Player Matchup

King Arthur
King Arthur
Aitzol9
King Arthur
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,253 Elo+
Solo
Ao Kuang
Ao Kuang
Dyllonm
Ao Kuang
Level 83
God Stats
35W - 25L
1,339 SR
Queue Stats
102W - 100L
1,354 Elo+
Solo
Apollo
Apollo
Maruxt
Apollo
Level 121
God Stats
1W - 3L
1,319 SR
Queue Stats
60W - 49L
1,427 Elo+
Party 1
Ymir
Ymir
dinoelli
Ymir
Level 124
God Stats
6W - 5L
1,656 SR
Queue Stats
42W - 40L
1,427 Elo+
Party 1
Tiamat
Tiamat
saaarky
Tiamat
Level 119
God Stats
7W - 16L
1,404 SR
Queue Stats
305W - 298L
1,472 Elo+
Solo
Team Averages
Level 109
1,443 SR
1,387 Elo+

VS

Team Averages
Level 82
1,556 SR
1,437 Elo+
Izanami
Izanami
Adonis
Izanami
Level 148
God Stats
4W - 1L
1,282 SR
Queue Stats
67W - 47L
1,488 Elo+
Party 2
Odin
Odin
AnOrangeIsBlack
Odin
Level 43
God Stats
9W - 4L
1,623 SR
Queue Stats
41W - 44L
1,445 Elo+
Solo
Kukulkan
Kukulkan
BreakableSpace
Kukulkan
Level 58
God Stats
2W - 2L
1,362 SR
Queue Stats
33W - 25L
1,422 Elo+
Party 2
Bacchus
Bacchus
FreedJustin
Bacchus
Level 97
God Stats
10W - 4L
1,739 SR
Queue Stats
71W - 51L
1,457 Elo+
Solo
Thor
Thor
MooTheMinotaur
Thor
Level 64
God Stats
21W - 11L
1,776 SR
Queue Stats
41W - 33L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aitzol9
King Arthur
13
0 / 3 / 0
7,673
480
6,775
14,618
11,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Dyllonm
Ao Kuang
13
6 / 5 / 3
8,601
538
11,065
18,803
6,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Maruxt
Apollo
12
2 / 3 / 5
6,816
426
6,121
12,255
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
11
1 / 5 / 5
7,561
473
4,373
13,815
15,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
saaarky
Tiamat
16
1 / 2 / 4
8,870
554
11,165
10,722
8,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Adonis
Izanami
16
5 / 2 / 7
9,686
605
14,013
11,380
5,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 4
9,549
597
12,036
14,766
15,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
13
0 / 3 / 1
7,860
491
6,701
10,094
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
FreedJustin
Bacchus
14
7 / 2 / 4
9,915
620
8,185
15,465
20,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

14
3 / 2 / 10
8,622
539
10,442
11,757
5,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
10
Kills
18
18
Deaths
10
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
Adonis
Izanami
5
2
7
4.25
L
King Arthur
Aitzol9
King Arthur
0
3
0
0
W
3
1
4
5
W
Kukulkan
0
3
1
0.17
L
Ao Kuang
Dyllonm
Ao Kuang
6
5
3
1.5
W
Bacchus
FreedJustin
Bacchus
7
2
4
4.5
L
Apollo
Maruxt
Apollo
2
3
5
1.5
W
3
2
10
4
L
Ymir
1
5
5
0.7
L
Tiamat
saaarky
Tiamat
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,499
Damage
51,377
70,213
Taken
63,462
47,355
Mitigated
51,666
19,733
Healing
11,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Adonis
Izanami
14,013
10,400
0
4,420
11,380
5,557
5,169
5,202
6,178
0
88,846
L
King Arthur
Aitzol9
King Arthur
6,775
752
0
2,264
14,618
11,770
0
1,023
13,595
0
61,043
W
12,036
1,937
0
2,076
14,766
15,784
208
3,341
11,425
5,123
70,849
W
Kukulkan
6,701
222
0
250
10,094
4,505
863
5,962
4,132
64,764
0
L
Ao Kuang
Dyllonm
Ao Kuang
11,065
3,884
0
9,100
18,803
6,652
0
2,574
16,229
41,281
0
W
Bacchus
FreedJustin
Bacchus
8,185
1,288
362
4,273
15,465
20,590
325
6,680
8,785
20,106
0
L
Apollo
Maruxt
Apollo
6,121
3,889
0
3,303
12,255
4,617
0
3,569
8,685
0
37,887
W
10,442
2,622
0
498
11,757
5,230
0
4,989
6,768
0
59,002
L
Ymir
4,373
744
0
1,846
13,815
15,736
0
5,529
8,282
20,706
0
L
Tiamat
saaarky
Tiamat
11,165
768
0
3,220
10,722
8,580
0
4,923
5,792
69,870
2,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,521
Gold Earned
45,632
362
Minions Killed
481
0
Camps Cleared
0
1,627,883
Distance Traveled
1,550,159
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,686
605
147
9
0
308,121
0
L
King Arthur
7,673
480
108
7
0
313,855
0
W
Odin
9,549
597
127
8
0
288,024
2
W
Kukulkan
7,860
491
112
7
0
293,067
0
L
Ao Kuang
8,601
538
62
4
0
340,343
4
W
Bacchus
9,915
620
17
1
0
318,739
0
L
Apollo
6,816
426
47
3
0
306,998
5
W
Thor
8,622
539
78
5
0
342,208
2
L
Ymir
7,561
473
18
1
0
318,252
2
L
Tiamat
8,870
554
127
8
0
348,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role