Player Matchup

Hou Yi
Hou Yi
Basri
Hou Yi
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 208L
1,412 Elo+
Solo
Terra
Terra
JuanWick123
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,295 Elo+
Party 1
Fafnir
Fafnir
Makaka328
Fafnir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,319 Elo+
Party 1
Atlas
Atlas
Schulle23
Atlas
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,295 Elo+
Party 1
Agni
Agni
StrawhatScarra
Agni
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,474 Elo+
Party 1
Team Averages
Level 47
1,500 SR
1,359 Elo+

VS

Team Averages
Level 132
1,552 SR
1,459 Elo+
Horus
Horus
AdamTownyy
Horus
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 187L
1,513 Elo+
Solo
Rama
Rama
Alchem
Rama
Level 154
God Stats
5W - 5L
1,453 SR
Queue Stats
279W - 279L
1,468 Elo+
Solo
Agni
Agni
Misfit I Monky
Agni
Level 157
God Stats
4W - 5L
1,500 SR
Queue Stats
545W - 564L
1,357 Elo+
Solo
Ah Puch
Ah Puch
misterzak4800
Ah Puch
Level 67
God Stats
20W - 1L
1,814 SR
Queue Stats
915W - 849L
1,480 Elo+
Solo
Chaac
Chaac
pandif
Chaac
Level 178
God Stats
22W - 16L
1,492 SR
Queue Stats
609W - 587L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Basri
Hou Yi
12
0 / 5 / 3
6,759
676
5,427
10,654
5,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 2
6,516
652
2,774
11,770
10,307
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Makaka328
Fafnir
14
1 / 3 / 2
7,152
715
4,534
11,552
15,674
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Atlas
Schulle23
Atlas
13
1 / 5 / 1
7,331
733
7,170
14,972
18,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 1
7,217
722
8,610
9,909
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
2 / 1 / 10
7,395
740
3,290
9,256
5,700
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rama
Alchem
Rama
15
6 / 0 / 8
8,468
847
7,141
6,498
2,780
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 10
7,488
749
8,991
6,201
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
16
4 / 1 / 13
8,915
892
17,298
7,493
3,561
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
pandif
Chaac
17
8 / 1 / 11
9,525
953
19,081
13,841
10,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
73
3
Kills
21
21
Deaths
4
9
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Horus
2
1
10
7
W
Rama
Alchem
Rama
6
0
8
10
L
Hou Yi
Basri
Hou Yi
0
5
3
0.3
L
0
3
2
0.33
L
Fafnir
Makaka328
Fafnir
1
3
2
0.67
W
1
1
10
6
L
Atlas
Schulle23
Atlas
1
5
1
0.3
L
1
5
1
0.3
W
Ah Puch
4
1
13
10.5
W
Chaac
pandif
Chaac
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,515
Damage
55,801
58,857
Taken
43,289
54,663
Mitigated
25,037
12,913
Healing
25,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
3,290
1,542
6,026
4,474
9,256
5,700
75
5,570
3,686
0
4,524
W
Rama
Alchem
Rama
7,141
3,346
1,469
1,820
6,498
2,780
1,283
2,992
3,506
0
13,781
L
Hou Yi
Basri
Hou Yi
5,427
1,250
904
628
10,654
5,101
0
4,025
6,629
0
10,577
L
2,774
454
3,493
2,375
11,770
10,307
0
4,302
7,468
5,473
0
L
Fafnir
Makaka328
Fafnir
4,534
851
1,006
1,685
11,552
15,674
0
5,292
6,260
7,349
0
W
8,991
412
225
1,541
6,201
2,549
520
2,504
3,697
17,004
243
L
Atlas
Schulle23
Atlas
7,170
1,520
58
870
14,972
18,808
0
6,441
8,531
12,927
0
L
8,610
345
495
1,399
9,909
4,773
0
3,847
6,062
28,261
968
W
Ah Puch
17,298
137
553
1,940
7,493
3,561
164
4,596
2,897
33,429
3,898
W
Chaac
pandif
Chaac
19,081
1,171
2,098
5,704
13,841
10,447
406
7,271
6,570
0
31,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,975
Gold Earned
41,791
86
Minions Killed
125
0
Camps Cleared
0
905,902
Distance Traveled
948,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,395
740
4
0
0
126,489
0
W
Rama
8,468
847
15
2
0
188,332
0
L
Hou Yi
6,759
676
20
2
0
162,111
0
L
Terra
6,516
652
6
1
0
187,344
0
L
Fafnir
7,152
715
6
1
0
202,268
0
W
Agni
7,488
749
18
2
0
204,832
0
L
Atlas
7,331
733
9
1
0
176,957
0
L
Agni
7,217
722
45
5
0
177,222
0
W
Ah Puch
8,915
892
51
5
0
196,095
0
W
Chaac
9,525
953
37
4
0
233,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role