Player Matchup

Morgan Le Fay
Morgan Le Fay
MNE_Zay
Morgan Le Fay
Level 85
God Stats
15W - 12L
1,692 SR
Queue Stats
360W - 337L
1,491 Elo+
Party 1
Neith
Neith
Mr blue sky1264
Neith
Level 49
God Stats
0W - 1L
1,326 SR
Queue Stats
63W - 67L
1,417 Elo+
Party 2
Geb
Geb
PoloTrap_God
Geb
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 112L
1,466 Elo+
Party 1
Serqet
Serqet
UNSTABL3xpro
Serqet
Level 76
God Stats
0W - 1L
1,721 SR
Queue Stats
224W - 237L
1,408 Elo+
Party 2
Guan Yu
Guan Yu
m-mr-greenbean
Guan Yu
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 182L
1,462 Elo+
Party 1
Team Averages
Level 66
1,548 SR
1,449 Elo+

VS

Team Averages
Level 61
1,487 SR
1,493 Elo+
Gilgamesh
Gilgamesh
CulioCaliente
Gilgamesh
Level 69
God Stats
10W - 4L
1,443 SR
Queue Stats
309W - 253L
1,545 Elo+
Party 3
Olorun
Olorun
Danoob425
Olorun
Level 86
God Stats
7W - 2L
1,719 SR
Queue Stats
336W - 307L
1,557 Elo+
Party 3
Athena
Athena
LittleKillNoody
Athena
Level 27
God Stats
10W - 4L
1,788 SR
Queue Stats
125W - 118L
1,543 Elo+
Party 3
Hera
Hera
TeachMeHow2Qs-
Hera
Level 75
God Stats
3W - 3L
1,272 SR
Queue Stats
31W - 29L
1,353 Elo+
Party 3
Ao Kuang
Ao Kuang
ak_man_ahah
Ao Kuang
Level 49
God Stats
8W - 7L
1,211 SR
Queue Stats
251W - 232L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MNE_Zay
Morgan Le Fay
12
4 / 2 / 3
7,495
535
14,708
12,554
5,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 5 / 1
5,628
402
4,890
10,557
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 2 / 0
5,922
423
2,929
9,992
7,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Serqet
13
4 / 2 / 1
7,433
531
8,607
11,917
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 2
6,757
483
4,821
12,412
8,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CulioCaliente
Gilgamesh
15
1 / 0 / 4
8,791
628
7,437
12,662
12,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Danoob425
Olorun
14
8 / 0 / 1
8,686
620
10,760
8,287
4,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 5
7,696
550
7,589
13,684
15,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 2 / 0
8,226
588
7,673
8,629
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
ak_man_ahah
Ao Kuang
12
1 / 6 / 2
7,387
528
5,462
13,816
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
8
Kills
13
13
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CulioCaliente
Gilgamesh
1
0
4
3
W
Olorun
Danoob425
Olorun
8
0
1
8.5
W
1
1
5
3.5
L
Morgan Le Fay
MNE_Zay
Morgan Le Fay
4
2
3
2.75
L
0
5
1
0.1
L
0
2
0
0
W
2
2
0
1
L
Serqet
4
2
1
2.25
W
Ao Kuang
ak_man_ahah
Ao Kuang
1
6
2
0.33
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,955
Damage
38,921
57,432
Taken
57,078
30,595
Mitigated
40,513
15,394
Healing
16,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CulioCaliente
Gilgamesh
7,437
1,156
0
4,164
12,662
12,170
34
2,044
10,618
6,671
72,004
W
Olorun
Danoob425
Olorun
10,760
4,688
170
3,573
8,287
4,247
1,151
2,119
6,168
76,932
0
W
7,589
713
0
2,162
13,684
15,939
23
5,346
7,654
23,447
0
L
Morgan Le Fay
MNE_Zay
Morgan Le Fay
14,708
2,696
88
3,696
12,554
5,589
0
9,600
2,954
59,586
0
L
4,890
1,971
0
1,122
10,557
4,087
0
7,951
2,606
0
36,098
L
2,929
376
0
2,040
9,992
7,196
0
6,814
3,178
19,950
0
W
7,673
2,195
0
1,602
8,629
3,446
216
5,461
2,917
60,373
0
L
Serqet
8,607
2,498
0
4,233
11,917
5,262
0
5,529
6,388
0
51,667
W
Ao Kuang
ak_man_ahah
Ao Kuang
5,462
1,589
0
4,894
13,816
4,711
0
2,877
10,231
45,074
0
L
4,821
1,267
64
4,151
12,412
8,461
0
3,012
9,400
210
47,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,235
Gold Earned
40,786
331
Minions Killed
442
0
Camps Cleared
0
1,401,163
Distance Traveled
1,397,616
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,791
628
134
10
0
287,302
0
W
Olorun
8,686
620
118
8
0
248,318
4
W
Athena
7,696
550
19
1
0
273,082
0
L
Morgan Le Fay
7,495
535
94
7
0
257,453
3
L
Neith
5,628
402
51
4
0
265,511
0
L
Geb
5,922
423
22
2
0
293,011
0
W
Hera
8,226
588
107
8
0
293,620
0
L
Serqet
7,433
531
81
6
0
313,614
0
W
Ao Kuang
7,387
528
64
5
0
295,294
0
L
Guan Yu
6,757
483
83
6
0
271,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role