Player Matchup

Sol
Sol
Cobrahh
Sol
Level 188
God Stats
1W - 0L
1,785 SR
Queue Stats
43W - 13L
1,857 Elo+
Party 1
Fafnir
Fafnir
Fμry
Fafnir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 10L
2,055 Elo+
Party 1
Izanami
Izanami
GlizzyyMcGuire
Izanami
Level 120
God Stats
1W - 0L
1,741 SR
Queue Stats
67W - 59L
1,574 Elo+
Party 1
Team Averages
Level 154
1,675 SR
1,828 Elo+

VS

Team Averages
Level 38
1,449 SR
1,474 Elo+
Ymir
Ymir
 
Ymir
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
JALJC
Pele
Level 39
God Stats
0W - 3L
1,325 SR
Queue Stats
0W - 3L
1,363 Elo+
Party 2
Loki
Loki
cthulufan
Loki
Level 64
God Stats
3W - 3L
1,523 SR
Queue Stats
8W - 7L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
4 / 1 / 1
4,717
1,179
4,693
2,293
778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Fμry
Fafnir
7
1 / 1 / 4
4,430
1,108
1,071
4,336
2,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
1 / 1 / 3
4,025
1,006
2,164
2,886
1,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
1 / 2 / 0
3,642
911
1,401
5,568
3,518
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pele
JALJC
Pele
6
1 / 4 / 1
3,834
959
1,272
4,530
1,556
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Loki
5
0 / 0 / 0
3,185
796
255
526
214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
6
Kills
2
3
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
W
Sol
4
1
1
4.5
W
Fafnir
Fμry
Fafnir
1
1
4
3
W
1
1
3
2.5
L
Pele
JALJC
Pele
1
4
1
0.38
L
Loki
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,928
Damage
2,928
9,515
Taken
10,624
4,750
Mitigated
5,288
3,415
Healing
712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,401
930
0
90
5,568
3,518
0
3,098
2,470
2,281
0
W
Sol
4,693
2,646
0
1,101
2,293
778
2,299
203
2,090
16,673
1,816
W
Fafnir
Fμry
Fafnir
1,071
309
0
1,636
4,336
2,922
540
439
3,897
4,164
0
W
2,164
1,582
0
678
2,886
1,050
394
779
2,036
0
12,748
L
Pele
JALJC
Pele
1,272
371
0
206
4,530
1,556
0
2,011
2,519
0
6,140
L
Loki
255
0
0
416
526
214
0
321
205
0
3,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,172
Gold Earned
10,661
50
Minions Killed
13
0
Camps Cleared
0
220,231
Distance Traveled
120,635
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,642
911
0
0
0
45,756
0
W
Sol
4,717
1,179
29
7
0
73,359
0
W
Fafnir
4,430
1,108
2
1
0
75,377
0
W
Izanami
4,025
1,006
19
5
0
71,495
2
L
Pele
3,834
959
7
2
0
55,695
0
L
Loki
3,185
796
6
2
0
19,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role