Player Matchup

Ah Puch
Ah Puch
Gerukingu
Ah Puch
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,909 Elo+
Solo
Neith
Neith
Jmanx97x
Neith
Level 178
God Stats
6W - 7L
1,411 SR
Queue Stats
233W - 239L
1,503 Elo+
Party 1
Maui
Maui
Pyrogenousist
Maui
Level 156
God Stats
6W - 10L
1,465 SR
Queue Stats
138W - 130L
1,627 Elo+
Party 1
Team Averages
Level 154
1,459 SR
1,680 Elo+

VS

Team Averages
Level 120
1,468 SR
1,514 Elo+
Hercules
Hercules
Donbongo69
Hercules
Level 134
God Stats
28W - 30L
1,486 SR
Queue Stats
205W - 188L
1,642 Elo+
Party 2
Sun Wukong
Sun Wukong
KoolAidMan196
Sun Wukong
Level 121
God Stats
72W - 39L
1,672 SR
Queue Stats
455W - 399L
1,685 Elo+
Party 2
Sol
Sol
Ozgood19
Sol
Level 105
God Stats
4W - 6L
1,245 SR
Queue Stats
11W - 11L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gerukingu
Ah Puch
14
2 / 2 / 1
8,529
656
12,600
11,292
6,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Jmanx97x
Neith
13
1 / 2 / 2
8,614
663
12,036
14,054
7,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 2
8,983
691
5,188
16,165
20,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Donbongo69
Hercules
14
1 / 2 / 6
9,693
746
8,469
14,679
14,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
KoolAidMan196
Sun Wukong
15
5 / 2 / 1
10,260
789
13,430
18,423
16,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 0 / 6
9,160
705
13,589
9,656
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
7
7
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
Donbongo69
Hercules
1
2
6
2
L
Ah Puch
Gerukingu
Ah Puch
2
2
1
1.25
L
Neith
Jmanx97x
Neith
1
2
2
1
W
Sun Wukong
KoolAidMan196
Sun Wukong
5
2
1
2.75
W
1
0
6
4
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,824
Damage
35,488
41,511
Taken
42,758
34,057
Mitigated
35,192
9,298
Healing
16,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Donbongo69
Hercules
8,469
1,322
2,050
5,110
14,679
14,937
423
6,178
8,501
1,925
20,403
L
Ah Puch
Gerukingu
Ah Puch
12,600
812
817
4,203
11,292
6,497
0
3,158
8,134
40,293
2,168
L
Neith
Jmanx97x
Neith
12,036
4,612
0
2,859
14,054
7,325
0
4,771
9,283
0
37,806
W
Sun Wukong
KoolAidMan196
Sun Wukong
13,430
2,594
0
4,317
18,423
16,148
433
6,769
11,654
0
45,687
W
13,589
4,721
0
4,781
9,656
4,107
3,035
4,135
5,521
53,261
4,151
L
5,188
1,101
0
1,419
16,165
20,235
0
6,651
9,514
16,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,126
Gold Earned
29,113
145
Minions Killed
184
0
Camps Cleared
0
686,122
Distance Traveled
762,425
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,693
746
28
2
0
251,183
3
L
Ah Puch
8,529
656
73
6
0
227,792
0
L
Neith
8,614
663
62
5
0
235,886
0
W
Sun Wukong
10,260
789
60
5
0
268,530
0
W
Sol
9,160
705
96
7
0
242,712
0
L
Maui
8,983
691
10
1
0
222,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role