
0
915
8,619
4,783
856
2,188
6,431
19,523
0
L
8,674
2,458
0
1,658
7,827
3,876
506
1,349
6,478
0
29,059
W
Danzaburou
MrNfan06
Danzaburou
7,394
2,902
0
2,646
9,271
3,619
713
2,192
6,789
0
16,111
W
Baron Samedi
Reachmonster2
Baron Samedi
7,559
700
2,295
2,628
6,182
2,666
0
2,199
3,772
21,661
0
W
Cernunnos
ShadowDragonAxe
Cernunnos
11,552
5,502
0
4,546
10,784
3,988
1,139
1,592
8,645
0
33,382
L
Thanatos
SoloKing234
Thanatos
7,578
1,471
0
5,144
11,441
6,378
0
2,534
8,907
0
15,855
W
6,853
421
0
994
6,400
2,547
0
1,585
4,617
39,734
58
L
7,580
511
0
2,534
12,851
8,256
0
4,404
8,447
0
16,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,384
Gold Earned
37,424
214
Minions Killed
190
0
Camps Cleared
0
1,028,767
Distance Traveled
978,826
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,001
800
17
2
0
218,670
0
L
Anubis
8,019
802
51
5
0
156,382
0
L
Ymir
7,562
756
44
4
0
197,046
0
L
Artemis
7,601
760
48
5
0
197,405
0
W
Danzaburou
7,587
759
25
3
0
194,015
0
W
Baron Samedi
7,485
749
42
4
0
201,289
0
W
Cernunnos
8,745
875
53
5
0
193,425
0
L
Thanatos
7,063
706
23
2
0
201,802
0
W
Nox
8,566
857
77
8
0
221,368
2
L
Nike
7,179
718
24
2
0
226,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role