Player Matchup

Anubis
Anubis
RBY96
Anubis
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
135W - 165L
1,347 Elo+
Party 1
Ne Zha
Ne Zha
Sn00pD0G
Ne Zha
Level 65
God Stats
17W - 18L
1,354 SR
Queue Stats
55W - 71L
1,352 Elo+
Solo
Geb
Geb
StinkyTweenky
Geb
Level 17
God Stats
6W - 9L
1,312 SR
Queue Stats
192W - 237L
1,288 Elo+
Party 1
Team Averages
Level 69
1,389 SR
1,329 Elo+

VS

Team Averages
Level 106
1,427 SR
1,190 Elo+
Chaac
Chaac
IIviktorII
Chaac
Level 85
God Stats
2W - 1L
1,742 SR
Queue Stats
140W - 186L
1,177 Elo+
Solo
Merlin
Merlin
Ransonme
Merlin
Level 124
God Stats
3W - 11L
1,320 SR
Queue Stats
12W - 27L
1,182 Elo+
Party 2
Hou Yi
Hou Yi
ahsrad97
Hou Yi
Level 109
God Stats
0W - 2L
1,219 SR
Queue Stats
9W - 20L
1,211 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
RBY96
Anubis
15
3 / 2 / 4
9,474
790
12,285
12,344
7,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Sn00pD0G
Ne Zha
15
4 / 1 / 5
9,292
774
10,492
12,833
15,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 0 / 5
9,619
802
6,678
10,567
14,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
3 / 3 / 0
8,891
741
13,247
15,134
12,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
Ransonme
Merlin
12
0 / 4 / 1
7,711
643
6,523
9,156
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
ahsrad97
Hou Yi
12
0 / 3 / 3
7,730
644
5,975
10,082
2,924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
3
3
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
3
0
1
W
Anubis
RBY96
Anubis
3
2
4
2.5
L
Merlin
Ransonme
Merlin
0
4
1
0.13
W
Ne Zha
Sn00pD0G
Ne Zha
4
1
5
6.5
W
3
0
5
5.5
L
Hou Yi
ahsrad97
Hou Yi
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,455
Damage
25,745
35,744
Taken
34,372
38,153
Mitigated
18,889
15,601
Healing
5,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
13,247
1,438
0
3,769
15,134
12,919
0
8,167
6,571
3,316
43,076
W
Anubis
RBY96
Anubis
12,285
1,171
0
8,130
12,344
7,492
508
2,717
9,627
66,750
0
L
Merlin
Ransonme
Merlin
6,523
307
154
618
9,156
3,046
0
5,340
3,610
27,270
0
W
Ne Zha
Sn00pD0G
Ne Zha
10,492
2,461
0
3,346
12,833
15,946
475
3,131
9,702
0
30,596
W
6,678
1,527
149
3,976
10,567
14,715
322
2,957
7,610
15,056
0
L
Hou Yi
ahsrad97
Hou Yi
5,975
3,055
0
1,096
10,082
2,924
0
5,502
4,186
0
14,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,385
Gold Earned
24,332
166
Minions Killed
132
0
Camps Cleared
0
723,959
Distance Traveled
632,525
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,891
741
69
6
0
221,592
0
W
Anubis
9,474
790
102
9
0
203,590
0
L
Merlin
7,711
643
42
4
0
206,425
1
W
Ne Zha
9,292
774
41
3
0
250,169
0
W
Geb
9,619
802
23
2
0
270,200
0
L
Hou Yi
7,730
644
21
2
0
204,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role