Player Matchup

Horus
Horus
Cr8npain64
Horus
Level 45
God Stats
71W - 56L
2,072 SR
Queue Stats
338W - 347L
1,178 Elo+
Solo
Fenrir
Fenrir
atomicpop99
Fenrir
Level 62
God Stats
7W - 10L
1,500 SR
Queue Stats
142W - 133L
1,498 Elo+
Party 1
Sol
Sol
mattvlegendd
Sol
Level 17
God Stats
42W - 32L
1,573 SR
Queue Stats
220W - 222L
1,584 Elo+
Party 1
Team Averages
Level 41
1,715 SR
1,420 Elo+

VS

Team Averages
Level 45
1,682 SR
1,445 Elo+
Bacchus
Bacchus
ClockFork
Bacchus
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,449 Elo+
Party 2
Arachne
Arachne
ClockSpoon
Arachne
Level 87
God Stats
4W - 2L
1,848 SR
Queue Stats
25W - 21L
1,493 Elo+
Party 2
Vulcan
Vulcan
angelshaady
Vulcan
Level 38
God Stats
1W - 4L
1,697 SR
Queue Stats
31W - 40L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 2 / 14
8,267
752
6,877
11,364
11,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
14
2 / 2 / 13
9,417
856
8,549
12,645
12,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
13 / 3 / 3
10,484
953
15,671
9,244
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ClockFork
Bacchus
12
2 / 6 / 0
8,093
736
5,381
14,920
15,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Arachne
ClockSpoon
Arachne
13
3 / 5 / 4
8,951
814
4,482
14,546
14,801
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Vulcan
13
2 / 6 / 2
8,705
791
11,997
9,832
3,153
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
16
Kills
7
7
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ClockFork
Bacchus
2
6
0
0.33
L
Arachne
ClockSpoon
Arachne
3
5
4
1
W
Horus
1
2
14
4
L
Vulcan
2
6
2
0.5
W
Fenrir
2
2
13
4.25
W
13
3
3
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,097
Damage
21,860
33,253
Taken
39,298
27,824
Mitigated
33,703
9,556
Healing
3,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ClockFork
Bacchus
5,381
1,193
0
1,400
14,920
15,749
58
6,663
8,050
12,943
0
L
Arachne
ClockSpoon
Arachne
4,482
3,095
0
1,327
14,546
14,801
0
5,707
8,468
0
24,350
W
Horus
6,877
1,876
937
2,337
11,364
11,428
273
5,614
5,750
2,126
18,443
L
Vulcan
11,997
4,838
0
594
9,832
3,153
118
3,148
6,397
37,432
0
W
Fenrir
8,549
1,951
205
2,392
12,645
12,365
567
5,519
7,126
0
22,018
W
15,671
6,949
0
3,685
9,244
4,031
2,368
6,278
2,966
48,079
3,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,168
Gold Earned
25,749
133
Minions Killed
107
0
Camps Cleared
0
630,098
Distance Traveled
562,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,093
736
10
1
0
189,716
0
L
Arachne
8,951
814
35
3
0
187,180
0
W
Horus
8,267
752
25
2
0
206,299
0
L
Vulcan
8,705
791
62
6
0
185,383
0
W
Fenrir
9,417
856
26
2
0
243,448
0
W
Sol
10,484
953
82
7
0
180,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role