Player Matchup

Chaac
Chaac
Gold IV
Kbizzy102
Chaac
Gold IV
Level 154
God Stats
3W - 5L
1,315 SR
Queue Stats
251W - 260L
1,368 MMR
Solo
Ravana
Ravana
Gold III
Thugganaut
Ravana
Gold III
Level 186
God Stats
12W - 17L
1,624 SR
Queue Stats
446W - 438L
1,382 MMR
Solo
Sol
Sol
Gold V
xXLimit_less05Xx
Sol
Gold V
Level 128
God Stats
10W - 8L
1,464 SR
Queue Stats
493W - 551L
1,387 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,468 SR
1,379 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,399 SR
1,360 MMR
Ne Zha
Ne Zha
Bronze III
CheekingClaps
Ne Zha
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,461 MMR
Party 1
Cerberus
Cerberus
Silver II
ClydeCaveMan
Cerberus
Silver II
Level 109
God Stats
5W - 5L
1,543 SR
Queue Stats
94W - 104L
1,218 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Khun_Pi
Baron Samedi
Bronze III
Level 68
God Stats
0W - 2L
1,154 SR
Queue Stats
2W - 3L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kbizzy102
Chaac
14
3 / 1 / 5
9,642
804
10,285
12,120
7,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Thugganaut
Ravana
14
1 / 2 / 6
8,228
686
7,015
8,264
8,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 4
9,067
756
16,299
8,928
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AtlasAchillesAo KuangAh Muzen CabAthena

VS

Bans
AresBacchusArtioKumbhakarnaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
8,294
691
8,359
14,844
18,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
ClydeCaveMan
Cerberus
13
0 / 2 / 3
7,497
625
4,666
13,582
13,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Khun_Pi
Baron Samedi
13
0 / 3 / 2
7,798
650
5,562
10,324
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
8
Kills
4
4
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
Cerberus
ClydeCaveMan
Cerberus
0
2
3
0.75
W
Chaac
Kbizzy102
Chaac
3
1
5
5.5
L
Baron Samedi
Khun_Pi
Baron Samedi
0
3
2
0.33
W
Ravana
Thugganaut
Ravana
1
2
6
2
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,599
Damage
18,587
29,312
Taken
38,750
18,762
Mitigated
36,209
12,863
Healing
10,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,359
2,741
0
3,705
14,844
18,317
0
6,769
7,876
0
28,225
L
Cerberus
ClydeCaveMan
Cerberus
4,666
341
0
3,523
13,582
13,239
0
6,388
6,758
25,185
0
W
Chaac
Kbizzy102
Chaac
10,285
1,474
1,917
5,612
12,120
7,783
756
4,881
6,975
0
32,573
L
Baron Samedi
Khun_Pi
Baron Samedi
5,562
362
982
2,347
10,324
4,653
0
4,007
6,037
32,213
721
W
Ravana
Thugganaut
Ravana
7,015
1,176
0
1,684
8,264
8,009
561
2,785
5,109
3,137
24,362
W
16,299
4,052
0
3,650
8,928
2,970
1,948
2,541
5,997
48,488
2,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,937
Gold Earned
23,589
164
Minions Killed
156
0
Camps Cleared
0
651,704
Distance Traveled
625,778
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,294
691
31
3
0
204,330
2
L
Cerberus
7,497
625
48
4
0
231,930
1
W
Chaac
9,642
804
45
4
0
215,921
4
L
Baron Samedi
7,798
650
77
6
0
189,518
0
W
Ravana
8,228
686
46
4
0
222,448
0
W
Sol
9,067
756
73
6
0
213,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role