Player Matchup

Bakasura
Bakasura
DarkAngelFL
Bakasura
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
279W - 265L
1,699 Elo+
Solo
Nike
Nike
Gob831
Nike
Level 67
God Stats
7W - 13L
1,276 SR
Queue Stats
350W - 337L
1,495 Elo+
Party 1
Xbalanque
Xbalanque
IWDxBill
Xbalanque
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 193L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
OleMatty
Sun Wukong
Level 44
God Stats
0W - 4L
1,500 SR
Queue Stats
72W - 68L
1,439 Elo+
Solo
Tiamat
Tiamat
YoNotSei
Tiamat
Level 52
God Stats
4W - 4L
1,414 SR
Queue Stats
55W - 55L
1,517 Elo+
Solo
Team Averages
Level 59
1,438 SR
1,535 Elo+

VS

Team Averages
Level 90
1,484 SR
1,410 Elo+
Ymir
Ymir
CaptnHoek
Ymir
Level 85
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 20L
1,268 Elo+
Party 2
Mulan
Mulan
ColorBlind44
Mulan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,268 Elo+
Party 2
Ishtar
Ishtar
Corcillium
Ishtar
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 58L
1,515 Elo+
Party 2
Mercury
Mercury
Fortis49
Mercury
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 13L
1,443 Elo+
Party 2
Kukulkan
Kukulkan
lingeringjam
Kukulkan
Level 108
God Stats
7W - 9L
1,421 SR
Queue Stats
570W - 507L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DarkAngelFL
Bakasura
15
2 / 4 / 0
9,770
489
8,335
23,419
11,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
Gob831
Nike
12
4 / 3 / 5
9,206
460
9,672
19,282
21,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Xbalanque
IWDxBill
Xbalanque
11
0 / 6 / 1
7,479
374
6,043
16,722
6,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
OleMatty
Sun Wukong
17
7 / 1 / 2
11,408
570
18,026
18,255
19,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
YoNotSei
Tiamat
16
2 / 4 / 2
9,988
499
17,112
15,556
11,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 2 / 8
8,806
440
6,731
16,932
16,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 5 / 3
8,484
424
8,720
21,852
13,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ishtar
Corcillium
Ishtar
17
7 / 5 / 2
10,377
519
19,096
20,954
9,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Fortis49
Mercury
16
4 / 3 / 5
10,055
503
12,680
15,271
6,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
lingeringjam
Kukulkan
18
6 / 0 / 5
11,634
582
16,018
11,650
6,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
15
Kills
18
18
Deaths
15
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
8
2.5
W
0
5
3
0.3
W
Ishtar
Corcillium
Ishtar
7
5
2
1.6
L
Bakasura
DarkAngelFL
Bakasura
2
4
0
0.5
W
Mercury
Fortis49
Mercury
4
3
5
2.17
L
Nike
Gob831
Nike
4
3
5
2.17
L
Xbalanque
IWDxBill
Xbalanque
0
6
1
0.08
L
Sun Wukong
OleMatty
Sun Wukong
7
1
2
8
L
Tiamat
YoNotSei
Tiamat
2
4
2
0.75
W
Kukulkan
lingeringjam
Kukulkan
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,188
Damage
63,245
93,234
Taken
86,659
70,483
Mitigated
52,458
26,000
Healing
23,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,731
1,594
0
2,676
16,932
16,212
0
5,316
11,426
29,487
0
W
8,720
730
0
6,520
21,852
13,738
0
3,592
18,260
0
63,143
W
Ishtar
Corcillium
Ishtar
19,096
12,771
0
10,488
20,954
9,906
660
1,885
18,809
0
91,792
L
Bakasura
DarkAngelFL
Bakasura
8,335
7,306
0
11,701
23,419
11,422
0
3,801
19,408
0
66,753
W
Mercury
Fortis49
Mercury
12,680
6,898
0
2,289
15,271
6,532
0
3,815
11,416
0
79,412
L
Nike
Gob831
Nike
9,672
437
0
1,211
19,282
21,094
0
6,437
12,716
0
35,046
L
Xbalanque
IWDxBill
Xbalanque
6,043
2,769
0
1,795
16,722
6,725
280
3,399
13,244
0
39,926
L
Sun Wukong
OleMatty
Sun Wukong
18,026
5,212
0
6,649
18,255
19,721
933
3,482
14,382
5,193
86,338
L
Tiamat
YoNotSei
Tiamat
17,112
687
0
4,644
15,556
11,521
35
5,239
9,811
82,532
0
W
Kukulkan
lingeringjam
Kukulkan
16,018
1,548
0
1,150
11,650
6,070
0
5,946
5,679
116,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,851
Gold Earned
49,356
481
Minions Killed
543
0
Camps Cleared
0
1,990,352
Distance Traveled
2,004,351
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,806
440
27
1
0
370,580
7
W
Mulan
8,484
424
107
5
0
381,745
0
W
Ishtar
10,377
519
129
6
0
357,614
0
L
Bakasura
9,770
489
108
5
0
419,081
2
W
Mercury
10,055
503
104
5
0
499,576
5
L
Nike
9,206
460
50
3
0
414,110
6
L
Xbalanque
7,479
374
46
2
0
381,020
2
L
Sun Wukong
11,408
570
141
7
0
400,212
2
L
Tiamat
9,988
499
136
7
0
375,929
6
W
Kukulkan
11,634
582
176
9
0
394,836
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role