Player Matchup

Thoth
Thoth
A2tein
Thoth
Level 129
God Stats
4W - 7L
1,762 SR
Queue Stats
492W - 483L
1,587 Elo+
Party 1
Nike
Nike
BerryBlue11
Nike
Level 123
God Stats
3W - 4L
1,531 SR
Queue Stats
233W - 219L
1,577 Elo+
Party 1
Fenrir
Fenrir
Hakaishin_Akuma
Fenrir
Level 128
God Stats
12W - 7L
1,706 SR
Queue Stats
297W - 271L
1,543 Elo+
Party 1
Serqet
Serqet
HoaqinArie
Serqet
Level 179
God Stats
8W - 1L
2,001 SR
Queue Stats
389W - 258L
1,668 Elo+
Party 1
Sol
Sol
Kaigaku-_-
Sol
Level 152
God Stats
6W - 1L
1,641 SR
Queue Stats
256W - 212L
1,649 Elo+
Party 1
Team Averages
Level 142
1,728 SR
1,605 Elo+

VS

Team Averages
Level 92
1,551 SR
1,485 Elo+
Eset
Eset
BoratVnice
Eset
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
271W - 260L
1,461 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RioxParagon
Ah Muzen Cab
Level 120
God Stats
1W - 1L
1,724 SR
Queue Stats
120W - 118L
1,519 Elo+
Solo
Ao Kuang
Ao Kuang
SPSovapuchu
Ao Kuang
Level 93
God Stats
2W - 3L
1,534 SR
Queue Stats
80W - 75L
1,561 Elo+
Solo
Artio
Artio
Shaxc
Artio
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 21L
1,476 Elo+
Party 2
King Arthur
King Arthur
WrarrI
King Arthur
Level 80
God Stats
4W - 3L
1,498 SR
Queue Stats
30W - 33L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
A2tein
Thoth
12
5 / 0 / 5
7,098
710
7,528
3,150
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 1
6,107
611
4,797
7,705
5,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
7 / 0 / 6
6,804
680
6,994
8,196
3,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Serqet
HoaqinArie
Serqet
10
2 / 0 / 10
6,321
632
3,569
6,831
4,500
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 2 / 3
6,935
694
10,349
8,837
2,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,112
511
1,985
6,566
2,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
RioxParagon
Ah Muzen Cab
8
1 / 5 / 1
4,796
480
5,586
9,088
3,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ao Kuang
SPSovapuchu
Ao Kuang
8
0 / 6 / 0
4,674
467
3,571
11,668
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
Shaxc
Artio
8
0 / 4 / 0
4,255
426
2,003
9,549
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
WrarrI
King Arthur
7
0 / 2 / 0
4,533
453
4,716
10,006
5,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
21
Kills
2
2
Deaths
21
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
A2tein
Thoth
5
0
5
7.5
W
1
0
1
1.5
L
1
4
0
0.25
W
7
0
6
10
W
Serqet
HoaqinArie
Serqet
2
0
10
7
W
6
2
3
3.75
L
Ah Muzen Cab
RioxParagon
Ah Muzen Cab
1
5
1
0.3
L
Ao Kuang
SPSovapuchu
Ao Kuang
0
6
0
0
L
Artio
Shaxc
Artio
0
4
0
0
L
King Arthur
WrarrI
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,237
Damage
17,861
34,719
Taken
46,877
17,281
Mitigated
18,310
12,374
Healing
11,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
A2tein
Thoth
7,528
872
4
1,317
3,150
1,053
500
1,379
1,685
55,847
0
W
4,797
356
0
2,709
7,705
5,490
0
513
7,192
0
45,998
L
1,985
100
120
1,155
6,566
2,625
0
3,849
2,717
19,856
0
W
6,994
1,994
0
1,924
8,196
3,285
0
1,339
6,803
0
37,396
W
Serqet
HoaqinArie
Serqet
3,569
976
0
2,675
6,831
4,500
0
2,479
4,248
0
10,659
W
10,349
5,531
0
3,745
8,837
2,953
938
1,571
7,232
60,590
0
L
Ah Muzen Cab
RioxParagon
Ah Muzen Cab
5,586
1,972
0
2,087
9,088
3,017
0
5,118
3,880
0
27,694
L
Ao Kuang
SPSovapuchu
Ao Kuang
3,571
719
298
3,597
11,668
3,410
0
3,757
7,658
25,798
0
L
Artio
Shaxc
Artio
2,003
233
241
2,855
9,549
3,954
0
4,618
4,841
17,137
0
L
King Arthur
WrarrI
King Arthur
4,716
287
0
1,420
10,006
5,304
0
535
8,872
0
26,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,265
Gold Earned
23,370
332
Minions Killed
192
0
Camps Cleared
0
1,023,260
Distance Traveled
868,096
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,098
710
95
10
0
208,611
1
W
Nike
6,107
611
73
7
0
182,763
0
L
Eset
5,112
511
34
3
0
144,935
0
W
Fenrir
6,804
680
55
6
0
244,543
2
W
Serqet
6,321
632
25
3
0
212,359
0
W
Sol
6,935
694
84
8
0
174,984
0
L
Ah Muzen Cab
4,796
480
38
4
0
181,452
0
L
Ao Kuang
4,674
467
55
6
0
184,772
0
L
Artio
4,255
426
30
3
0
181,819
0
L
King Arthur
4,533
453
35
4
0
175,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role