Player Matchup

Zhong Kui
Zhong Kui
I Tojo I
Zhong Kui
Level 155
God Stats
20W - 15L
1,754 SR
Queue Stats
453W - 466L
1,412 Elo+
Solo
Athena
Athena
Jackswastedlife
Athena
Level 129
God Stats
7W - 2L
1,815 SR
Queue Stats
367W - 363L
1,525 Elo+
Solo
Cupid
Cupid
LX SPID3Y
Cupid
Level 159
God Stats
9W - 10L
1,450 SR
Queue Stats
494W - 515L
1,457 Elo+
Party 1
Thor
Thor
MissyFit
Thor
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 80L
1,768 Elo+
Solo
Ah Puch
Ah Puch
NatureVixenx
Ah Puch
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
465W - 466L
1,489 Elo+
Party 1
Team Averages
Level 138
1,604 SR
1,530 Elo+

VS

Team Averages
Level 114
1,446 SR
1,410 Elo+
Lancelot
Lancelot
 
Lancelot
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DiosXa
Olorun
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,377 Elo+
Solo
Maui
Maui
UwUTheGoblin
Maui
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 62L
1,527 Elo+
Party 2
Da Ji
Da Ji
blondie1495
Da Ji
Level 156
God Stats
2W - 2L
1,231 SR
Queue Stats
288W - 256L
1,541 Elo+
Party 2
Jing Wei
Jing Wei
joaorei2000
Jing Wei
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,106 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
I Tojo I
Zhong Kui
19
7 / 1 / 8
11,005
847
20,475
12,412
11,355
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
0 / 1 / 19
10,435
803
10,245
15,305
16,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
LX SPID3Y
Cupid
18
7 / 2 / 10
10,518
809
19,975
15,483
9,454
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
13
4 / 4 / 9
8,859
681
13,236
14,553
7,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
NatureVixenx
Ah Puch
16
1 / 4 / 15
9,437
726
14,823
15,137
7,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
2 / 1 / 8
8,560
658
5,622
8,017
6,308
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
DiosXa
Olorun
18
4 / 3 / 5
9,858
758
25,716
20,958
11,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
0 / 4 / 12
9,454
727
10,972
28,053
23,647
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 7 / 4
8,284
637
9,941
15,693
8,144
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
joaorei2000
Jing Wei
15
3 / 5 / 6
8,965
690
11,722
15,333
6,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
47
19
Kills
12
12
Deaths
20
61
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
1
8
6
L
Olorun
DiosXa
Olorun
4
3
5
2.17
W
Zhong Kui
I Tojo I
Zhong Kui
7
1
8
11
W
0
1
19
9.5
W
Cupid
LX SPID3Y
Cupid
7
2
10
6
W
Thor
4
4
9
2.13
W
Ah Puch
NatureVixenx
Ah Puch
1
4
15
2.13
L
0
4
12
1.5
L
3
7
4
0.71
L
Jing Wei
joaorei2000
Jing Wei
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,754
Damage
63,973
72,890
Taken
88,054
52,234
Mitigated
56,516
33,950
Healing
40,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,622
247
1,392
1,424
8,017
6,308
0
3,902
4,115
0
9,438
L
Olorun
DiosXa
Olorun
25,716
14,736
1,764
11,258
20,958
11,465
80
9,575
11,383
54,589
0
W
Zhong Kui
I Tojo I
Zhong Kui
20,475
1,346
1,653
6,862
12,412
11,355
736
4,948
7,464
41,203
0
W
10,245
2,018
233
2,732
15,305
16,418
15
9,357
5,948
14,791
0
W
Cupid
LX SPID3Y
Cupid
19,975
8,580
6,657
7,995
15,483
9,454
996
7,907
7,576
0
40,354
W
Thor
13,236
2,325
1,319
2,052
14,553
7,341
334
6,398
8,155
0
17,882
W
Ah Puch
NatureVixenx
Ah Puch
14,823
1,751
1,024
3,423
15,137
7,666
252
8,078
7,059
26,528
1,122
L
10,972
2,948
4,547
10,595
28,053
23,647
0
13,965
14,088
18,170
0
L
9,941
1,864
1,108
3,283
15,693
8,144
138
8,313
7,380
0
12,770
L
Jing Wei
joaorei2000
Jing Wei
11,722
8,844
465
5,003
15,333
6,952
284
9,348
5,985
0
25,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,254
Gold Earned
45,121
155
Minions Killed
177
0
Camps Cleared
0
1,266,781
Distance Traveled
1,231,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,560
658
12
1
0
305,358
0
L
Olorun
9,858
758
81
6
0
202,927
0
W
Zhong Kui
11,005
847
57
4
0
245,642
0
W
Athena
10,435
803
11
1
0
310,136
0
W
Cupid
10,518
809
42
3
0
246,666
0
W
Thor
8,859
681
6
0
0
242,153
0
W
Ah Puch
9,437
726
39
3
0
222,184
0
L
Maui
9,454
727
24
2
0
259,846
0
L
Da Ji
8,284
637
12
1
0
212,329
0
L
Jing Wei
8,965
690
48
4
0
251,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role