Player Matchup

Tyr
Tyr
LoHoncho TTV
Tyr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 144L
1,434 Elo+
Party 1
Pele
Pele
SiPxDifferxnt
Pele
Level 23
God Stats
13W - 17L
1,461 SR
Queue Stats
13W - 19L
1,275 Elo+
Party 1
Cthulhu
Cthulhu
SiPxLo
Cthulhu
Level 82
God Stats
1W - 0L
1,738 SR
Queue Stats
37W - 40L
1,376 Elo+
Party 1
Team Averages
Level 77
1,566 SR
1,362 Elo+

VS

Team Averages
Level 91
1,345 SR
1,279 Elo+
Kuzenbo
Kuzenbo
AOAxCrash
Kuzenbo
Level 65
God Stats
17W - 28L
1,385 SR
Queue Stats
368W - 419L
1,268 Elo+
Party 2
Sol
Sol
KNIGHT Rifle13
Sol
Level 91
God Stats
18W - 29L
1,333 SR
Queue Stats
113W - 111L
1,249 Elo+
Solo
Da Ji
Da Ji
iiKyogre
Da Ji
Level 118
God Stats
0W - 2L
1,318 SR
Queue Stats
60W - 70L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
7,544
686
5,815
12,083
10,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 2 / 2
8,392
763
8,369
11,535
4,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
SiPxLo
Cthulhu
14
5 / 2 / 2
8,814
801
9,794
11,548
14,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AOAxCrash
Kuzenbo
11
0 / 0 / 5
7,659
696
3,593
9,103
12,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 3 / 2
8,934
812
14,551
10,365
4,013
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
iiKyogre
Da Ji
12
3 / 5 / 4
8,143
740
8,809
10,252
4,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
8
Kills
7
7
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AOAxCrash
Kuzenbo
0
0
5
2.5
L
4
3
2
1.67
W
1
3
4
1
W
2
2
2
1.5
W
Cthulhu
SiPxLo
Cthulhu
5
2
2
3
L
Da Ji
iiKyogre
Da Ji
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,978
Damage
26,953
35,166
Taken
29,720
29,372
Mitigated
21,340
5,566
Healing
5,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AOAxCrash
Kuzenbo
3,593
1,649
0
559
9,103
12,996
0
1,758
6,953
8,908
0
L
14,551
4,860
248
4,867
10,365
4,013
933
4,034
6,204
45,171
0
W
5,815
765
366
2,918
12,083
10,538
171
6,521
5,562
0
13,467
W
8,369
2,517
0
1,187
11,535
4,463
862
4,725
6,810
0
37,044
W
Cthulhu
SiPxLo
Cthulhu
9,794
760
73
1,022
11,548
14,371
136
6,979
4,569
35,546
0
L
Da Ji
iiKyogre
Da Ji
8,809
1,739
0
131
10,252
4,331
0
4,075
6,098
0
21,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,750
Gold Earned
24,736
132
Minions Killed
102
0
Camps Cleared
0
606,540
Distance Traveled
592,202
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,659
696
11
1
0
206,250
0
L
Sol
8,934
812
69
6
0
192,117
0
W
Tyr
7,544
686
25
2
0
184,854
0
W
Pele
8,392
763
50
5
0
224,767
0
W
Cthulhu
8,814
801
57
5
0
196,919
0
L
Da Ji
8,143
740
22
2
0
193,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role