Player Matchup

Sol
Sol
 
Sol
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hel
Hel
 
Hel
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
Gaiczin
Fenrir
Level 108
God Stats
5W - 3L
1,546 SR
Queue Stats
385W - 430L
1,475 Elo+
Party 1
Atlas
Atlas
TheGomides
Atlas
Level 118
God Stats
3W - 2L
1,744 SR
Queue Stats
226W - 205L
1,628 Elo+
Solo
King Arthur
King Arthur
zZBULLET1Zz
King Arthur
Level 100
God Stats
6W - 5L
1,518 SR
Queue Stats
146W - 153L
1,528 Elo+
Party 1
Team Averages
Level 148
1,562 SR
1,526 Elo+

VS

Team Averages
Level 67
1,429 SR
1,424 Elo+
Mulan
Mulan
Yaibis
Mulan
Level 84
God Stats
21W - 24L
1,505 SR
Queue Stats
784W - 737L
1,525 Elo+
Party 2
Eset
Eset
kurokumajoe
Eset
Level 112
God Stats
3W - 4L
1,543 SR
Queue Stats
98W - 96L
1,503 Elo+
Party 2
Apollo
Apollo
ohomaranha
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,203 Elo+
Party 3
Fenrir
Fenrir
xxAndersonSouto
Fenrir
Level 48
God Stats
5W - 6L
1,097 SR
Queue Stats
38W - 49L
1,391 Elo+
Party 3
Hercules
Hercules
éoBina
Hercules
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 65L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 0 / 3
7,150
650
9,267
5,286
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
 
Hel
11
2 / 0 / 4
6,310
574
5,289
4,950
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Gaiczin
Fenrir
12
4 / 1 / 2
6,896
627
5,294
7,493
3,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
10
2 / 0 / 7
6,563
597
4,102
12,448
9,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
zZBULLET1Zz
King Arthur
11
1 / 3 / 2
6,524
593
6,489
10,678
9,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Yaibis
Mulan
11
4 / 2 / 0
6,733
612
6,481
13,257
8,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
5,577
507
4,689
7,852
3,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
ohomaranha
Apollo
8
0 / 6 / 0
4,663
424
1,668
9,236
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,912
537
3,522
11,073
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
éoBina
Hercules
7
0 / 1 / 0
4,800
436
862
7,229
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
14
Kills
4
4
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
3
6.5
W
Hel
 
Hel
2
0
4
4
W
Fenrir
Gaiczin
Fenrir
4
1
2
5
W
Atlas
2
0
7
5.5
L
Mulan
Yaibis
Mulan
4
2
0
2
L
0
3
0
0
L
Apollo
ohomaranha
Apollo
0
6
0
0
L
0
2
1
0.25
W
King Arthur
zZBULLET1Zz
King Arthur
1
3
2
0.67
L
Hercules
éoBina
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,441
Damage
17,222
40,855
Taken
48,647
25,217
Mitigated
23,425
14,868
Healing
14,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,267
3,745
0
2,416
5,286
1,764
2,324
0
5,286
54,798
0
W
Hel
 
Hel
5,289
386
1,851
2,892
4,950
2,114
229
2,176
2,542
43,968
0
W
Fenrir
Gaiczin
Fenrir
5,294
1,234
0
1,292
7,493
3,111
0
346
7,075
0
43,078
W
Atlas
4,102
1,527
1,591
3,990
12,448
9,140
55
1,683
10,585
13,450
0
L
Mulan
Yaibis
Mulan
6,481
1,000
0
6,369
13,257
8,675
0
41
13,216
0
42,386
L
4,689
458
0
2,321
7,852
3,293
0
5,272
2,540
42,131
0
L
Apollo
ohomaranha
Apollo
1,668
885
0
1,046
9,236
3,108
0
7,016
1,888
0
17,764
L
3,522
411
0
3,139
11,073
4,070
0
1,838
9,209
0
42,987
W
King Arthur
zZBULLET1Zz
King Arthur
6,489
889
0
836
10,678
9,088
0
0
10,678
0
44,654
L
Hercules
éoBina
Hercules
862
198
0
2,081
7,229
4,279
0
3,895
3,136
0
12,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,443
Gold Earned
27,685
297
Minions Killed
269
0
Camps Cleared
0
1,170,483
Distance Traveled
1,081,176
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,150
650
84
8
0
214,356
2
W
Hel
6,310
574
64
6
0
238,454
5
W
Fenrir
6,896
627
67
6
0
277,995
0
W
Atlas
6,563
597
8
1
0
234,251
2
L
Mulan
6,733
612
77
7
0
214,813
0
L
Eset
5,577
507
72
7
0
214,662
0
L
Apollo
4,663
424
33
3
0
221,058
0
L
Fenrir
5,912
537
67
6
0
253,113
0
W
King Arthur
6,524
593
74
7
0
205,427
1
L
Hercules
4,800
436
20
2
0
177,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role