Player Matchup

King Arthur
King Arthur
BlackIndividual
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,451 Elo+
Party 2
Skadi
Skadi
CustardBro
Skadi
Level 26
God Stats
8W - 7L
1,165 SR
Queue Stats
101W - 126L
1,433 Elo+
Party 2
Bacchus
Bacchus
Haytr
Bacchus
Level 24
God Stats
16W - 10L
1,500 SR
Queue Stats
104W - 143L
1,390 Elo+
Party 2
Cliodhna
Cliodhna
Stormzy P8438
Cliodhna
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 71L
1,371 Elo+
Party 2
Neith
Neith
usernam0v0
Neith
Level 25
God Stats
24W - 43L
1,389 SR
Queue Stats
159W - 195L
1,390 Elo+
Party 2
Team Averages
Level 30
1,411 SR
1,407 Elo+

VS

Team Averages
Level 114
1,621 SR
1,497 Elo+
Da Ji
Da Ji
 
Da Ji
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Dayboy
Chang'e
Level 108
God Stats
2W - 0L
1,732 SR
Queue Stats
3W - 2L
1,448 Elo+
Solo
Terra
Terra
L0rentzi91
Terra
Level 85
God Stats
25W - 14L
1,620 SR
Queue Stats
143W - 130L
1,502 Elo+
Party 1
Ymir
Ymir
Nillerr
Ymir
Level 117
God Stats
3W - 1L
1,496 SR
Queue Stats
130W - 123L
1,527 Elo+
Party 1
Danzaburou
Danzaburou
Siggelur
Danzaburou
Level 109
God Stats
2W - 0L
1,756 SR
Queue Stats
53W - 60L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackIndividual
King Arthur
12
0 / 4 / 1
6,542
436
3,703
15,375
10,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Skadi
14
2 / 4 / 1
7,865
524
10,432
11,083
4,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Haytr
Bacchus
9
0 / 2 / 3
6,084
406
4,996
9,621
10,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cliodhna
Stormzy P8438
Cliodhna
12
0 / 3 / 3
7,080
472
6,384
12,530
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
10
1 / 6 / 0
6,254
417
5,943
11,251
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
3 / 1 / 3
8,750
583
8,399
13,844
6,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Dayboy
Chang'e
14
2 / 1 / 7
8,854
590
8,481
12,768
4,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
16
5 / 1 / 4
9,906
660
9,625
10,755
9,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Nillerr
Ymir
13
4 / 0 / 6
8,706
580
4,836
10,119
9,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Siggelur
Danzaburou
14
4 / 0 / 3
8,694
580
9,816
10,500
4,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
3
Kills
18
19
Deaths
3
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
3
4.5
L
King Arthur
BlackIndividual
King Arthur
0
4
1
0.13
L
Skadi
2
4
1
0.63
W
Chang'e
Dayboy
Chang'e
2
1
7
5.5
L
Bacchus
Haytr
Bacchus
0
2
3
0.75
W
Terra
5
1
4
7
W
Ymir
Nillerr
Ymir
4
0
6
7
W
Danzaburou
Siggelur
Danzaburou
4
0
3
5.5
L
Cliodhna
Stormzy P8438
Cliodhna
0
3
3
0.5
L
Neith
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,458
Damage
41,157
59,860
Taken
57,986
33,778
Mitigated
35,636
10,010
Healing
32,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,399
2,182
0
7,469
13,844
6,702
0
473
13,371
0
73,833
L
King Arthur
BlackIndividual
King Arthur
3,703
584
0
2,175
15,375
10,013
0
7,267
7,757
0
43,160
L
Skadi
10,432
4,046
0
700
11,083
4,306
0
5,891
5,058
0
54,595
W
Chang'e
Dayboy
Chang'e
8,481
731
896
6,749
12,768
4,871
1,359
422
12,346
67,831
0
L
Bacchus
Haytr
Bacchus
4,996
958
0
3,199
9,621
10,804
0
3,033
6,537
13,893
0
W
Terra
9,625
1,706
1,418
4,331
10,755
9,607
352
772
9,983
69,451
0
W
Ymir
Nillerr
Ymir
4,836
393
2,417
2,746
10,119
9,897
29
1,778
8,341
20,853
0
W
Danzaburou
Siggelur
Danzaburou
9,816
4,609
0
6,118
10,500
4,559
2,124
1,551
8,949
0
69,842
L
Cliodhna
Stormzy P8438
Cliodhna
6,384
960
0
2,044
12,530
4,852
0
2,793
9,687
0
58,474
L
Neith
5,943
1,750
0
1,892
11,251
3,803
0
3,322
7,879
0
38,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,825
Gold Earned
44,910
325
Minions Killed
492
0
Camps Cleared
0
1,505,810
Distance Traveled
1,614,542
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,750
583
104
7
0
346,179
0
L
King Arthur
6,542
436
87
6
0
289,180
0
L
Skadi
7,865
524
94
6
0
283,849
0
W
Chang'e
8,854
590
112
7
0
323,390
3
L
Bacchus
6,084
406
17
1
0
308,267
5
W
Terra
9,906
660
151
10
0
328,036
1
W
Ymir
8,706
580
26
2
0
315,657
5
W
Danzaburou
8,694
580
99
7
0
301,280
0
L
Cliodhna
7,080
472
76
5
0
355,609
2
L
Neith
6,254
417
51
3
0
268,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role