Player Matchup

Horus
Horus
BanZapman
Horus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 64L
1,573 Elo+
Party 1
Medusa
Medusa
BusTsTrapp
Medusa
Level 144
God Stats
7W - 7L
1,500 SR
Queue Stats
340W - 334L
1,640 Elo+
Solo
Hades
Hades
DoopAloop101
Hades
Level 192
God Stats
6W - 9L
1,671 SR
Queue Stats
267W - 298L
1,563 Elo+
Solo
Bellona
Bellona
Drayb
Bellona
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,567 Elo+
Party 1
Fenrir
Fenrir
Whyrler
Fenrir
Level 146
God Stats
7W - 9L
1,500 SR
Queue Stats
656W - 650L
1,548 Elo+
Solo
Team Averages
Level 138
1,534 SR
1,578 Elo+

VS

Team Averages
Level 121
1,400 SR
1,487 Elo+
Ra
Ra
 
Ra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
BigOrc01
The Morrigan
Level 129
God Stats
2W - 3L
1,526 SR
Queue Stats
163W - 198L
1,438 Elo+
Solo
Jing Wei
Jing Wei
DuskFlare
Jing Wei
Level 68
God Stats
0W - 3L
1,183 SR
Queue Stats
106W - 128L
1,469 Elo+
Solo
Discordia
Discordia
NoxiousNebula
Discordia
Level 124
God Stats
3W - 3L
1,525 SR
Queue Stats
101W - 106L
1,527 Elo+
Solo
Fenrir
Fenrir
Silly Angys
Fenrir
Level 140
God Stats
3W - 4L
1,267 SR
Queue Stats
298W - 297L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BanZapman
Horus
16
2 / 2 / 30
9,351
850
6,559
18,011
19,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
BusTsTrapp
Medusa
18
10 / 2 / 18
11,447
1,041
17,402
14,838
8,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 2 / 16
11,056
1,005
13,598
11,577
7,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Drayb
Bellona
15
4 / 3 / 23
10,206
928
7,477
16,158
20,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Whyrler
Fenrir
16
5 / 3 / 21
9,558
869
12,569
16,904
19,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 8 / 3
8,206
746
8,722
13,337
7,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
BigOrc01
The Morrigan
13
1 / 7 / 5
8,314
756
7,127
8,540
3,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
DuskFlare
Jing Wei
13
0 / 8 / 8
8,021
729
10,111
12,355
4,879
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
NoxiousNebula
Discordia
17
4 / 3 / 7
10,009
910
20,416
9,620
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
16
6 / 6 / 5
10,386
944
11,285
19,362
26,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
40
32
Kills
12
12
Deaths
32
108
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
8
3
0.31
W
Horus
BanZapman
Horus
2
2
30
8.5
L
The Morrigan
BigOrc01
The Morrigan
1
7
5
0.5
W
Medusa
BusTsTrapp
Medusa
10
2
18
9.5
W
11
2
16
9.5
W
Bellona
Drayb
Bellona
4
3
23
5.17
L
Jing Wei
DuskFlare
Jing Wei
0
8
8
0.5
L
Discordia
NoxiousNebula
Discordia
4
3
7
2.5
L
Fenrir
6
6
5
1.42
W
Fenrir
Whyrler
Fenrir
5
3
21
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,605
Damage
57,661
77,488
Taken
63,214
76,523
Mitigated
46,466
42,824
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,722
1,268
2,281
2,257
13,337
7,434
850
3,811
9,526
24,677
0
W
Horus
BanZapman
Horus
6,559
3,058
10,127
8,304
18,011
19,639
1,001
10,270
7,741
0
12,531
L
The Morrigan
BigOrc01
The Morrigan
7,127
948
1,046
140
8,540
3,592
885
1,167
7,364
14,588
1,023
W
Medusa
BusTsTrapp
Medusa
17,402
7,401
958
5,448
14,838
8,785
2,517
6,676
8,162
0
45,413
W
13,598
942
2,492
4,990
11,577
7,923
2,559
5,880
5,697
34,733
0
W
Bellona
Drayb
Bellona
7,477
1,633
3,491
2,546
16,158
20,853
709
5,999
10,159
0
15,767
L
Jing Wei
DuskFlare
Jing Wei
10,111
6,064
0
348
12,355
4,879
1,207
3,964
8,391
0
14,840
L
Discordia
NoxiousNebula
Discordia
20,416
1,410
1,891
2,196
9,620
4,314
805
1,646
7,974
38,267
1,826
L
Fenrir
11,285
1,889
507
2,849
19,362
26,247
755
3,010
16,352
2,048
10,799
W
Fenrir
Whyrler
Fenrir
12,569
1,534
2,250
2,218
16,904
19,323
1,555
6,849
10,055
0
20,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,618
Gold Earned
44,936
135
Minions Killed
107
0
Camps Cleared
0
1,038,629
Distance Traveled
870,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,206
746
33
3
0
174,345
0
W
Horus
9,351
850
12
1
0
236,816
0
L
The Morrigan
8,314
756
16
1
0
154,004
0
W
Medusa
11,447
1,041
53
5
0
220,208
0
W
Hades
11,056
1,005
41
4
0
168,775
0
W
Bellona
10,206
928
11
1
0
192,707
0
L
Jing Wei
8,021
729
10
1
0
166,335
0
L
Discordia
10,009
910
41
4
0
190,919
0
L
Fenrir
10,386
944
7
1
0
184,851
0
W
Fenrir
9,558
869
18
2
0
220,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role