Player Matchup

Mercury
Mercury
AlmostDecent
Mercury
Level 157
God Stats
0W - 5L
1,290 SR
Queue Stats
72W - 73L
1,599 Elo+
Party 1
Sol
Sol
BluTmato
Sol
Level 53
God Stats
1W - 2L
1,834 SR
Queue Stats
4W - 14L
1,294 Elo+
Party 1
Vamana
Vamana
Joyfullmurder
Vamana
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,734 Elo+
Party 1
Team Averages
Level 118
1,541 SR
1,543 Elo+

VS

Team Averages
Level 96
1,641 SR
1,631 Elo+
Da Ji
Da Ji
Khikara
Da Ji
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
301W - 300L
1,606 Elo+
Party 2
Bacchus
Bacchus
SrtReek
Bacchus
Level 59
God Stats
55W - 45L
1,734 SR
Queue Stats
110W - 107L
1,667 Elo+
Party 2
Chang'e
Chang'e
StainForYou
Chang'e
Level 81
God Stats
10W - 6L
1,690 SR
Queue Stats
107W - 105L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlmostDecent
Mercury
13
0 / 4 / 2
8,834
589
5,715
18,575
22,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
2 / 7 / 0
9,637
642
18,910
14,328
5,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 7 / 2
8,584
572
13,012
18,203
19,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Khikara
Da Ji
18
12 / 1 / 6
12,323
822
25,704
18,799
13,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bacchus
SrtReek
Bacchus
17
3 / 0 / 13
11,598
773
6,867
19,559
27,662
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
StainForYou
Chang'e
17
3 / 1 / 12
11,241
749
11,872
15,359
7,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
2
Kills
18
18
Deaths
2
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mercury
AlmostDecent
Mercury
0
4
2
0.25
L
2
7
0
0.29
L
0
7
2
0.14
W
Da Ji
Khikara
Da Ji
12
1
6
15
W
Bacchus
SrtReek
Bacchus
3
0
13
9.5
W
Chang'e
StainForYou
Chang'e
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,637
Damage
44,443
51,106
Taken
53,717
47,092
Mitigated
48,876
5,410
Healing
26,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AlmostDecent
Mercury
5,715
1,400
0
1,129
18,575
22,162
0
7,236
11,339
0
25,014
L
18,910
6,920
0
2,715
14,328
5,080
77
5,452
8,876
48,538
0
L
13,012
5,633
0
1,566
18,203
19,850
0
6,205
11,998
0
38,679
W
Da Ji
Khikara
Da Ji
25,704
8,833
0
4,938
18,799
13,789
897
4,654
12,809
120
63,778
W
Bacchus
SrtReek
Bacchus
6,867
943
321
5,834
19,559
27,662
366
6,481
12,353
28,108
0
W
Chang'e
StainForYou
Chang'e
11,872
653
7,921
7,860
15,359
7,425
1,492
7,338
7,320
62,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,055
Gold Earned
35,162
145
Minions Killed
193
0
Camps Cleared
0
787,625
Distance Traveled
893,119
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,834
589
40
3
0
308,476
0
L
Sol
9,637
642
72
5
0
218,422
1
L
Vamana
8,584
572
33
2
0
260,727
0
W
Da Ji
12,323
822
58
4
0
303,704
0
W
Bacchus
11,598
773
37
2
0
310,654
0
W
Chang'e
11,241
749
98
7
0
278,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role