Player Matchup

Serqet
Serqet
Angry_Fox11
Serqet
Level 65
God Stats
0W - 1L
1,468 SR
Queue Stats
8W - 10L
1,290 Elo+
Party 1
Lancelot
Lancelot
G0j0s11
Lancelot
Level 87
God Stats
7W - 12L
1,429 SR
Queue Stats
244W - 245L
1,291 Elo+
Solo
Hun Batz
Hun Batz
legndary-jester
Hun Batz
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 43L
1,388 Elo+
Party 1
Team Averages
Level 67
1,465 SR
1,323 Elo+

VS

Team Averages
Level 66
1,650 SR
1,317 Elo+
Zeus
Zeus
Pacemaker609
Zeus
Level 79
God Stats
4W - 4L
1,328 SR
Queue Stats
1,132W - 1,168L
1,374 Elo+
Solo
Skadi
Skadi
indy_warriorYT
Skadi
Level 62
God Stats
3W - 1L
1,929 SR
Queue Stats
4W - 11L
1,137 Elo+
Solo
Hercules
Hercules
tessandrage1
Hercules
Level 58
God Stats
110W - 80L
1,693 SR
Queue Stats
766W - 747L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
2 / 3 / 1
6,977
698
5,506
9,486
4,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Lancelot
G0j0s11
Lancelot
10
1 / 2 / 0
5,907
591
2,666
3,690
1,767
Hun Batz
10
0 / 2 / 3
6,186
619
3,328
7,781
3,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
7,351
735
7,355
5,361
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 5
7,116
712
3,518
5,349
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
tessandrage1
Hercules
12
2 / 0 / 5
7,092
709
5,206
8,207
8,660
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
7
7
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
3
1
0.83
L
Lancelot
G0j0s11
Lancelot
1
2
0
0.5
W
3
2
3
2.25
W
2
2
5
2.25
L
Hun Batz
0
2
3
0.75
W
Hercules
tessandrage1
Hercules
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,500
Damage
16,079
20,957
Taken
18,917
10,490
Mitigated
12,015
520
Healing
5,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
5,506
772
0
0
9,486
4,956
0
2,744
6,742
0
22,325
L
Lancelot
G0j0s11
Lancelot
2,666
376
67
415
3,690
1,767
0
2,357
1,333
0
10,812
W
7,355
725
0
1,226
5,361
1,665
597
40
5,321
29,293
0
W
3,518
1,671
296
792
5,349
1,690
1,165
0
5,219
0
14,005
L
Hun Batz
3,328
1,187
0
38
7,781
3,767
0
2,304
5,477
0
12,461
W
Hercules
tessandrage1
Hercules
5,206
2,041
606
2,853
8,207
8,660
244
0
7,787
0
10,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,070
Gold Earned
21,559
65
Minions Killed
102
0
Camps Cleared
0
527,781
Distance Traveled
526,601
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,977
698
36
4
0
213,743
0
L
Lancelot
5,907
591
12
1
0
152,026
0
W
Zeus
7,351
735
62
6
0
157,454
0
W
Skadi
7,116
712
30
3
0
177,035
0
L
Hun Batz
6,186
619
17
2
0
162,012
0
W
Hercules
7,092
709
10
1
0
192,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role