Player Matchup

Cthulhu
Cthulhu
Dedreei
Cthulhu
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 19L
1,475 Elo+
Solo
Artio
Artio
Lutch52
Artio
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 251L
1,400 Elo+
Solo
Hera
Hera
Tiny lune
Hera
Level 94
God Stats
5W - 3L
1,733 SR
Queue Stats
102W - 96L
1,348 Elo+
Solo
Hel
Hel
aukidaAce
Hel
Level 128
God Stats
1W - 0L
1,049 SR
Queue Stats
58W - 37L
1,507 Elo+
Solo
Serqet
Serqet
grindr_baby
Serqet
Level 29
God Stats
13W - 16L
1,489 SR
Queue Stats
438W - 460L
1,287 Elo+
Solo
Team Averages
Level 80
1,454 SR
1,404 Elo+

VS

Team Averages
Level 48
1,501 SR
1,321 Elo+
Ishtar
Ishtar
Adionia
Ishtar
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,314 Elo+
Solo
Nox
Nox
AvaSaurus
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,237 Elo+
Party 1
Awilix
Awilix
ChronicShocked
Awilix
Level 103
God Stats
1W - 2L
1,282 SR
Queue Stats
14W - 21L
1,365 Elo+
Party 1
Hel
Hel
DeadLastWeek
Hel
Level 26
God Stats
1W - 2L
1,722 SR
Queue Stats
59W - 78L
1,367 Elo+
Solo
Medusa
Medusa
Xeniex
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dedreei
Cthulhu
15
2 / 4 / 11
8,833
736
9,064
14,175
13,906
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artio
Lutch52
Artio
7
0 / 4 / 3
6,868
572
760
8,054
6,171
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hera
19
3 / 2 / 15
10,556
880
19,076
11,903
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 2 / 14
9,149
762
12,577
14,095
8,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
18
14 / 4 / 5
10,680
890
15,715
13,778
9,700
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Adionia
Ishtar
14
1 / 3 / 10
8,095
675
11,291
10,396
4,800
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 3 / 8
9,599
800
7,604
13,011
6,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 9
7,940
662
9,046
11,796
5,351
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
2 / 3 / 7
8,832
736
2,677
10,309
7,461
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
Xeniex
Medusa
16
6 / 7 / 8
9,824
819
22,447
18,113
7,720
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
58
21
Kills
16
16
Deaths
21
48
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Adionia
Ishtar
1
3
10
2
L
5
3
8
3
L
2
5
9
1.3
L
2
3
7
1.83
W
Cthulhu
Dedreei
Cthulhu
2
4
11
1.88
W
Artio
Lutch52
Artio
0
4
3
0.38
W
Hera
3
2
15
5.25
L
Medusa
Xeniex
Medusa
6
7
8
1.43
W
2
2
14
4.5
W
Serqet
14
4
5
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,192
Damage
53,065
62,005
Taken
63,625
44,306
Mitigated
31,783
31,616
Healing
23,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Adionia
Ishtar
11,291
3,782
209
70
10,396
4,800
182
6,275
3,872
0
30,405
L
7,604
1,325
450
1,243
13,011
6,451
0
8,745
3,929
19,713
0
L
9,046
3,316
1,305
1,623
11,796
5,351
0
8,265
3,317
0
18,278
L
2,677
118
9,368
4,033
10,309
7,461
0
5,863
3,054
11,322
0
W
Cthulhu
Dedreei
Cthulhu
9,064
242
1,573
988
14,175
13,906
238
3,014
11,161
15,677
0
W
Artio
Lutch52
Artio
760
0
467
704
8,054
6,171
0
1,778
6,276
1,845
190
W
Hera
19,076
3,985
1,015
3,940
11,903
5,872
1,145
1,290
10,613
43,769
0
L
Medusa
Xeniex
Medusa
22,447
9,819
1,036
4,348
18,113
7,720
248
11,778
6,273
0
35,455
W
12,577
1,235
11,136
8,507
14,095
8,657
842
2,668
11,427
22,065
668
W
Serqet
15,715
3,484
559
2,727
13,778
9,700
2,027
1,531
12,247
0
19,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,086
Gold Earned
44,290
104
Minions Killed
115
0
Camps Cleared
0
1,024,033
Distance Traveled
1,033,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,095
675
31
3
0
176,924
0
L
Nox
9,599
800
37
3
0
206,728
0
L
Awilix
7,940
662
10
1
0
224,552
0
L
Hel
8,832
736
10
1
0
232,591
0
W
Cthulhu
8,833
736
15
1
0
223,120
0
W
Artio
6,868
572
0
0
0
106,740
0
W
Hera
10,556
880
49
4
0
258,845
0
L
Medusa
9,824
819
27
2
0
193,186
0
W
Hel
9,149
762
21
2
0
229,158
0
W
Serqet
10,680
890
19
2
0
206,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role