Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver II
AoezAMK
Olorun
Silver II
Level 74
God Stats
2W - 0L
1,770 SR
Queue Stats
8W - 12L
1,461 MMR
Party 1
Chaac
Chaac
Silver II
RazerAMK
Chaac
Silver II
Level 63
God Stats
2W - 1L
1,824 SR
Queue Stats
16W - 18L
1,461 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,698 SR
1,474 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,315 SR
1,470 MMR
Neith
Neith
Bronze III
Titrou4690
Neith
Bronze III
Level 56
God Stats
0W - 1L
1,406 SR
Queue Stats
0W - 7L
1,350 MMR
Solo
Maui
Maui
Gold IV
lardonka
Maui
Gold IV
Level 149
God Stats
4W - 9L
1,225 SR
Queue Stats
247W - 259L
1,528 MMR
Party 2
Scylla
Scylla
Gold IV
xoSzancso
Scylla
Gold IV
Level 123
God Stats
3W - 3L
1,314 SR
Queue Stats
268W - 277L
1,532 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 2 / 4
8,622
663
9,083
10,417
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
AoezAMK
Olorun
16
6 / 2 / 2
10,250
788
14,756
13,845
6,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
RazerAMK
Chaac
15
2 / 2 / 3
9,642
742
10,245
14,877
14,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaAtlasAresThothHercules

VS

Bans
Ah Muzen CabFenrirBacchusMercuryAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
1 / 4 / 2
8,761
674
6,018
11,505
5,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
14
3 / 1 / 2
9,609
739
4,972
16,339
23,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
xoSzancso
Scylla
14
2 / 3 / 2
8,804
677
8,079
9,531
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
8
Kills
6
6
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
2
4
1
W
Olorun
AoezAMK
Olorun
6
2
2
3.5
W
Chaac
RazerAMK
Chaac
2
2
3
1.75
L
Neith
1
4
2
0.5
L
Maui
3
1
2
4
L
Scylla
xoSzancso
Scylla
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,084
Damage
19,069
39,139
Taken
37,375
25,314
Mitigated
33,566
16,170
Healing
3,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,083
4,864
0
4,146
10,417
4,111
3,588
3,044
7,373
0
47,459
W
Olorun
AoezAMK
Olorun
14,756
6,711
452
7,753
13,845
6,892
51
6,092
7,753
47,088
3,917
W
Chaac
RazerAMK
Chaac
10,245
1,194
0
3,819
14,877
14,311
0
4,271
10,606
0
39,213
L
Neith
6,018
1,606
0
936
11,505
5,793
0
4,876
6,629
0
19,416
L
Maui
4,972
1,414
0
1,557
16,339
23,434
0
5,540
10,799
13,100
0
L
Scylla
xoSzancso
Scylla
8,079
463
0
573
9,531
4,339
0
3,674
5,857
51,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,514
Gold Earned
27,174
184
Minions Killed
135
0
Camps Cleared
0
692,773
Distance Traveled
698,600
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,622
663
58
4
0
202,175
2
W
Olorun
10,250
788
76
6
0
218,749
0
W
Chaac
9,642
742
50
4
0
271,849
0
L
Neith
8,761
674
26
2
0
224,479
0
L
Maui
9,609
739
12
1
0
229,912
2
L
Scylla
8,804
677
97
7
0
244,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role