Player Matchup

Hades
Hades
CPT_Bogbrush
Hades
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,309 Elo+
Solo
Achilles
Achilles
N-Boyka
Achilles
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 89L
1,555 Elo+
Party 3
Nemesis
Nemesis
Samptone
Nemesis
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 104L
1,544 Elo+
Party 3
Xing Tian
Xing Tian
Stlnky
Xing Tian
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 272L
1,460 Elo+
Solo
Thoth
Thoth
belette59390
Thoth
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 58L
1,549 Elo+
Solo
Team Averages
Level 109
1,500 SR
1,483 Elo+

VS

Team Averages
Level 104
1,493 SR
1,506 Elo+
Odin
Odin
AlphaOfThePac_
Odin
Level 84
God Stats
4W - 2L
1,581 SR
Queue Stats
69W - 64L
1,486 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Bdrash
Kumbhakarna
Level 117
God Stats
4W - 4L
1,715 SR
Queue Stats
449W - 452L
1,464 Elo+
Party 1
Anubis
Anubis
EternalDarknezZx
Anubis
Level 100
God Stats
6W - 3L
1,500 SR
Queue Stats
375W - 343L
1,628 Elo+
Solo
Ares
Ares
Nightdragonman1
Ares
Level 108
God Stats
2W - 2L
1,167 SR
Queue Stats
62W - 71L
1,481 Elo+
Party 2
Sol
Sol
OshinoShinobu2
Sol
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
217W - 210L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
7,211
601
7,035
10,864
7,164
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
N-Boyka
Achilles
17
8 / 4 / 0
10,111
843
12,480
12,171
19,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Samptone
Nemesis
16
0 / 3 / 8
8,219
685
12,992
12,617
10,990
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Stlnky
Xing Tian
14
0 / 5 / 5
8,064
672
4,857
16,041
22,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
0 / 5 / 6
8,570
714
8,784
7,938
3,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 14
9,963
830
7,885
12,676
13,286
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kumbhakarna
Bdrash
Kumbhakarna
16
3 / 2 / 17
10,488
874
4,024
14,065
16,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 2 / 14
10,428
869
19,131
11,374
7,460
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 13
9,677
806
5,048
10,679
11,153
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
3 / 1 / 15
9,214
768
14,345
9,187
5,150
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
96
8
Kills
23
23
Deaths
8
23
Assists
73
Player
Kills
Deaths
Assists
KDA
W
7
2
14
7
W
Kumbhakarna
Bdrash
Kumbhakarna
3
2
17
5.75
L
0
6
4
0.33
W
6
2
14
6.5
L
Achilles
N-Boyka
Achilles
8
4
0
2
W
4
1
13
10.5
W
3
1
15
10.5
L
Nemesis
Samptone
Nemesis
0
3
8
1.33
L
Xing Tian
Stlnky
Xing Tian
0
5
5
0.5
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,148
Damage
50,433
59,631
Taken
57,981
64,396
Mitigated
53,693
13,231
Healing
22,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,885
839
2,908
2,260
12,676
13,286
50
6,136
6,276
0
18,086
W
Kumbhakarna
Bdrash
Kumbhakarna
4,024
469
864
2,784
14,065
16,644
69
5,462
8,379
12,951
0
L
7,035
799
0
640
10,864
7,164
0
8,822
2,042
10,841
0
W
19,131
994
747
5,431
11,374
7,460
986
2,673
8,522
41,353
0
L
Achilles
N-Boyka
Achilles
12,480
1,787
954
2,605
12,171
19,414
87
7,743
4,428
0
18,825
W
5,048
477
256
1,354
10,679
11,153
87
5,239
5,204
6,860
0
W
14,345
2,208
2,628
3,178
9,187
5,150
1,339
1,166
7,741
28,061
0
L
Nemesis
Samptone
Nemesis
12,992
4,192
750
4,181
12,617
10,990
0
8,243
4,374
0
22,790
L
Xing Tian
Stlnky
Xing Tian
4,857
339
644
2,525
16,041
22,856
0
11,342
4,699
10,532
0
L
8,784
144
444
488
7,938
3,972
0
6,398
1,540
33,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,175
Gold Earned
49,770
118
Minions Killed
129
0
Camps Cleared
0
968,725
Distance Traveled
1,103,469
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,963
830
27
2
0
214,564
0
W
Kumbhakarna
10,488
874
15
1
0
244,110
0
L
Hades
7,211
601
8
1
0
155,829
0
W
Anubis
10,428
869
52
4
0
181,931
0
L
Achilles
10,111
843
19
2
0
207,259
0
W
Ares
9,677
806
2
0
0
218,310
0
W
Sol
9,214
768
33
3
0
244,554
0
L
Nemesis
8,219
685
31
3
0
192,675
0
L
Xing Tian
8,064
672
11
1
0
221,242
0
L
Thoth
8,570
714
49
4
0
191,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role