Player Matchup

Sol
Sol
AnimeAfroMN
Sol
Level 109
God Stats
3W - 4L
1,738 SR
Queue Stats
350W - 347L
1,474 Elo+
Party 3
Persephone
Persephone
DeXterous ULT
Persephone
Level 60
God Stats
3W - 2L
1,502 SR
Queue Stats
5W - 11L
1,377 Elo+
Party 1
Bacchus
Bacchus
Henri Young
Bacchus
Level 68
God Stats
14W - 9L
1,715 SR
Queue Stats
120W - 104L
1,560 Elo+
Solo
Da Ji
Da Ji
Hex Lucione
Da Ji
Level 144
God Stats
1W - 4L
1,500 SR
Queue Stats
95W - 105L
1,535 Elo+
Party 3
Surtr
Surtr
K0X Kommando
Surtr
Level 118
God Stats
11W - 17L
1,415 SR
Queue Stats
20W - 40L
1,340 Elo+
Party 1
Team Averages
Level 100
1,574 SR
1,457 Elo+

VS

Team Averages
Level 97
1,588 SR
1,410 Elo+
Shiva
Shiva
GraftedWolf
Shiva
Level 77
God Stats
9W - 3L
1,916 SR
Queue Stats
221W - 204L
1,470 Elo+
Party 2
Xing Tian
Xing Tian
Kurama2252979
Xing Tian
Level 88
God Stats
6W - 3L
1,597 SR
Queue Stats
163W - 165L
1,400 Elo+
Party 2
Ishtar
Ishtar
Lightning Fury4
Ishtar
Level 121
God Stats
13W - 8L
1,607 SR
Queue Stats
81W - 78L
1,441 Elo+
Solo
Yu Huang
Yu Huang
Mc GoWtHeR
Yu Huang
Level 91
God Stats
1W - 0L
1,495 SR
Queue Stats
49W - 54L
1,157 Elo+
Party 2
Cthulhu
Cthulhu
reaperz angel
Cthulhu
Level 108
God Stats
10W - 16L
1,323 SR
Queue Stats
428W - 398L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 0
6,223
519
13,101
10,401
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Persephone
DeXterous ULT
Persephone
10
2 / 5 / 0
6,982
582
7,470
9,047
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Henri Young
Bacchus
9
0 / 2 / 4
6,032
503
4,600
11,072
8,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 5 / 2
5,998
500
3,007
11,331
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 1
6,466
539
5,240
11,329
10,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
7,045
587
4,764
8,975
4,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Kurama2252979
Xing Tian
10
1 / 2 / 3
6,451
538
4,838
14,824
11,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 2 / 3
6,041
503
6,116
10,910
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Mc GoWtHeR
Yu Huang
12
5 / 1 / 6
7,625
635
6,459
6,294
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
12
8 / 1 / 5
8,001
667
9,996
11,496
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
15
15
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
L
Persephone
DeXterous ULT
Persephone
2
5
0
0.4
W
0
1
1
0.5
L
Bacchus
Henri Young
Bacchus
0
2
4
1
L
0
5
2
0.2
L
1
1
1
1.5
W
Xing Tian
Kurama2252979
Xing Tian
1
2
3
1.25
W
1
2
3
1.25
W
Yu Huang
Mc GoWtHeR
Yu Huang
5
1
6
8
W
Cthulhu
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,418
Damage
32,173
53,180
Taken
52,499
31,567
Mitigated
27,477
17,557
Healing
15,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,101
7,241
0
5,401
10,401
3,687
0
2,962
7,439
47,749
0
L
Persephone
DeXterous ULT
Persephone
7,470
427
0
1,060
9,047
3,267
92
6,037
2,666
44,112
0
W
4,764
522
114
2,037
8,975
4,458
284
974
7,465
0
55,999
L
Bacchus
Henri Young
Bacchus
4,600
981
1,766
2,782
11,072
8,636
0
5,327
5,505
12,741
0
L
3,007
549
0
3,077
11,331
5,035
0
3,690
7,533
0
38,478
L
5,240
1,710
0
3,471
11,329
10,942
35
2,316
8,974
521
41,938
W
Xing Tian
Kurama2252979
Xing Tian
4,838
718
443
4,103
14,824
11,586
0
11,076
3,638
19,240
0
W
6,116
4,236
0
4,283
10,910
4,214
0
6,734
4,136
0
45,813
W
Yu Huang
Mc GoWtHeR
Yu Huang
6,459
231
0
500
6,294
2,242
514
2,766
3,374
41,798
445
W
Cthulhu
9,996
548
651
3,618
11,496
4,977
314
3,347
7,905
49,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,701
Gold Earned
35,163
279
Minions Killed
362
0
Camps Cleared
0
1,173,434
Distance Traveled
1,278,872
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,223
519
71
6
0
236,023
1
L
Persephone
6,982
582
58
5
0
221,575
0
W
Shiva
7,045
587
104
9
0
256,019
0
L
Bacchus
6,032
503
19
2
0
247,649
2
L
Da Ji
5,998
500
66
6
0
237,147
0
L
Surtr
6,466
539
65
5
0
231,040
1
W
Xing Tian
6,451
538
23
2
0
246,605
1
W
Ishtar
6,041
503
78
7
0
236,125
0
W
Yu Huang
7,625
635
75
6
0
248,063
1
W
Cthulhu
8,001
667
82
7
0
292,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role