Player Matchup

King Arthur
King Arthur
FUNGUSxAMONGUS
King Arthur
Level 42
God Stats
3W - 4L
1,491 SR
Queue Stats
38W - 33L
1,438 Elo+
Party 3
Scylla
Scylla
Max-l09l-
Scylla
Level 5
God Stats
2W - 3L
1,356 SR
Queue Stats
15W - 11L
1,628 Elo+
Party 3
Thor
Thor
VL Pinkly
Thor
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 35L
1,512 Elo+
Party 4
Cernunnos
Cernunnos
X1Ghostemane
Cernunnos
Level 24
God Stats
0W - 1L
1,714 SR
Queue Stats
3W - 8L
1,177 Elo+
Party 4
Bacchus
Bacchus
XxSmokeDeadxX
Bacchus
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 4
Team Averages
Level 41
1,512 SR
1,451 Elo+

VS

Team Averages
Level 73
1,500 SR
1,533 Elo+
Freya
Freya
IHateOW2
Freya
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 126L
1,821 Elo+
Party 1
Da Ji
Da Ji
V0i1DD
Da Ji
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
348W - 321L
1,634 Elo+
Party 1
Chaac
Chaac
chrisloyola2004
Chaac
Level 31
God Stats
17W - 19L
1,500 SR
Queue Stats
177W - 199L
1,252 Elo+
Party 2
Ah Puch
Ah Puch
hubadubdub
Ah Puch
Level 153
God Stats
5W - 2L
1,500 SR
Queue Stats
232W - 217L
1,706 Elo+
Party 1
Sol
Sol
lXKinglyKnightXl
Sol
Level 19
God Stats
21W - 35L
1,500 SR
Queue Stats
61W - 70L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FUNGUSxAMONGUS
King Arthur
15
6 / 2 / 1
8,905
557
8,203
11,418
11,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Max-l09l-
Scylla
13
2 / 3 / 4
7,620
476
6,203
8,952
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
10
0 / 6 / 6
6,521
408
3,608
15,019
4,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
X1Ghostemane
Cernunnos
12
3 / 7 / 1
7,051
441
3,880
15,257
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
11
0 / 2 / 4
7,053
441
5,171
10,016
8,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
IHateOW2
Freya
17
8 / 1 / 2
10,132
633
13,691
11,309
5,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
V0i1DD
Da Ji
15
6 / 3 / 6
9,179
574
9,227
13,103
5,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 3
6,878
430
3,109
13,338
10,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
hubadubdub
Ah Puch
14
6 / 2 / 4
9,309
582
15,489
7,771
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 3
6,928
433
4,391
8,886
6,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
11
Kills
20
20
Deaths
12
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FUNGUSxAMONGUS
King Arthur
6
2
1
3.25
W
Freya
IHateOW2
Freya
8
1
2
9
L
Scylla
Max-l09l-
Scylla
2
3
4
1.33
W
Da Ji
V0i1DD
Da Ji
6
3
6
3
L
Thor
0
6
6
0.5
L
Cernunnos
X1Ghostemane
Cernunnos
3
7
1
0.5
L
Bacchus
0
2
4
1
W
0
3
3
0.5
W
Ah Puch
hubadubdub
Ah Puch
6
2
4
4
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,065
Damage
45,907
60,662
Taken
54,407
31,556
Mitigated
30,906
8,854
Healing
18,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FUNGUSxAMONGUS
King Arthur
8,203
1,116
0
1,375
11,418
11,015
0
4,029
7,218
2,348
65,281
W
Freya
IHateOW2
Freya
13,691
3,929
0
5,342
11,309
5,239
532
3,298
8,011
90,805
0
L
Scylla
Max-l09l-
Scylla
6,203
335
0
1,536
8,952
2,440
0
5,926
2,986
44,073
1,134
W
Da Ji
V0i1DD
Da Ji
9,227
3,228
0
6,216
13,103
5,666
0
1,755
11,348
0
62,050
L
Thor
3,608
264
0
1,361
15,019
4,698
0
5,796
9,087
0
37,679
L
Cernunnos
X1Ghostemane
Cernunnos
3,880
1,351
415
1,991
15,257
4,838
0
11,212
3,519
0
51,616
L
Bacchus
5,171
828
63
2,113
10,016
8,565
0
5,276
4,281
17,077
0
W
3,109
418
17
3,110
13,338
10,722
308
2,023
11,315
0
31,030
W
Ah Puch
hubadubdub
Ah Puch
15,489
749
0
2,229
7,771
3,277
440
1,861
5,910
63,119
0
W
4,391
1,147
0
1,215
8,886
6,002
2,432
2,795
6,091
40,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,150
Gold Earned
42,426
377
Minions Killed
453
0
Camps Cleared
0
1,564,020
Distance Traveled
1,559,542
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,905
557
130
8
0
299,711
0
W
Freya
10,132
633
155
10
0
304,775
0
L
Scylla
7,620
476
92
6
0
308,769
0
W
Da Ji
9,179
574
97
6
0
363,632
0
L
Thor
6,521
408
52
3
0
318,846
1
L
Cernunnos
7,051
441
80
5
0
291,597
0
L
Bacchus
7,053
441
23
1
0
345,097
0
W
Chaac
6,878
430
40
3
0
306,416
1
W
Ah Puch
9,309
582
103
6
0
276,067
0
W
Sol
6,928
433
58
4
0
308,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role