Player Matchup

Jormungandr
Jormungandr
Chris 119849
Jormungandr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,351 Elo+
Solo
The Morrigan
The Morrigan
Explain Fish
The Morrigan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,144 Elo+
Solo
Tsukuyomi
Tsukuyomi
OOOOZZZZEEEERRRR
Tsukuyomi
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
87W - 99L
1,251 Elo+
Solo
Charybdis
Charybdis
mahayo
Charybdis
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,529 Elo+
Solo
Cu Chulainn
Cu Chulainn
soepele_Verhoor
Cu Chulainn
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 50L
1,500 Elo+
Solo
Team Averages
Level 63
1,500 SR
1,355 Elo+

VS

Team Averages
Level 55
1,495 SR
1,457 Elo+
Cu Chulainn
Cu Chulainn
Canewmaker
Cu Chulainn
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 31L
1,372 Elo+
Solo
Tyr
Tyr
NikolitsaGR
Tyr
Level 55
God Stats
3W - 4L
1,695 SR
Queue Stats
975W - 1,010L
1,439 Elo+
Solo
Fafnir
Fafnir
Rowanender
Fafnir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
268W - 260L
1,474 Elo+
Solo
Eset
Eset
futyrav19
Eset
Level 42
God Stats
1W - 1L
1,282 SR
Queue Stats
39W - 45L
1,411 Elo+
Solo
Yu Huang
Yu Huang
yamen56
Yu Huang
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 31L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chris 119849
Jormungandr
16
1 / 6 / 3
9,143
703
12,894
16,076
23,096
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Explain Fish
The Morrigan
13
1 / 6 / 4
8,444
650
4,606
7,909
3,695
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
13
1 / 9 / 3
8,119
625
14,436
16,867
9,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
mahayo
Charybdis
16
2 / 6 / 4
8,969
690
11,710
14,678
8,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
soepele_Verhoor
Cu Chulainn
18
7 / 6 / 4
10,895
838
16,061
18,055
18,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Canewmaker
Cu Chulainn
19
7 / 3 / 24
11,031
849
22,131
22,856
33,578
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 4 / 21
10,635
818
6,288
21,117
26,030
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fafnir
Rowanender
Fafnir
20
10 / 1 / 23
12,852
989
17,336
20,829
32,459
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eset
16
5 / 2 / 17
10,143
780
10,817
13,820
7,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
yamen56
Yu Huang
17
6 / 2 / 18
10,932
841
13,575
10,644
6,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
136
12
Kills
33
33
Deaths
12
18
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Canewmaker
Cu Chulainn
7
3
24
6.33
L
Jormungandr
Chris 119849
Jormungandr
1
6
3
0.42
L
The Morrigan
Explain Fish
The Morrigan
1
6
4
0.5
W
5
4
21
3.88
L
Tsukuyomi
1
9
3
0.28
W
Fafnir
Rowanender
Fafnir
10
1
23
21.5
W
Eset
5
2
17
6.75
L
Charybdis
mahayo
Charybdis
2
6
4
0.67
L
Cu Chulainn
soepele_Verhoor
Cu Chulainn
7
6
4
1.5
W
Yu Huang
yamen56
Yu Huang
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,707
Damage
70,147
73,585
Taken
89,266
63,268
Mitigated
105,924
11,726
Healing
36,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Canewmaker
Cu Chulainn
22,131
2,295
3,656
5,942
22,856
33,578
510
5,275
17,581
2,662
42,871
L
Jormungandr
Chris 119849
Jormungandr
12,894
2,951
319
1,433
16,076
23,096
0
10,254
5,822
29,992
0
L
The Morrigan
Explain Fish
The Morrigan
4,606
1,673
189
781
7,909
3,695
0
4,394
3,479
9,634
309
W
6,288
1,252
2,456
3,201
21,117
26,030
2,229
5,693
15,424
0
13,324
L
Tsukuyomi
14,436
3,073
873
2,002
16,867
9,472
0
7,343
9,524
0
22,116
W
Fafnir
Rowanender
Fafnir
17,336
3,477
2,387
7,904
20,829
32,459
1,520
7,813
13,016
38,382
0
W
Eset
10,817
1,321
2,958
4,162
13,820
7,682
1,234
2,779
11,041
19,177
139
L
Charybdis
mahayo
Charybdis
11,710
5,276
582
3,119
14,678
8,025
0
8,917
5,761
0
27,295
L
Cu Chulainn
soepele_Verhoor
Cu Chulainn
16,061
468
372
2,056
18,055
18,980
0
12,169
5,886
13,447
14,306
W
Yu Huang
yamen56
Yu Huang
13,575
630
2,731
1,497
10,644
6,175
1,559
4,479
6,165
24,454
888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,570
Gold Earned
55,593
127
Minions Killed
146
0
Camps Cleared
0
1,063,288
Distance Traveled
1,320,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,031
849
32
2
0
281,343
0
L
Jormungandr
9,143
703
23
2
0
219,617
0
L
The Morrigan
8,444
650
17
1
0
147,063
0
W
Tyr
10,635
818
14
1
0
243,018
0
L
Tsukuyomi
8,119
625
12
1
0
260,320
0
W
Fafnir
12,852
989
34
3
0
272,188
0
W
Eset
10,143
780
31
2
0
266,960
0
L
Charybdis
8,969
690
50
4
0
195,879
0
L
Cu Chulainn
10,895
838
25
2
0
240,409
0
W
Yu Huang
10,932
841
35
3
0
256,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role