Player Matchup

Ravana
Ravana
ELEMENTAL_DEVILS
Ravana
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 142L
1,235 Elo+
Party 1
Tiamat
Tiamat
Eagle Vision X5
Tiamat
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 50L
1,305 Elo+
Solo
Ao Kuang
Ao Kuang
JoJo--0905
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,520 Elo+
Solo
Artio
Artio
Szn Drip7258
Artio
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
cornsauce
Sun Wukong
Level 47
God Stats
1W - 2L
1,263 SR
Queue Stats
289W - 263L
1,211 Elo+
Party 1
Team Averages
Level 53
1,453 SR
1,354 Elo+

VS

Team Averages
Level 122
1,545 SR
1,441 Elo+
Osiris
Osiris
 
Osiris
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CpT Zero Call
Fafnir
Level 159
God Stats
1W - 1L
1,285 SR
Queue Stats
104W - 115L
1,391 Elo+
Solo
Sobek
Sobek
KungFuFerret620
Sobek
Level 133
God Stats
3W - 2L
1,728 SR
Queue Stats
105W - 142L
1,402 Elo+
Solo
Chiron
Chiron
Volgenyrrk
Chiron
Level 109
God Stats
4W - 2L
1,710 SR
Queue Stats
85W - 97L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 1
8,356
836
7,855
11,610
5,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 4 / 2
7,223
722
7,383
9,337
7,208
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
JoJo--0905
Ao Kuang
12
1 / 7 / 1
7,236
724
4,794
11,400
6,508
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

11
0 / 5 / 1
6,584
658
1,487
9,817
4,672
Sun Wukong
cornsauce
Sun Wukong
14
1 / 4 / 2
7,733
773
8,189
13,796
12,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
9 / 2 / 17
10,430
1,043
15,410
12,952
9,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
 
Awilix
17
8 / 1 / 12
9,624
962
13,119
9,226
5,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 2 / 15
9,675
968
7,020
10,572
15,769
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 1 / 17
9,128
913
5,610
10,400
11,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Volgenyrrk
Chiron
14
3 / 0 / 12
8,573
857
8,194
4,924
2,478
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
100
6
Kills
27
27
Deaths
6
7
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
9
2
17
8.75
W
Awilix
 
Awilix
8
1
12
14
W
5
2
15
6.25
L
3
7
1
0.5
L
1
4
2
0.5
L
Ao Kuang
JoJo--0905
Ao Kuang
1
7
1
0.21
W
2
1
17
10.5
L
0
5
1
0.1
W
Chiron
Volgenyrrk
Chiron
3
0
12
9
L
Sun Wukong
cornsauce
Sun Wukong
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,708
Damage
49,353
55,960
Taken
48,074
36,264
Mitigated
44,754
11,827
Healing
19,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
15,410
6,669
2,583
3,210
12,952
9,882
1,386
3,326
9,541
0
22,644
W
Awilix
 
Awilix
13,119
4,640
1,143
1,540
9,226
5,385
1,998
1,097
8,088
0
28,313
W
7,020
2,074
1,248
2,117
10,572
15,769
213
4,018
6,299
14,040
0
L
7,855
3,193
412
1,687
11,610
5,048
0
2,074
9,536
0
11,270
L
7,383
2,328
1,120
2,131
9,337
7,208
0
2,709
6,628
13,044
0
L
Ao Kuang
JoJo--0905
Ao Kuang
4,794
907
0
1,523
11,400
6,508
0
3,272
8,128
11,016
0
W
5,610
132
486
3,012
10,400
11,240
616
3,055
7,134
9,988
0
L
1,487
147
392
666
9,817
4,672
0
1,632
8,185
4,184
0
W
Chiron
Volgenyrrk
Chiron
8,194
1,301
1,624
2,266
4,924
2,478
1,592
1,576
3,348
0
19,935
L
Sun Wukong
cornsauce
Sun Wukong
8,189
3,218
99
3,797
13,796
12,828
0
2,943
10,853
0
19,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,132
Gold Earned
47,430
67
Minions Killed
107
0
Camps Cleared
0
888,577
Distance Traveled
911,231
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,430
1,043
20
2
0
198,094
0
W
Awilix
9,624
962
33
3
0
214,161
0
W
Fafnir
9,675
968
17
2
0
176,311
0
L
Ravana
8,356
836
11
1
0
162,696
0
L
Tiamat
7,223
722
15
2
0
167,510
0
L
Ao Kuang
7,236
724
18
2
0
178,929
0
W
Sobek
9,128
913
12
1
0
173,663
4
L
Artio
6,584
658
4
0
0
192,452
0
W
Chiron
8,573
857
25
3
0
149,002
0
L
Sun Wukong
7,733
773
19
2
0
186,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role