Player Matchup

Discordia
Discordia
 
Discordia
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
 
Ares
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
Vortrin
Ishtar
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,763 Elo+
Party 1
Danzaburou
Danzaburou
We-Are-Alpharius
Danzaburou
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Zeppdave
Sylvanus
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 103L
1,142 Elo+
Solo
Team Averages
Level 118
1,500 SR
1,481 Elo+

VS

Team Averages
Level 68
1,423 SR
1,412 Elo+
Charybdis
Charybdis
Fablecast
Charybdis
Level 83
God Stats
2W - 3L
1,351 SR
Queue Stats
124W - 212L
1,317 Elo+
Party 4
Terra
Terra
Levy9008
Terra
Level 65
God Stats
5W - 6L
1,500 SR
Queue Stats
1,054W - 1,190L
1,318 Elo+
Party 4
Cabrakan
Cabrakan
ToiletMud
Cabrakan
Level 64
God Stats
0W - 2L
1,262 SR
Queue Stats
15W - 25L
1,362 Elo+
Solo
Set
Set
xDrippy420
Set
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,532 Elo+
Party 2
Ymir
Ymir
xIky420
Ymir
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
8 / 1 / 15
9,236
924
10,393
4,267
2,006
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ares
 
Ares
14
5 / 4 / 15
9,171
917
7,558
15,933
17,978
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
Vortrin
Ishtar
18
10 / 1 / 13
10,080
1,008
22,984
6,065
3,827
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
We-Are-Alpharius
Danzaburou
16
4 / 2 / 22
9,276
928
16,473
8,633
4,935
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Zeppdave
Sylvanus
15
2 / 2 / 21
8,339
834
6,249
13,304
12,960
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fablecast
Charybdis
14
3 / 5 / 3
7,869
787
11,573
9,484
4,497
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Terra
Levy9008
Terra
12
0 / 6 / 4
6,958
696
2,959
15,985
17,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
ToiletMud
Cabrakan
13
2 / 6 / 3
7,291
729
4,979
12,814
11,619
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 6 / 4
7,724
772
5,537
12,618
10,748
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
xIky420
Ymir
12
2 / 6 / 6
7,301
730
8,528
16,182
19,548
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
29
29
Kills
9
10
Deaths
29
86
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
1
15
15.5
W
Ares
 
Ares
5
4
15
3.13
L
Charybdis
Fablecast
Charybdis
3
5
3
0.9
L
Terra
Levy9008
Terra
0
6
4
0.33
L
Cabrakan
ToiletMud
Cabrakan
2
6
3
0.58
W
Ishtar
Vortrin
Ishtar
10
1
13
16.5
W
Danzaburou
We-Are-Alpharius
Danzaburou
4
2
22
7.5
W
Sylvanus
Zeppdave
Sylvanus
2
2
21
6.25
L
2
6
4
0.67
L
Ymir
xIky420
Ymir
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,657
Damage
33,576
48,202
Taken
67,083
41,706
Mitigated
64,394
22,446
Healing
12,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,393
2,525
717
661
4,267
2,006
1,139
802
3,465
20,465
0
W
Ares
 
Ares
7,558
243
86
3,066
15,933
17,978
346
5,510
10,423
12,533
0
L
Charybdis
Fablecast
Charybdis
11,573
8,342
1,298
350
9,484
4,497
0
4,108
5,376
0
20,411
L
Terra
Levy9008
Terra
2,959
856
3,875
2,148
15,985
17,982
0
6,101
9,884
8,951
0
L
Cabrakan
ToiletMud
Cabrakan
4,979
679
273
1,098
12,814
11,619
0
3,474
9,340
8,789
0
W
Ishtar
Vortrin
Ishtar
22,984
9,907
752
1,341
6,065
3,827
3,528
2,911
3,154
0
44,997
W
Danzaburou
We-Are-Alpharius
Danzaburou
16,473
7,462
818
2,527
8,633
4,935
876
3,444
5,189
0
28,378
W
Sylvanus
Zeppdave
Sylvanus
6,249
1,134
7,577
4,901
13,304
12,960
784
3,818
9,486
11,731
0
L
5,537
1,182
489
1,404
12,618
10,748
0
4,316
8,302
19
16,085
L
Ymir
xIky420
Ymir
8,528
320
390
823
16,182
19,548
0
6,201
9,981
15,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,102
Gold Earned
37,143
128
Minions Killed
103
0
Camps Cleared
0
797,267
Distance Traveled
772,253
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,236
924
22
2
0
162,465
0
W
Ares
9,171
917
12
1
0
156,992
0
L
Charybdis
7,869
787
35
4
0
144,600
0
L
Terra
6,958
696
14
1
0
159,508
0
L
Cabrakan
7,291
729
10
1
0
141,974
0
W
Ishtar
10,080
1,008
52
5
0
166,763
0
W
Danzaburou
9,276
928
32
3
0
154,355
0
W
Sylvanus
8,339
834
10
1
0
156,692
0
L
Set
7,724
772
26
3
0
171,129
0
L
Ymir
7,301
730
18
2
0
155,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role