Player Matchup

Ishtar
Ishtar
Silver I
Pipostroyer
Ishtar
Silver I
Level 65
God Stats
3W - 2L
1,529 SR
Queue Stats
11W - 6L
1,548 MMR
Party 1
Merlin
Merlin
Silver I
TheSantaAX
Merlin
Silver I
Level 100
God Stats
3W - 1L
1,577 SR
Queue Stats
10W - 7L
1,512 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
yoshu4172
Sun Wukong
Silver I
Level 86
God Stats
3W - 0L
1,575 SR
Queue Stats
10W - 6L
1,512 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 84
1,560 SR
1,524 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 157
1,553 SR
1,493 MMR
Ao Kuang
Ao Kuang
Gold IV
KyukoAyumi
Ao Kuang
Gold IV
Level 204
God Stats
14W - 11L
1,503 SR
Queue Stats
143W - 141L
1,508 MMR
Solo
Ymir
Ymir
Bronze III
MrClash01
Ymir
Bronze III
Level 111
God Stats
1W - 3L
1,721 SR
Queue Stats
24W - 31L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
SyMbioTeˇ
Mulan
Bronze III
Level 157
God Stats
4W - 19L
1,436 SR
Queue Stats
236W - 294L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
4 / 5 / 5
10,619
708
15,919
17,047
8,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
TheSantaAX
Merlin
17
1 / 2 / 7
10,549
703
16,894
9,869
5,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
yoshu4172
Sun Wukong
17
5 / 0 / 5
10,749
717
16,071
15,334
18,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
King ArthurThothAtlasPersephonePoseidon

VS

Bans
ShivaAh Muzen CabVulcanMedusaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KyukoAyumi
Ao Kuang
16
2 / 2 / 4
9,866
658
9,963
20,071
18,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
15
1 / 4 / 4
10,493
700
10,116
21,897
27,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
14
4 / 4 / 2
9,985
666
14,527
18,610
22,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
10
Kills
7
7
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
KyukoAyumi
Ao Kuang
2
2
4
2
L
Ymir
1
4
4
0.75
W
Ishtar
4
5
5
1.3
L
Mulan
4
4
2
1.25
W
Merlin
TheSantaAX
Merlin
1
2
7
2.25
W
Sun Wukong
yoshu4172
Sun Wukong
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,884
Damage
34,606
42,250
Taken
60,578
31,804
Mitigated
68,294
9,048
Healing
19,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
KyukoAyumi
Ao Kuang
9,963
2,762
305
9,661
20,071
18,472
570
6,092
13,979
60,316
0
L
Ymir
10,116
1,884
0
5,625
21,897
27,126
0
7,146
14,751
36,386
0
W
Ishtar
15,919
11,886
0
4,967
17,047
8,310
1,509
8,218
8,501
0
43,114
L
Mulan
14,527
1,186
0
4,100
18,610
22,696
0
3,596
15,014
0
42,740
W
Merlin
TheSantaAX
Merlin
16,894
1,876
296
1,842
9,869
5,137
777
4,864
4,745
69,663
1,573
W
Sun Wukong
yoshu4172
Sun Wukong
16,071
2,768
0
1,943
15,334
18,357
121
6,976
7,808
64
30,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,917
Gold Earned
30,344
191
Minions Killed
187
0
Camps Cleared
0
794,866
Distance Traveled
760,712
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,866
658
86
6
0
272,002
2
L
Ymir
10,493
700
38
3
0
227,972
0
W
Ishtar
10,619
708
62
4
0
238,549
2
L
Mulan
9,985
666
63
4
0
260,738
0
W
Merlin
10,549
703
98
7
0
264,155
0
W
Sun Wukong
10,749
717
31
2
0
292,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role