Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Lancelot
Lancelot
Djiark
Lancelot
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,360 Elo+
Party 2
Hun Batz
Hun Batz
DogsRockVideos
Hun Batz
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,360 Elo+
Party 2
Athena
Athena
Pixie01
Athena
Level 124
God Stats
2W - 5L
1,500 SR
Queue Stats
288W - 276L
1,537 Elo+
Party 4
Anhur
Anhur
omgSarge
Anhur
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
283W - 280L
1,537 Elo+
Party 4
Team Averages
Level 127
1,500 SR
1,459 Elo+

VS

Team Averages
Level 136
1,452 SR
1,538 Elo+
Erlang Shen
Erlang Shen
AndresRU
Erlang Shen
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
247W - 250L
1,525 Elo+
Party 3
Rama
Rama
Chaya2330
Rama
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 64L
1,549 Elo+
Party 1
Fenrir
Fenrir
HeadHunterXY
Fenrir
Level 155
God Stats
5W - 3L
1,500 SR
Queue Stats
306W - 295L
1,536 Elo+
Solo
Artemis
Artemis
JoeNLO89
Artemis
Level 159
God Stats
5W - 0L
1,500 SR
Queue Stats
231W - 242L
1,540 Elo+
Party 3
Atlas
Atlas
KurooNeko95
Atlas
Level 109
God Stats
1W - 0L
1,260 SR
Queue Stats
88W - 79L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 3 / 5
8,324
757
19,591
10,585
5,490
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
Djiark
Lancelot
11
0 / 8 / 6
7,019
638
7,483
12,537
7,355
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
14
4 / 7 / 3
8,343
758
12,725
11,271
5,316
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
Pixie01
Athena
13
0 / 6 / 4
7,144
649
7,613
18,007
15,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
omgSarge
Anhur
12
2 / 5 / 2
7,257
660
6,495
10,392
4,586
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AndresRU
Erlang Shen
16
5 / 1 / 19
10,231
930
8,711
25,539
20,488
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
17
10 / 2 / 14
10,192
927
15,328
12,739
7,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
3 / 4 / 19
9,308
846
7,861
12,728
12,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Artemis
JoeNLO89
Artemis
17
7 / 1 / 16
9,771
888
15,634
9,285
5,400
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 22
10,204
928
10,082
14,519
17,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
119
9
Kills
29
29
Deaths
9
20
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
3
5
1.83
W
Erlang Shen
AndresRU
Erlang Shen
5
1
19
14.5
W
Rama
10
2
14
8.5
L
Lancelot
Djiark
Lancelot
0
8
6
0.38
L
Hun Batz
4
7
3
0.79
W
Fenrir
3
4
19
3.13
W
Artemis
JoeNLO89
Artemis
7
1
16
15
W
4
1
22
15
L
Athena
Pixie01
Athena
0
6
4
0.33
L
Anhur
omgSarge
Anhur
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,907
Damage
57,616
62,792
Taken
74,810
38,410
Mitigated
63,027
10,507
Healing
34,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
19,591
9,664
436
3,185
10,585
5,490
0
1,332
9,253
0
32,662
W
Erlang Shen
AndresRU
Erlang Shen
8,711
2,687
2,914
12,154
25,539
20,488
651
2,094
23,362
0
14,274
W
Rama
15,328
8,764
1,331
3,187
12,739
7,048
4,413
586
12,017
0
32,102
L
Lancelot
Djiark
Lancelot
7,483
1,367
0
320
12,537
7,355
0
2,269
10,268
0
9,575
L
Hun Batz
12,725
2,286
0
0
11,271
5,316
0
2,510
8,761
0
23,259
W
Fenrir
7,861
1,216
2,836
2,219
12,728
12,161
753
1,227
11,290
493
12,491
W
Artemis
JoeNLO89
Artemis
15,634
6,860
1,873
2,106
9,285
5,400
814
667
8,490
0
33,567
W
10,082
2,760
1,970
3,985
14,519
17,930
579
2,206
12,038
25,148
0
L
Athena
Pixie01
Athena
7,613
1,553
0
2,926
18,007
15,663
104
2,455
15,552
12,378
0
L
Anhur
omgSarge
Anhur
6,495
2,150
1,606
2,034
10,392
4,586
1,155
1,671
8,721
0
12,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,087
Gold Earned
49,706
81
Minions Killed
113
0
Camps Cleared
0
862,164
Distance Traveled
969,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,324
757
26
2
0
200,421
0
W
Erlang Shen
10,231
930
14
1
0
203,000
0
W
Rama
10,192
927
35
3
0
162,326
0
L
Lancelot
7,019
638
6
1
0
167,066
0
L
Hun Batz
8,343
758
15
1
0
162,661
0
W
Fenrir
9,308
846
11
1
0
201,870
0
W
Artemis
9,771
888
21
2
0
194,470
0
W
Atlas
10,204
928
32
3
0
208,229
0
L
Athena
7,144
649
14
1
0
180,837
0
L
Anhur
7,257
660
20
2
0
151,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role