Player Matchup

Anhur
Anhur
Gold V
D3lta sq
Anhur
Gold V
Level 59
God Stats
4W - 6L
1,500 SR
Queue Stats
367W - 379L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
HarryGG
Bacchus
Bronze III
Level 64
God Stats
3W - 2L
1,831 SR
Queue Stats
3W - 5L
1,484 MMR
Solo
Odin
Odin
Gold II
Saltyfeeders
Odin
Gold II
Level 115
God Stats
0W - 2L
1,290 SR
Queue Stats
140W - 149L
1,503 MMR
Solo
He Bo
He Bo
Platinum IV
TheNebulaStar
He Bo
Platinum IV
Level 156
God Stats
3W - 2L
1,745 SR
Queue Stats
237W - 237L
1,540 MMR
Solo
Agni
Agni
Silver II
Tyvoris
Agni
Silver II
Level 117
God Stats
9W - 10L
1,305 SR
Queue Stats
30W - 32L
1,528 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,534 SR
1,511 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 169
1,506 SR
1,470 MMR
Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
Chingy8565
Fenrir
Gold III
Level 189
God Stats
1W - 1L
1,265 SR
Queue Stats
149W - 146L
1,496 MMR
Solo
Nike
Nike
Silver II
GoD_HateME
Nike
Silver II
Level 158
God Stats
1W - 0L
1,764 SR
Queue Stats
12W - 9L
1,500 MMR
Solo
Cupid
Cupid
Gold IV
NurseMitts
Cupid
Gold IV
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 131L
1,352 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
D3lta sq
Anhur
9
2 / 2 / 0
4,973
622
3,823
6,949
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
HarryGG
Bacchus
6
0 / 0 / 1
4,322
540
921
2,423
1,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,586
448
204
2,213
1,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 1 / 1
4,661
583
1,160
4,026
1,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
Tyvoris
Agni
8
0 / 1 / 0
4,363
545
1,675
3,187
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
HadesOlorunAo Kuang

VS

Bans
FreyaAresMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 1
6,045
756
2,675
3,710
1,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
 
Khepri
9
0 / 0 / 2
5,216
652
355
3,313
1,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
Chingy8565
Fenrir
9
3 / 1 / 1
5,636
705
2,731
6,739
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 0
5,621
703
714
3,608
2,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
9
0 / 1 / 1
5,257
657
3,195
5,035
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
4
4
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
W
Khepri
 
Khepri
0
0
2
1
W
Fenrir
Chingy8565
Fenrir
3
1
1
3.5
L
Anhur
D3lta sq
Anhur
2
2
0
1
W
0
0
0
0
L
Bacchus
HarryGG
Bacchus
0
0
1
0.5
W
Cupid
0
1
1
0.5
L
0
0
0
0
L
0
1
1
0.5
L
Agni
Tyvoris
Agni
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,783
Damage
9,670
18,798
Taken
22,405
7,781
Mitigated
9,743
7,564
Healing
10,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,675
1,161
0
2,815
3,710
1,312
1,350
1,068
2,642
50,821
0
W
Khepri
 
Khepri
355
70
1,153
1,592
3,313
1,724
0
897
2,416
11,072
0
W
Fenrir
Chingy8565
Fenrir
2,731
937
0
1,204
6,739
2,397
0
1,159
5,580
0
29,009
L
Anhur
D3lta sq
Anhur
3,823
1,972
0
3,661
6,949
2,454
0
257
6,692
0
31,063
W
714
0
0
977
3,608
2,790
67
0
3,608
0
40,062
L
Bacchus
HarryGG
Bacchus
921
114
0
1,586
2,423
1,770
0
130
2,293
7,924
0
W
Cupid
3,195
2,018
92
2,597
5,035
1,520
0
632
4,403
0
36,110
L
204
0
0
4
2,213
1,501
0
332
1,881
0
4,676
L
1,160
132
0
1,810
4,026
1,104
0
869
3,157
30,634
0
L
Agni
Tyvoris
Agni
1,675
54
0
503
3,187
952
0
1,442
1,745
25,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,905
Gold Earned
27,775
197
Minions Killed
301
0
Camps Cleared
0
724,340
Distance Traveled
833,866
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,045
756
95
12
0
160,058
0
W
Khepri
5,216
652
21
3
0
188,184
5
W
Fenrir
5,636
705
51
6
0
205,652
0
L
Anhur
4,973
622
62
8
0
145,843
0
W
Nike
5,621
703
69
9
0
138,546
0
L
Bacchus
4,322
540
7
1
0
162,248
4
W
Cupid
5,257
657
65
8
0
141,426
2
L
Odin
3,586
448
8
1
0
66,537
0
L
He Bo
4,661
583
59
7
0
178,064
0
L
Agni
4,363
545
61
8
0
171,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role