Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
BensonDaGod
Xing Tian
Level 128
God Stats
1W - 1L
1,711 SR
Queue Stats
70W - 54L
1,640 Elo+
Party 1
Ra
Ra
Eduardo790
Ra
Level 121
God Stats
9W - 3L
1,959 SR
Queue Stats
91W - 62L
1,577 Elo+
Solo
King Arthur
King Arthur
Hero0fIshval
King Arthur
Level 21
God Stats
4W - 1L
1,481 SR
Queue Stats
88W - 95L
1,613 Elo+
Party 3
Cabrakan
Cabrakan
Imjuggin654
Cabrakan
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 26L
1,753 Elo+
Party 1
Team Averages
Level 92
1,630 SR
1,617 Elo+

VS

Team Averages
Level 117
1,442 SR
1,613 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Demoníc
Merlin
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
49W - 35L
1,560 Elo+
Party 4
Mercury
Mercury
DreadHeadPapi
Mercury
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
155W - 115L
1,519 Elo+
Party 4
Hercules
Hercules
HwetBred
Hercules
Level 143
God Stats
0W - 1L
1,210 SR
Queue Stats
39W - 36L
1,579 Elo+
Solo
Camazotz
Camazotz
TheHowler425
Camazotz
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 41L
1,909 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
5 / 2 / 0
6,516
592
3,970
7,386
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
BensonDaGod
Xing Tian
11
0 / 2 / 1
6,117
556
1,915
6,114
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 2
6,845
622
5,526
5,854
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Hero0fIshval
King Arthur
11
0 / 1 / 1
6,276
571
5,999
9,209
5,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
Imjuggin654
Cabrakan
9
0 / 4 / 1
4,983
453
4,902
12,699
10,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 0 / 5
6,229
566
5,202
10,424
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Demoníc
Merlin
11
0 / 3 / 2
6,036
549
3,955
5,958
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
11
1 / 0 / 5
6,232
567
3,835
6,379
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
HwetBred
Hercules
12
3 / 1 / 0
6,747
613
4,218
9,756
8,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Camazotz
TheHowler425
Camazotz
10
4 / 3 / 1
6,174
561
4,357
12,286
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
10
10
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
2
0
2.5
L
Fenrir
 
Fenrir
2
0
5
4.5
W
Xing Tian
BensonDaGod
Xing Tian
0
2
1
0.25
L
Merlin
Demoníc
Merlin
0
3
2
0.33
L
Mercury
1
0
5
3.5
W
2
1
2
3
W
King Arthur
Hero0fIshval
King Arthur
0
1
1
0.5
L
Hercules
HwetBred
Hercules
3
1
0
3
W
Cabrakan
Imjuggin654
Cabrakan
0
4
1
0.13
L
Camazotz
TheHowler425
Camazotz
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,312
Damage
21,567
41,262
Taken
44,803
23,194
Mitigated
23,908
14,075
Healing
13,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,970
762
0
6,436
7,386
2,956
0
744
6,612
0
34,450
L
Fenrir
 
Fenrir
5,202
1,493
0
3,372
10,424
7,279
0
3,708
6,249
0
21,787
W
Xing Tian
BensonDaGod
Xing Tian
1,915
154
0
18
6,114
3,136
0
147
5,944
37,584
0
L
Merlin
Demoníc
Merlin
3,955
140
0
500
5,958
1,884
0
1,769
4,147
54,514
0
L
Mercury
3,835
1,856
0
2,810
6,379
2,492
0
2,657
3,526
0
42,716
W
5,526
455
438
1,979
5,854
2,092
0
1,830
3,977
58,992
0
W
King Arthur
Hero0fIshval
King Arthur
5,999
1,528
0
2,394
9,209
5,004
0
0
9,209
0
45,125
L
Hercules
HwetBred
Hercules
4,218
1,057
0
3,439
9,756
8,171
0
139
9,617
0
43,076
W
Cabrakan
Imjuggin654
Cabrakan
4,902
758
0
2,810
12,699
10,006
0
1,068
11,565
18,812
0
L
Camazotz
TheHowler425
Camazotz
4,357
1,283
0
3,782
12,286
4,082
0
3,281
8,921
0
32,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,737
Gold Earned
31,418
346
Minions Killed
334
0
Camps Cleared
0
1,155,887
Distance Traveled
1,217,982
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,516
592
61
6
0
268,010
0
L
Fenrir
6,229
566
25
2
0
247,676
0
W
Xing Tian
6,117
556
79
7
0
226,400
0
L
Merlin
6,036
549
99
9
0
214,010
1
L
Mercury
6,232
567
81
7
0
259,352
2
W
Ra
6,845
622
102
9
0
252,145
0
W
King Arthur
6,276
571
79
7
0
207,317
0
L
Hercules
6,747
613
84
8
0
218,537
2
W
Cabrakan
4,983
453
25
2
0
202,015
0
L
Camazotz
6,174
561
45
4
0
278,407
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role