Player Matchup

Jing Wei
Jing Wei
DonAvenger19
Jing Wei
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
395W - 374L
1,552 Elo+
Party 3
Cerberus
Cerberus
Ste Leeds7000
Cerberus
Level 69
God Stats
2W - 2L
1,753 SR
Queue Stats
267W - 291L
1,398 Elo+
Party 1
Bastet
Bastet
TheQueenOfNaboo
Bastet
Level 124
God Stats
7W - 4L
1,267 SR
Queue Stats
354W - 393L
1,361 Elo+
Party 1
Ullr
Ullr
arhumans
Ullr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 62L
1,353 Elo+
Party 3
Terra
Terra
pinksquiggle912
Terra
Level 95
God Stats
1W - 5L
1,719 SR
Queue Stats
95W - 114L
1,355 Elo+
Party 1
Team Averages
Level 97
1,548 SR
1,404 Elo+

VS

Team Averages
Level 86
1,590 SR
1,364 Elo+
Sol
Sol
Bullet Proof Cj
Sol
Level 124
God Stats
4W - 0L
1,500 SR
Queue Stats
80W - 77L
1,407 Elo+
Party 2
Pele
Pele
CharlieMaeAmo3
Pele
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 92L
1,381 Elo+
Party 2
Ra
Ra
Emetos
Ra
Level 91
God Stats
4W - 5L
1,736 SR
Queue Stats
218W - 246L
1,425 Elo+
Solo
Merlin
Merlin
Pepsi2476
Merlin
Level 27
God Stats
2W - 0L
1,715 SR
Queue Stats
12W - 11L
1,363 Elo+
Solo
Baba Yaga
Baba Yaga
ROXASJOEY
Baba Yaga
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DonAvenger19
Jing Wei
18
7 / 3 / 3
10,438
803
16,789
17,131
8,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Ste Leeds7000
Cerberus
15
0 / 3 / 9
8,689
668
10,296
20,702
24,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 4 / 6
8,158
628
9,066
11,669
8,678
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
13
1 / 9 / 5
7,917
609
5,424
15,810
7,345
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 3 / 7
9,288
714
8,856
28,113
26,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 11
10,703
823
18,328
12,439
5,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
10 / 2 / 8
11,916
917
25,696
17,098
8,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
16
2 / 4 / 14
9,790
753
11,478
13,044
6,293
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Pepsi2476
Merlin
19
2 / 3 / 16
10,786
830
21,690
9,924
4,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baba Yaga
ROXASJOEY
Baba Yaga
13
1 / 2 / 8
8,895
684
7,552
7,963
3,276
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
79
11
Kills
22
22
Deaths
12
30
Assists
57
Player
Kills
Deaths
Assists
KDA
W
7
1
11
12.5
W
10
2
8
7
L
Jing Wei
DonAvenger19
Jing Wei
7
3
3
2.83
W
Ra
2
4
14
2.25
W
Merlin
Pepsi2476
Merlin
2
3
16
3.33
W
Baba Yaga
ROXASJOEY
Baba Yaga
1
2
8
2.5
L
Cerberus
Ste Leeds7000
Cerberus
0
3
9
1.5
L
2
4
6
1.25
L
Ullr
1
9
5
0.39
L
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,431
Damage
84,744
93,425
Taken
60,468
75,757
Mitigated
28,479
41,322
Healing
30,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,328
4,197
1,027
6,819
12,439
5,575
1,276
3,867
8,572
31,997
0
W
25,696
4,243
1,303
6,376
17,098
8,652
3,535
5,766
11,332
0
49,415
L
Jing Wei
DonAvenger19
Jing Wei
16,789
14,462
1,896
7,731
17,131
8,530
0
9,940
7,191
0
42,609
W
Ra
11,478
229
3,779
4,986
13,044
6,293
594
5,083
7,961
23,478
0
W
Merlin
Pepsi2476
Merlin
21,690
971
1,593
2,314
9,924
4,683
1,578
2,020
7,904
40,149
3,381
W
Baba Yaga
ROXASJOEY
Baba Yaga
7,552
809
124
2,553
7,963
3,276
560
2,416
5,547
13,712
0
L
Cerberus
Ste Leeds7000
Cerberus
10,296
324
1,761
7,922
20,702
24,316
0
13,020
7,682
20,586
0
L
9,066
2,911
1,334
1,809
11,669
8,678
0
7,137
4,532
0
17,489
L
Ullr
5,424
2,510
407
875
15,810
7,345
0
10,277
5,533
0
9,564
L
8,856
477
5,456
12,131
28,113
26,888
0
17,079
11,034
17,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,490
Gold Earned
52,090
124
Minions Killed
167
0
Camps Cleared
0
1,236,193
Distance Traveled
1,268,561
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,703
823
31
2
0
275,278
0
W
Pele
11,916
917
64
5
0
289,376
0
L
Jing Wei
10,438
803
54
4
0
278,802
0
W
Ra
9,790
753
24
2
0
222,486
0
W
Merlin
10,786
830
35
3
0
227,525
0
W
Baba Yaga
8,895
684
13
1
0
253,896
0
L
Cerberus
8,689
668
25
2
0
265,389
0
L
Bastet
8,158
628
14
1
0
238,470
0
L
Ullr
7,917
609
11
1
0
201,138
0
L
Terra
9,288
714
20
2
0
252,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role