Player Matchup

Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
 
Charybdis
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum IV
MrVicenmart
Scylla
Platinum IV
Level 188
God Stats
5W - 5L
1,801 SR
Queue Stats
138W - 112L
1,796 MMR
Solo
Serqet
Serqet
Platinum III
SleepingW0lf
Serqet
Platinum III
Level 185
God Stats
14W - 15L
1,500 SR
Queue Stats
175W - 148L
1,756 MMR
Solo
Hun Batz
Hun Batz
Gold II
Tinu
Hun Batz
Gold II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,802 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 177
1,560 SR
1,671 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,592 SR
1,667 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold III
 
Kumbhakarna
Gold III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ishtar
Ishtar
Gold I
AkiraWusky
Ishtar
Gold I
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 62L
1,729 MMR
Solo
Fenrir
Fenrir
Platinum IV
Megasegismon
Fenrir
Platinum IV
Level 178
God Stats
76W - 50L
1,869 SR
Queue Stats
252W - 241L
1,758 MMR
Party 1
Ra
Ra
Platinum V
Ruliux
Ra
Platinum V
Level 85
God Stats
8W - 3L
1,590 SR
Queue Stats
48W - 39L
1,847 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 2 / 0
5,968
543
6,324
9,635
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
 
Charybdis
11
0 / 2 / 0
5,933
539
2,352
9,219
2,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
10
0 / 1 / 0
5,652
514
1,644
2,581
786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
8
0 / 0 / 0
5,211
474
3,984
8,444
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Tinu
Hun Batz
11
0 / 2 / 1
5,823
529
1,806
8,369
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CliodhnaCu ChulainnAtlasSusano

VS

Bans
Ao KuangHe BoFreyaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 1
7,029
639
4,963
6,385
5,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kumbhakarna
 
Kumbhakarna
9
0 / 0 / 1
5,725
520
2,870
4,926
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
AkiraWusky
Ishtar
12
3 / 0 / 0
6,751
614
8,469
10,086
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
11
1 / 1 / 2
6,057
551
5,033
10,012
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
12
1 / 0 / 0
6,921
629
3,969
4,078
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
7
7
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
0
0.5
L
Charybdis
 
Charybdis
0
2
0
0
W
Hercules
 
Hercules
2
0
1
2.5
W
Kumbhakarna
 
Kumbhakarna
0
0
1
0.5
W
Ishtar
AkiraWusky
Ishtar
3
0
0
3
W
Fenrir
1
1
2
2
L
Scylla
0
1
0
0
W
Ra
1
0
0
1
L
Serqet
0
0
0
0
L
Hun Batz
Tinu
Hun Batz
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,110
Damage
25,304
38,248
Taken
35,487
17,146
Mitigated
19,987
10,551
Healing
17,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,324
4,436
0
4,649
9,635
4,067
0
979
8,656
0
48,630
L
Charybdis
 
Charybdis
2,352
1,670
0
2,215
9,219
2,907
0
0
9,219
0
42,553
W
Hercules
 
Hercules
4,963
1,863
0
2,451
6,385
5,814
0
0
6,385
0
42,666
W
Kumbhakarna
 
Kumbhakarna
2,870
465
0
2,294
4,926
3,241
0
230
4,696
14,931
0
W
Ishtar
AkiraWusky
Ishtar
8,469
5,811
0
6,288
10,086
4,116
662
0
10,018
0
55,090
W
Fenrir
5,033
1,526
0
2,615
10,012
4,620
0
719
9,173
0
45,460
L
Scylla
1,644
79
0
252
2,581
786
0
1,180
1,401
41,931
0
W
Ra
3,969
555
1,251
2,268
4,078
2,196
204
695
3,251
67,142
0
L
Serqet
3,984
597
0
2,775
8,444
6,007
0
3,014
5,430
0
16,514
L
Hun Batz
Tinu
Hun Batz
1,806
650
0
660
8,369
3,379
0
1,666
6,703
0
48,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,587
Gold Earned
32,483
336
Minions Killed
409
0
Camps Cleared
0
1,163,471
Distance Traveled
1,224,422
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,968
543
77
7
0
226,724
3
L
Charybdis
5,933
539
82
7
0
224,548
5
W
Hercules
7,029
639
85
8
0
242,827
0
W
Kumbhakarna
5,725
520
14
1
0
260,640
2
W
Ishtar
6,751
614
106
10
0
214,517
2
W
Fenrir
6,057
551
70
6
0
248,117
3
L
Scylla
5,652
514
79
7
0
172,290
0
W
Ra
6,921
629
134
12
0
258,321
0
L
Serqet
5,211
474
21
2
0
283,804
0
L
Hun Batz
5,823
529
77
7
0
256,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role