Player Matchup

Nike
Nike
Abilol15
Nike
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,408 Elo+
Solo
Ishtar
Ishtar
Din-dine75
Ishtar
Level 48
God Stats
7W - 3L
1,500 SR
Queue Stats
251W - 226L
1,518 Elo+
Solo
Erlang Shen
Erlang Shen
NUK9
Erlang Shen
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 28L
1,410 Elo+
Solo
Ymir
Ymir
TestOrganism
Ymir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 95L
1,431 Elo+
Solo
Set
Set
anne-walker
Set
Level 112
God Stats
4W - 1L
1,500 SR
Queue Stats
263W - 276L
1,509 Elo+
Solo
Team Averages
Level 46
1,500 SR
1,455 Elo+

VS

Team Averages
Level 40
1,547 SR
1,445 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
berlin3iq
Chiron
Level 28
God Stats
2W - 4L
1,736 SR
Queue Stats
283W - 276L
1,361 Elo+
Solo
Mulan
Mulan
mr-sinister75118
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,474 Elo+
Solo
Athena
Athena
ravinloonatic23
Athena
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 60L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
1 / 2 / 10
7,998
800
12,287
14,286
15,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Din-dine75
Ishtar
16
3 / 2 / 10
8,615
862
16,567
8,687
5,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
NUK9
Erlang Shen
16
6 / 2 / 7
9,585
959
6,575
16,140
14,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 2 / 8
8,463
846
12,349
22,818
20,904
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

1
0 / 0 / 0
2,632
263
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
5 / 1 / 3
9,376
938
15,212
8,994
5,546
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
 
Morgan Le Fay
13
0 / 4 / 6
7,176
718
10,399
12,156
6,798
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
berlin3iq
Chiron
15
1 / 3 / 5
8,131
813
13,118
9,596
5,467
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 5
7,132
713
5,723
7,345
4,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 6
7,991
799
8,091
13,966
14,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
14
Kills
8
8
Deaths
14
35
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
5
1
3
6.5
L
Morgan Le Fay
 
Morgan Le Fay
0
4
6
0.75
W
Nike
1
2
10
3
W
Ishtar
Din-dine75
Ishtar
3
2
10
4
W
Erlang Shen
NUK9
Erlang Shen
6
2
7
4.75
W
4
2
8
4
W
0
0
0
0
L
Chiron
berlin3iq
Chiron
1
3
5
1.17
L
1
2
5
1.75
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,778
Damage
52,543
61,931
Taken
52,057
55,380
Mitigated
37,351
26,422
Healing
20,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
15,212
6,268
1,497
3,419
8,994
5,546
0
2,143
6,725
0
32,598
L
Morgan Le Fay
 
Morgan Le Fay
10,399
1,139
1,510
2,732
12,156
6,798
0
2,238
9,802
17,329
0
W
Nike
12,287
1,193
1,829
4,891
14,286
15,167
0
3,910
10,376
0
29,175
W
Ishtar
Din-dine75
Ishtar
16,567
9,374
0
2,968
8,687
5,175
0
3,375
5,312
0
32,804
W
Erlang Shen
NUK9
Erlang Shen
6,575
3,176
1,576
4,812
16,140
14,134
70
6,445
9,695
0
11,820
W
12,349
1,164
985
9,361
22,818
20,904
0
4,760
18,058
19,090
452
W
0
0
0
0
0
0
0
0
0
0
0
L
Chiron
berlin3iq
Chiron
13,118
4,249
2,742
3,104
9,596
5,467
0
2,618
6,829
0
26,316
L
5,723
981
885
1,211
7,345
4,619
0
914
6,335
0
7,623
L
8,091
1,644
661
2,548
13,966
14,921
0
3,231
10,469
14,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,293
Gold Earned
39,806
112
Minions Killed
110
0
Camps Cleared
0
770,552
Distance Traveled
898,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,376
938
48
5
0
207,175
0
L
Morgan Le Fay
7,176
718
16
2
0
179,063
0
W
Nike
7,998
800
31
3
0
192,784
0
W
Ishtar
8,615
862
46
5
0
184,501
0
W
Erlang Shen
9,585
959
17
2
0
197,505
0
W
Ymir
8,463
846
18
2
0
195,762
0
W
Set
2,632
263
0
0
0
0
0
L
Chiron
8,131
813
34
3
0
173,177
0
L
Mulan
7,132
713
3
0
0
150,211
0
L
Athena
7,991
799
9
1
0
188,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role