Player Matchup

Hercules
Hercules
CHERRY199
Hercules
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 29L
1,288 Elo+
Party 4
Kukulkan
Kukulkan
D Mow72
Kukulkan
Level 18
God Stats
2W - 4L
1,109 SR
Queue Stats
76W - 104L
1,183 Elo+
Party 4
Maui
Maui
ElChiino247
Maui
Level 29
God Stats
11W - 11L
1,390 SR
Queue Stats
123W - 126L
1,310 Elo+
Party 3
Skadi
Skadi
OverladenNine82
Skadi
Level 40
God Stats
5W - 5L
1,442 SR
Queue Stats
294W - 263L
1,374 Elo+
Party 3
Set
Set
SAV Visear
Set
Level 88
God Stats
20W - 29L
1,500 SR
Queue Stats
512W - 485L
1,359 Elo+
Party 3
Team Averages
Level 53
1,388 SR
1,303 Elo+

VS

Team Averages
Level 45
1,470 SR
1,381 Elo+
Vamana
Vamana
Kileblacksocks
Vamana
Level 29
God Stats
6W - 8L
1,552 SR
Queue Stats
387W - 403L
1,407 Elo+
Party 2
Medusa
Medusa
KoreanCornBread
Medusa
Level 40
God Stats
2W - 7L
1,515 SR
Queue Stats
388W - 485L
1,315 Elo+
Solo
Sol
Sol
Naomi__Woods
Sol
Level 59
God Stats
101W - 98L
1,346 SR
Queue Stats
289W - 298L
1,324 Elo+
Party 2
Surtr
Surtr
TR iDance
Surtr
Level 49
God Stats
15W - 16L
1,434 SR
Queue Stats
146W - 139L
1,427 Elo+
Party 1
Fenrir
Fenrir
TenToesDwn2
Fenrir
Level 46
God Stats
6W - 11L
1,500 SR
Queue Stats
117W - 120L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CHERRY199
Hercules
11
2 / 1 / 0
6,793
523
6,151
8,537
6,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
D Mow72
Kukulkan
10
0 / 1 / 1
5,818
448
3,816
3,711
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 2 / 4
6,845
527
3,071
9,632
7,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 3 / 1
6,118
471
6,620
8,413
2,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 0 / 1
7,926
610
6,840
11,409
5,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,869
451
3,511
11,910
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
1 / 2 / 2
6,115
470
5,950
9,636
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 0 / 1
8,023
617
4,792
3,948
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
TR iDance
Surtr
10
2 / 2 / 0
6,043
465
4,146
14,505
6,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
10
3 / 3 / 0
6,193
476
4,481
10,599
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
9
Kills
7
7
Deaths
9
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
CHERRY199
Hercules
2
1
0
2
W
Kukulkan
D Mow72
Kukulkan
0
1
1
0.5
W
0
2
4
1
L
0
2
1
0.25
L
1
2
2
1
L
1
0
1
1.5
W
3
3
1
1.17
W
4
0
1
4.5
L
Surtr
TR iDance
Surtr
2
2
0
1
L
Fenrir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,498
Damage
22,880
41,702
Taken
50,598
23,238
Mitigated
25,660
6,932
Healing
18,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CHERRY199
Hercules
6,151
1,812
0
1,441
8,537
6,600
0
1,260
7,179
0
43,175
W
Kukulkan
D Mow72
Kukulkan
3,816
542
0
907
3,711
1,368
0
2,087
1,480
36,256
0
W
3,071
623
98
2,526
9,632
7,405
138
584
9,006
18,146
0
L
3,511
1,767
170
3,794
11,910
9,417
147
1,746
10,164
0
25,056
L
5,950
2,485
0
3,438
9,636
3,731
420
1,586
8,050
0
33,662
L
4,792
1,028
0
1,454
3,948
1,150
1,648
462
3,486
68,508
0
W
6,620
2,710
0
390
8,413
2,658
1,058
50
8,363
0
39,067
W
6,840
2,909
0
1,570
11,409
5,207
98
523
10,832
0
64,940
L
Surtr
TR iDance
Surtr
4,146
1,512
0
6,231
14,505
6,954
29
2,288
12,217
171
41,528
L
Fenrir
4,481
603
113
2,959
10,599
4,408
0
805
9,794
0
31,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,500
Gold Earned
32,243
330
Minions Killed
295
0
Camps Cleared
0
1,318,602
Distance Traveled
1,307,710
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,793
523
84
6
0
246,145
3
W
Kukulkan
5,818
448
56
4
0
265,173
0
W
Maui
6,845
527
26
2
0
253,196
0
L
Vamana
5,869
451
22
2
0
272,974
0
L
Medusa
6,115
470
46
4
0
235,982
0
L
Sol
8,023
617
125
10
0
264,816
0
W
Skadi
6,118
471
58
4
0
248,509
0
W
Set
7,926
610
106
8
0
305,579
0
L
Surtr
6,043
465
57
4
0
259,292
0
L
Fenrir
6,193
476
45
3
0
274,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role