Player Matchup

Medusa
Medusa
Diegop830
Medusa
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,310 Elo+
Party 1
He Bo
He Bo
Edgar_alzate-10
He Bo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,242 Elo+
Party 1
Bellona
Bellona
JUANJPINO1
Bellona
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 21L
1,325 Elo+
Party 1
Team Averages
Level 66
1,500 SR
1,292 Elo+

VS

Team Averages
Level 98
1,521 SR
1,406 Elo+
Baron Samedi
Baron Samedi
Dekom
Baron Samedi
Level 154
God Stats
17W - 8L
1,500 SR
Queue Stats
460W - 449L
1,482 Elo+
Solo
Mulan
Mulan
Gametime Bois
Mulan
Level 111
God Stats
20W - 14L
1,564 SR
Queue Stats
328W - 360L
1,377 Elo+
Party 2
Da Ji
Da Ji
ResilientDERICK
Da Ji
Level 28
God Stats
8W - 8L
1,500 SR
Queue Stats
287W - 307L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Diegop830
Medusa
13
0 / 7 / 6
8,034
670
3,703
11,762
4,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 7 / 4
8,466
706
9,819
13,207
4,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
JUANJPINO1
Bellona
15
6 / 1 / 2
9,931
828
15,015
17,862
17,477
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dekom
Baron Samedi
16
7 / 2 / 7
10,294
858
17,813
13,566
8,598
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 1 / 3
9,888
824
11,250
14,040
18,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 5 / 7
8,259
688
6,987
11,084
5,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
8
Kills
15
15
Deaths
8
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dekom
Baron Samedi
7
2
7
5.25
L
Medusa
Diegop830
Medusa
0
7
6
0.43
L
2
7
4
0.57
W
8
1
3
9.5
L
Bellona
JUANJPINO1
Bellona
6
1
2
7
W
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,537
Damage
36,050
42,831
Taken
38,690
26,664
Mitigated
31,881
5,222
Healing
12,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dekom
Baron Samedi
17,813
1,318
1,216
6,103
13,566
8,598
396
2,090
11,329
47,253
1,264
L
Medusa
Diegop830
Medusa
3,703
1,873
0
0
11,762
4,441
0
4,917
6,620
0
17,077
L
9,819
232
0
2,298
13,207
4,746
41
5,597
7,269
23,507
1,382
W
11,250
1,591
376
4,705
14,040
18,109
58
3,829
9,865
185
27,690
L
Bellona
JUANJPINO1
Bellona
15,015
5,155
192
2,732
17,862
17,477
0
6,791
10,519
0
40,522
W
6,987
869
0
250
11,084
5,174
0
2,400
8,538
31
28,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,431
Gold Earned
28,441
123
Minions Killed
153
0
Camps Cleared
0
658,967
Distance Traveled
677,572
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,294
858
83
7
0
215,051
0
L
Medusa
8,034
670
22
2
0
195,088
0
L
He Bo
8,466
706
52
4
0
216,602
0
W
Mulan
9,888
824
28
2
0
242,972
4
L
Bellona
9,931
828
49
4
0
247,277
0
W
Da Ji
8,259
688
42
4
0
219,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role