Player Matchup

Sylvanus
Sylvanus
Atroppos77
Sylvanus
Level 127
God Stats
1W - 1L
1,750 SR
Queue Stats
97W - 117L
1,466 Elo+
Party 3
Hou Yi
Hou Yi
LivingBread
Hou Yi
Level 48
God Stats
0W - 2L
1,298 SR
Queue Stats
27W - 31L
1,523 Elo+
Party 1
He Bo
He Bo
M7TheJoker
He Bo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 101L
1,506 Elo+
Party 3
Surtr
Surtr
MasterGreed7
Surtr
Level 148
God Stats
1W - 1L
1,177 SR
Queue Stats
26W - 31L
1,526 Elo+
Party 1
Kumbhakarna
Kumbhakarna
xXEpicSquirelXx
Kumbhakarna
Level 128
God Stats
1W - 1L
1,308 SR
Queue Stats
21W - 27L
1,442 Elo+
Solo
Team Averages
Level 115
1,407 SR
1,493 Elo+

VS

Team Averages
Level 110
1,586 SR
1,489 Elo+
Nox
Nox
 
Nox
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dominik1221
Heimdallr
Level 128
God Stats
5W - 3L
1,735 SR
Queue Stats
389W - 384L
1,475 Elo+
Party 2
Ra
Ra
Gufik181
Ra
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 122L
1,443 Elo+
Solo
Odin
Odin
Karaczan0000
Odin
Level 139
God Stats
3W - 5L
1,500 SR
Queue Stats
324W - 334L
1,446 Elo+
Party 2
Atlas
Atlas
xNineLives
Atlas
Level 99
God Stats
7W - 2L
1,693 SR
Queue Stats
304W - 290L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Atroppos77
Sylvanus
10
0 / 1 / 3
5,665
708
1,801
6,377
7,226
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hou Yi
13
1 / 1 / 4
6,508
814
9,423
7,589
4,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
13
1 / 2 / 4
6,244
781
6,017
7,031
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 3
5,765
721
2,614
7,019
6,990
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
xXEpicSquirelXx
Kumbhakarna
13
2 / 3 / 2
6,773
847
5,889
9,931
9,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 1 / 7
6,647
831
4,194
3,658
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Dominik1221
Heimdallr
13
3 / 1 / 6
7,205
901
10,872
4,455
2,071
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
1 / 1 / 7
6,970
871
6,177
5,401
2,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 1 / 4
7,126
891
4,675
10,064
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
13
2 / 1 / 6
7,416
927
9,030
11,253
9,796
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
4
Kills
9
9
Deaths
5
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
1
7
4.5
L
Sylvanus
Atroppos77
Sylvanus
0
1
3
1.5
W
Heimdallr
Dominik1221
Heimdallr
3
1
6
6
W
1
1
7
4.5
W
2
1
4
4
L
Hou Yi
1
1
4
3
L
He Bo
1
2
4
1.5
L
0
2
3
0.75
W
Atlas
2
1
6
5
L
Kumbhakarna
xXEpicSquirelXx
Kumbhakarna
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,744
Damage
34,948
37,947
Taken
34,831
32,569
Mitigated
22,040
13,386
Healing
21,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,194
808
497
21
3,658
1,918
350
1,631
2,027
10,987
0
L
Sylvanus
Atroppos77
Sylvanus
1,801
948
2,824
2,141
6,377
7,226
0
3,116
3,261
5,432
0
W
Heimdallr
Dominik1221
Heimdallr
10,872
4,946
1,406
478
4,455
2,071
112
2,174
2,281
0
18,112
W
6,177
199
6,668
2,374
5,401
2,148
39
1,202
4,199
23,156
0
W
4,675
643
1,784
4,430
10,064
6,107
118
3,652
6,412
0
7,550
L
Hou Yi
9,423
3,897
1,837
2,973
7,589
4,651
0
2,981
4,608
0
20,036
L
He Bo
6,017
787
713
1,104
7,031
3,804
0
3,420
3,611
11,175
0
L
2,614
383
92
974
7,019
6,990
0
3,296
3,723
79
4,664
W
Atlas
9,030
1,783
1,806
1,820
11,253
9,796
0
5,127
6,126
16,316
0
L
Kumbhakarna
xXEpicSquirelXx
Kumbhakarna
5,889
32
448
280
9,931
9,898
0
6,588
3,343
17,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,955
Gold Earned
35,364
75
Minions Killed
106
0
Camps Cleared
0
667,758
Distance Traveled
851,205
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,647
831
22
3
0
156,631
0
L
Sylvanus
5,665
708
5
1
0
78,384
0
W
Heimdallr
7,205
901
25
3
0
153,669
0
W
Ra
6,970
871
43
5
0
209,586
0
W
Odin
7,126
891
9
1
0
167,482
0
L
Hou Yi
6,508
814
25
3
0
146,613
0
L
He Bo
6,244
781
15
2
0
145,601
0
L
Surtr
5,765
721
2
0
0
132,296
0
W
Atlas
7,416
927
7
1
0
163,837
0
L
Kumbhakarna
6,773
847
28
4
0
164,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role