Player Matchup

Heimdallr
Heimdallr
AbysmusObscurus
Heimdallr
Level 123
God Stats
4W - 1L
1,269 SR
Queue Stats
163W - 152L
1,464 Elo+
Solo
Bastet
Bastet
CF_Donkey_Kong
Bastet
Level 108
God Stats
15W - 14L
1,527 SR
Queue Stats
871W - 923L
1,455 Elo+
Solo
Cthulhu
Cthulhu
I2AIVI
Cthulhu
Level 189
God Stats
4W - 3L
1,713 SR
Queue Stats
74W - 71L
1,648 Elo+
Solo
Sun Wukong
Sun Wukong
JustXpired
Sun Wukong
Level 158
God Stats
14W - 19L
1,874 SR
Queue Stats
1,127W - 1,147L
1,435 Elo+
Solo
Nike
Nike
MVPofReality
Nike
Level 126
God Stats
2W - 2L
1,296 SR
Queue Stats
425W - 414L
1,565 Elo+
Solo
Team Averages
Level 141
1,536 SR
1,514 Elo+

VS

Team Averages
Level 119
1,547 SR
1,503 Elo+
Ares
Ares
Cookies4lyf
Ares
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,459 Elo+
Party 1
Da Ji
Da Ji
MajorTrouble330
Da Ji
Level 163
God Stats
3W - 3L
1,500 SR
Queue Stats
336W - 333L
1,462 Elo+
Solo
Zeus
Zeus
MeMo EstuvoAqui
Zeus
Level 125
God Stats
1W - 2L
1,734 SR
Queue Stats
71W - 72L
1,597 Elo+
Solo
Persephone
Persephone
Valthroc
Persephone
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Freya
Freya
anagua327
Freya
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 103L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AbysmusObscurus
Heimdallr
15
3 / 2 / 14
8,575
858
8,554
8,455
4,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 3 / 12
9,582
958
14,198
12,170
7,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cthulhu
I2AIVI
Cthulhu
13
1 / 5 / 18
8,441
844
8,811
15,264
19,976
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
JustXpired
Sun Wukong
15
6 / 2 / 12
8,891
889
8,975
12,243
16,489
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 3 / 11
8,823
882
6,990
11,102
10,611
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 6
7,167
717
4,647
15,107
14,955
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 7 / 6
7,627
763
10,411
12,472
6,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 9
8,573
857
12,804
5,371
2,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Persephone
Valthroc
Persephone
15
4 / 2 / 7
8,730
873
10,676
8,785
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Freya
anagua327
Freya
14
2 / 4 / 7
7,386
739
5,729
10,293
4,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
50
22
Kills
15
15
Deaths
22
67
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AbysmusObscurus
Heimdallr
3
2
14
5
W
8
3
12
4.67
L
1
7
6
0.57
W
Cthulhu
I2AIVI
Cthulhu
1
5
18
2
W
Sun Wukong
JustXpired
Sun Wukong
6
2
12
6
W
4
3
11
3.17
L
5
7
6
1.14
L
3
2
9
3.75
L
Persephone
Valthroc
Persephone
4
2
7
3.75
L
Freya
anagua327
Freya
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,528
Damage
44,267
59,234
Taken
52,028
59,451
Mitigated
30,901
24,014
Healing
12,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AbysmusObscurus
Heimdallr
8,554
3,226
717
1,914
8,455
4,577
1,588
4,666
3,789
0
24,619
W
14,198
3,390
1,943
4,102
12,170
7,798
653
6,201
5,969
0
22,766
L
4,647
200
267
478
15,107
14,955
0
1,678
13,429
6,848
0
W
Cthulhu
I2AIVI
Cthulhu
8,811
129
4,498
2,812
15,264
19,976
0
9,812
5,452
15,236
453
W
Sun Wukong
JustXpired
Sun Wukong
8,975
905
1,710
3,895
12,243
16,489
0
7,487
4,756
0
14,837
W
6,990
118
1,376
1,047
11,102
10,611
0
5,690
5,412
0
16,557
L
10,411
1,928
395
768
12,472
6,172
0
2,326
10,139
0
12,630
L
12,804
270
1,096
1,137
5,371
2,130
0
926
4,445
33,785
0
L
Persephone
Valthroc
Persephone
10,676
537
512
3,126
8,785
3,461
0
2,574
6,209
20,825
0
L
Freya
anagua327
Freya
5,729
1,899
931
3,474
10,293
4,183
0
854
9,439
12,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,312
Gold Earned
39,483
108
Minions Killed
112
0
Camps Cleared
0
955,352
Distance Traveled
915,656
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,575
858
31
3
0
174,651
0
W
Bastet
9,582
958
26
3
0
217,231
2
L
Ares
7,167
717
7
1
0
181,669
0
W
Cthulhu
8,441
844
13
1
0
188,231
1
W
Sun Wukong
8,891
889
18
2
0
199,995
0
W
Nike
8,823
882
20
2
0
175,244
0
L
Da Ji
7,627
763
6
1
0
201,646
1
L
Zeus
8,573
857
50
5
0
184,969
0
L
Persephone
8,730
873
29
3
0
197,764
0
L
Freya
7,386
739
20
2
0
149,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role