Player Matchup

King Arthur
King Arthur
GoofTiger
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,402 Elo+
Party 1
Neith
Neith
HearteartH1
Neith
Level 165
God Stats
11W - 8L
1,559 SR
Queue Stats
235W - 326L
1,380 Elo+
Party 3
Janus
Janus
StayWickedCx
Janus
Level 61
God Stats
3W - 5L
1,273 SR
Queue Stats
43W - 47L
1,490 Elo+
Party 3
Bacchus
Bacchus
captainkenny18
Bacchus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 73L
1,493 Elo+
Party 1
Pele
Pele
mifobleis
Pele
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 77L
1,406 Elo+
Party 3
Team Averages
Level 104
1,466 SR
1,434 Elo+

VS

Team Averages
Level 70
1,514 SR
1,408 Elo+
Poseidon
Poseidon
 
Poseidon
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bebelusica
Sol
Level 17
God Stats
13W - 23L
1,488 SR
Queue Stats
50W - 75L
1,289 Elo+
Party 2
Sun Wukong
Sun Wukong
Darkest KRNJ
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 172L
1,314 Elo+
Party 2
Thanatos
Thanatos
RAPIDFAWN37135
Thanatos
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,342 Elo+
Party 2
Surtr
Surtr
Tankerr KARNIJ
Surtr
Level 157
God Stats
23W - 15L
1,583 SR
Queue Stats
39W - 29L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GoofTiger
King Arthur
9
0 / 0 / 0
4,946
495
693
4,466
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 0 / 6
5,919
592
3,960
4,754
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 2 / 4
6,315
632
3,759
5,529
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 2 / 6
5,220
522
3,583
9,466
7,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
11
8 / 0 / 1
6,623
662
7,362
6,330
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
8
1 / 3 / 0
4,945
495
2,663
5,715
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 5 / 0
4,466
447
3,800
6,889
1,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Darkest KRNJ
Sun Wukong
7
0 / 2 / 0
4,302
430
2,271
7,635
4,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
4
0 / 1 / 0
3,995
400
251
1,770
592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 3 / 0
6,104
610
5,710
10,728
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
14
Kills
4
4
Deaths
14
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
3
0
0.33
L
0
5
0
0
L
Sun Wukong
Darkest KRNJ
Sun Wukong
0
2
0
0
W
King Arthur
GoofTiger
King Arthur
0
0
0
0
W
2
0
6
5
L
Thanatos
0
1
0
0
W
4
2
4
3
L
3
3
0
1
W
0
2
6
1.5
W
Pele
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,357
Damage
14,695
30,545
Taken
32,737
16,831
Mitigated
13,937
6,095
Healing
9,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
2,663
751
0
925
5,715
1,603
0
2,320
3,211
28,793
0
L
3,800
1,617
0
1,686
6,889
1,800
0
2,313
4,540
22,202
0
L
Sun Wukong
Darkest KRNJ
Sun Wukong
2,271
681
0
1,394
7,635
4,958
0
1,332
6,303
0
17,666
W
King Arthur
GoofTiger
King Arthur
693
0
0
250
4,466
3,617
131
53
4,413
186
24,774
W
3,960
998
0
954
4,754
1,664
0
1,163
3,591
0
39,264
L
Thanatos
251
0
0
1,205
1,770
592
101
417
1,349
0
9,241
W
3,759
304
0
1,023
5,529
1,849
0
1,381
4,148
37,348
0
L
5,710
2,623
0
4,692
10,728
4,984
0
816
9,872
224
44,181
W
3,583
803
0
2,725
9,466
7,593
0
2,845
6,621
13,184
0
W
Pele
7,362
1,827
0
1,143
6,330
2,108
0
1,207
5,123
0
40,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,023
Gold Earned
23,812
262
Minions Killed
217
0
Camps Cleared
0
1,042,734
Distance Traveled
913,614
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
4,945
495
48
5
0
188,685
6
L
Sol
4,466
447
40
4
0
200,656
0
L
Sun Wukong
4,302
430
26
3
0
206,640
0
W
King Arthur
4,946
495
45
5
0
204,745
0
W
Neith
5,919
592
76
8
0
185,582
0
L
Thanatos
3,995
400
20
2
0
107,811
0
W
Janus
6,315
632
68
7
0
213,519
0
L
Surtr
6,104
610
83
8
0
209,822
0
W
Bacchus
5,220
522
12
1
0
191,702
3
W
Pele
6,623
662
61
6
0
247,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role