Player Matchup

Achilles
Achilles
 
Achilles
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
BrunkzbeCrunkz1
Cernunnos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
252W - 250L
1,417 Elo+
Solo
Bellona
Bellona
Mealist
Bellona
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 141L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
Migrationss
Cthulhu
Level 146
God Stats
5W - 2L
1,627 SR
Queue Stats
196W - 159L
1,585 Elo+
Party 1
Chiron
Chiron
TheBustySlothh
Chiron
Level 157
God Stats
1W - 0L
1,825 SR
Queue Stats
124W - 106L
1,548 Elo+
Party 1
Team Averages
Level 129
1,590 SR
1,517 Elo+

VS

Team Averages
Level 120
1,664 SR
1,560 Elo+
Fafnir
Fafnir
FifaForever99
Fafnir
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,598 Elo+
Party 2
Susano
Susano
GGBOATNOre69
Susano
Level 63
God Stats
0W - 3L
1,726 SR
Queue Stats
176W - 153L
1,515 Elo+
Solo
Hercules
Hercules
Ihatewomen2009
Hercules
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,562 Elo+
Party 2
Anhur
Anhur
ImposterIsSus
Anhur
Level 134
God Stats
1W - 1L
1,766 SR
Queue Stats
35W - 26L
1,609 Elo+
Party 2
Ao Kuang
Ao Kuang
jav1MCF
Ao Kuang
Level 149
God Stats
3W - 5L
1,828 SR
Queue Stats
216W - 220L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 2 / 8
7,586
759
9,338
12,875
13,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cernunnos
BrunkzbeCrunkz1
Cernunnos
14
2 / 0 / 6
8,104
810
12,739
6,920
3,019
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bellona
Mealist
Bellona
12
0 / 3 / 7
7,059
706
6,809
9,320
8,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Migrationss
Cthulhu
15
5 / 1 / 5
9,095
910
19,506
9,718
10,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 4
7,963
796
9,874
4,866
1,830
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 4
7,252
725
3,653
11,320
15,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
14
3 / 1 / 3
7,365
737
5,843
11,409
12,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hercules
12
1 / 3 / 6
6,979
698
9,002
15,428
21,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 4 / 3
6,731
673
6,018
11,209
6,983
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
jav1MCF
Ao Kuang
15
2 / 1 / 3
7,019
702
6,531
12,676
12,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
10
Kills
7
7
Deaths
10
30
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
2
8
2.5
W
Cernunnos
BrunkzbeCrunkz1
Cernunnos
2
0
6
5
L
0
1
4
2
L
Susano
3
1
3
4.5
L
Hercules
1
3
6
1.33
L
1
4
3
0.63
W
Bellona
Mealist
Bellona
0
3
7
1.17
W
Cthulhu
Migrationss
Cthulhu
5
1
5
7.5
W
2
1
4
4
L
Ao Kuang
jav1MCF
Ao Kuang
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,266
Damage
31,047
43,699
Taken
62,042
37,515
Mitigated
68,698
17,581
Healing
24,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,338
1,687
1,843
3,625
12,875
13,838
79
3,405
9,250
0
13,340
W
Cernunnos
BrunkzbeCrunkz1
Cernunnos
12,739
2,989
1,305
2,605
6,920
3,019
403
678
6,107
0
28,350
L
3,653
567
1,275
3,440
11,320
15,432
0
3,129
8,191
5,529
0
L
Susano
5,843
171
2,170
1,634
11,409
12,332
0
4,798
6,611
0
12,726
L
Hercules
9,002
2,797
1,746
6,810
15,428
21,107
0
3,305
12,123
0
18,191
L
6,018
3,416
880
1,733
11,209
6,983
0
3,441
7,768
0
19,186
W
Bellona
Mealist
Bellona
6,809
576
28
589
9,320
8,522
23
1,648
7,500
1,898
7,960
W
Cthulhu
Migrationss
Cthulhu
19,506
495
1,480
2,188
9,718
10,306
102
2,127
7,315
26,704
2,067
W
9,874
3,738
1,680
2,238
4,866
1,830
1,016
766
4,000
0
22,610
L
Ao Kuang
jav1MCF
Ao Kuang
6,531
754
1,100
3,361
12,676
12,844
0
4,360
8,316
10,631
757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,807
Gold Earned
35,346
111
Minions Killed
87
0
Camps Cleared
0
1,003,880
Distance Traveled
941,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,586
759
7
1
0
216,171
0
W
Cernunnos
8,104
810
38
4
0
180,828
0
L
Fafnir
7,252
725
9
1
0
202,987
0
L
Susano
7,365
737
10
1
0
180,929
0
L
Hercules
6,979
698
23
2
0
213,675
0
L
Anhur
6,731
673
29
3
0
157,844
0
W
Bellona
7,059
706
5
1
0
195,576
0
W
Cthulhu
9,095
910
31
3
0
210,257
0
W
Chiron
7,963
796
30
3
0
201,048
0
L
Ao Kuang
7,019
702
16
2
0
186,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role