Player Matchup

Achilles
Achilles
A1sSteakSauce
Achilles
Level 68
God Stats
6W - 3L
1,282 SR
Queue Stats
70W - 66L
1,437 Elo+
Party 2
Ra
Ra
Demon hands1053
Ra
Level 18
God Stats
2W - 0L
1,740 SR
Queue Stats
12W - 10L
1,530 Elo+
Party 3
Thanatos
Thanatos
Ma-n_tas
Thanatos
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,388 Elo+
Party 2
Bacchus
Bacchus
thekidbull
Bacchus
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 28L
1,562 Elo+
Party 2
Charybdis
Charybdis
zz-ABADDON-zz
Charybdis
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
38W - 39L
1,592 Elo+
Party 3
Team Averages
Level 43
1,505 SR
1,502 Elo+

VS

Team Averages
Level 51
1,494 SR
1,324 Elo+
Surtr
Surtr
GetYoHeadStomped
Surtr
Level 29
God Stats
37W - 44L
1,552 SR
Queue Stats
53W - 65L
1,485 Elo+
Party 4
Merlin
Merlin
Helvirross
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,103 Elo+
Party 1
Cthulhu
Cthulhu
Santyrd3112
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,103 Elo+
Party 1
Loki
Loki
iEnVy_Drought
Loki
Level 89
God Stats
21W - 21L
1,657 SR
Queue Stats
69W - 84L
1,520 Elo+
Party 4
Ra
Ra
z0mbieXkiller87
Ra
Level 48
God Stats
0W - 2L
1,258 SR
Queue Stats
55W - 58L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A1sSteakSauce
Achilles
20
3 / 2 / 9
13,859
990
13,817
16,970
20,663
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
4 / 0 / 11
15,036
1,074
19,884
13,512
7,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Ma-n_tas
Thanatos
19
8 / 6 / 7
14,100
1,007
16,609
16,787
8,914
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
thekidbull
Bacchus
20
1 / 1 / 13
14,443
1,032
9,512
19,719
36,885
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
zz-ABADDON-zz
Charybdis
20
5 / 0 / 9
14,633
1,045
22,413
18,741
10,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

228

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 0
11,212
801
0
1,167
412
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Helvirross
Merlin
19
5 / 5 / 4
14,375
1,027
29,585
23,006
11,133
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Santyrd3112
Cthulhu
18
0 / 10 / 5
12,440
889
10,397
38,461
58,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 0 / 0
11,092
792
0
0
0
20
4 / 5 / 4
15,451
1,104
34,338
23,041
11,916
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
21
Kills
9
9
Deaths
21
49
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
A1sSteakSauce
Achilles
3
2
9
3.75
W
4
0
11
9.5
L
0
1
0
0
L
Merlin
Helvirross
Merlin
5
5
4
1.4
W
Thanatos
Ma-n_tas
Thanatos
8
6
7
1.92
L
Cthulhu
Santyrd3112
Cthulhu
0
10
5
0.25
L
0
0
0
0
W
Bacchus
thekidbull
Bacchus
1
1
13
7.5
L
4
5
4
1.2
W
Charybdis
zz-ABADDON-zz
Charybdis
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,235
Damage
74,320
85,729
Taken
85,675
83,883
Mitigated
81,678
25,462
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
A1sSteakSauce
Achilles
13,817
3,842
0
1,472
16,970
20,663
0
12,231
3,851
210
48,152
W
19,884
2,278
3,450
5,060
13,512
7,354
0
12,339
924
58,688
0
L
0
0
0
0
1,167
412
0
409
758
30
1,709
L
Merlin
Helvirross
Merlin
29,585
3,589
504
1,847
23,006
11,133
0
7,990
14,962
52,072
0
W
Thanatos
Ma-n_tas
Thanatos
16,609
8,194
0
6,483
16,787
8,914
0
12,784
3,313
0
27,495
L
Cthulhu
Santyrd3112
Cthulhu
10,397
1,391
0
1,235
38,461
58,217
0
11,387
26,643
19,881
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
thekidbull
Bacchus
9,512
1,817
0
4,258
19,719
36,885
0
17,182
1,825
19,016
0
L
34,338
2,252
3,242
988
23,041
11,916
0
9,820
13,163
89,443
2,294
W
Charybdis
zz-ABADDON-zz
Charybdis
22,413
12,941
0
4,739
18,741
10,067
0
16,796
1,675
0
55,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,071
Gold Earned
64,570
289
Minions Killed
211
15
Camps Cleared
4
1,303,136
Distance Traveled
756,023
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,859
990
58
4
2
266,941
0
W
Ra
15,036
1,074
97
7
6
274,953
0
L
Surtr
11,212
801
2
0
2
13,283
0
L
Merlin
14,375
1,027
42
3
0
230,137
0
W
Thanatos
14,100
1,007
26
2
1
211,961
0
L
Cthulhu
12,440
889
12
1
0
223,883
0
L
Loki
11,092
792
0
0
0
3,884
0
W
Bacchus
14,443
1,032
23
2
0
289,002
0
L
Ra
15,451
1,104
155
11
2
284,836
0
W
Charybdis
14,633
1,045
85
6
6
260,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role