Player Matchup

Chronos
Chronos
GrandmaStirSmoke
Chronos
Level 161
God Stats
24W - 11L
1,501 SR
Queue Stats
637W - 639L
1,361 Elo+
Solo
Atlas
Atlas
NomadBySepultura
Atlas
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
55W - 62L
1,385 Elo+
Solo
Cu Chulainn
Cu Chulainn
djv11605
Cu Chulainn
Level 59
God Stats
5W - 4L
1,540 SR
Queue Stats
118W - 92L
1,518 Elo+
Solo
Neith
Neith
victorvihu
Neith
Level 65
God Stats
155W - 143L
1,468 SR
Queue Stats
155W - 147L
1,388 Elo+
Solo
Bakasura
Bakasura
xXDetoxyXx
Bakasura
Level 45
God Stats
1W - 0L
1,720 SR
Queue Stats
46W - 70L
1,371 Elo+
Solo
Team Averages
Level 92
1,546 SR
1,405 Elo+

VS

Team Averages
Level 66
1,499 SR
1,376 Elo+
Thor
Thor
Miszeery
Thor
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,407 Elo+
Solo
Kuzenbo
Kuzenbo
NBS Thomas
Kuzenbo
Level 31
God Stats
1W - 5L
1,500 SR
Queue Stats
65W - 119L
1,108 Elo+
Solo
Nu Wa
Nu Wa
T9bto2121
Nu Wa
Level 92
God Stats
45W - 37L
1,498 SR
Queue Stats
57W - 48L
1,505 Elo+
Solo
Cernunnos
Cernunnos
jeremychad
Cernunnos
Level 105
God Stats
1W - 4L
1,334 SR
Queue Stats
68W - 84L
1,418 Elo+
Solo
Sol
Sol
lord_dagon__
Sol
Level 68
God Stats
5W - 3L
1,661 SR
Queue Stats
258W - 244L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
8,519
532
8,096
8,844
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 1 / 9
8,736
546
4,591
12,367
11,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
djv11605
Cu Chulainn
14
0 / 2 / 5
8,641
540
10,218
15,751
14,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
12
0 / 3 / 4
7,759
485
4,140
9,580
3,313
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
xXDetoxyXx
Bakasura
16
6 / 0 / 5
9,765
610
9,429
11,990
6,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
3 / 3 / 1
8,326
520
10,987
15,009
6,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
NBS Thomas
Kuzenbo
11
0 / 3 / 2
7,102
444
4,482
14,359
16,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
T9bto2121
Nu Wa
13
2 / 2 / 2
7,494
468
9,950
9,793
4,355
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cernunnos
jeremychad
Cernunnos
1
0 / 0 / 0
3,107
194
0
0
0
11
1 / 5 / 0
6,951
434
9,406
12,165
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
13
Kills
6
6
Deaths
13
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
Thor
3
3
1
1.17
L
Kuzenbo
NBS Thomas
Kuzenbo
0
3
2
0.33
W
2
1
9
6.5
L
Nu Wa
T9bto2121
Nu Wa
2
2
2
1.5
W
Cu Chulainn
djv11605
Cu Chulainn
0
2
5
1.25
L
Cernunnos
jeremychad
Cernunnos
0
0
0
0
L
1
5
0
0.2
W
Neith
0
3
4
0.67
W
Bakasura
xXDetoxyXx
Bakasura
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,474
Damage
34,825
58,532
Taken
51,326
39,628
Mitigated
31,855
16,389
Healing
15,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,096
3,172
0
2,270
8,844
3,816
950
5,538
3,306
50,801
1,400
L
Thor
10,987
2,434
0
4,741
15,009
6,915
0
3,132
11,877
0
64,907
L
Kuzenbo
NBS Thomas
Kuzenbo
4,482
1,840
126
2,184
14,359
16,621
146
6,703
7,202
22,426
0
W
4,591
1,145
806
3,942
12,367
11,736
217
5,627
6,740
21,903
0
L
Nu Wa
T9bto2121
Nu Wa
9,950
3,156
400
3,444
9,793
4,355
430
1,697
8,096
58,597
0
W
Cu Chulainn
djv11605
Cu Chulainn
10,218
879
0
3,856
15,751
14,495
441
8,296
7,455
6,505
58,462
L
Cernunnos
jeremychad
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
L
9,406
1,946
0
4,186
12,165
3,964
562
4,043
7,817
60,236
0
W
Neith
4,140
1,807
0
1,544
9,580
3,313
1,329
1,907
7,673
0
54,307
W
Bakasura
xXDetoxyXx
Bakasura
9,429
5,881
194
3,777
11,990
6,268
0
3,504
8,486
0
72,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,420
Gold Earned
32,980
410
Minions Killed
322
0
Camps Cleared
0
1,526,853
Distance Traveled
1,223,051
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,519
532
82
5
0
294,062
0
L
Thor
8,326
520
106
7
0
346,270
3
L
Kuzenbo
7,102
444
19
1
0
331,467
2
W
Atlas
8,736
546
25
2
0
315,044
5
L
Nu Wa
7,494
468
83
5
0
277,521
6
W
Cu Chulainn
8,641
540
94
6
0
302,101
0
L
Cernunnos
3,107
194
0
0
0
0
0
L
Sol
6,951
434
114
7
0
267,793
0
W
Neith
7,759
485
77
5
0
269,056
1
W
Bakasura
9,765
610
132
8
0
346,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role