Player Matchup

Atlas
Atlas
Gold II
ChefJom
Atlas
Gold II
Level 140
God Stats
11W - 6L
1,834 SR
Queue Stats
32W - 31L
1,802 MMR
Party 1
Hercules
Hercules
Gold II
Hexius
Hercules
Gold II
Level 148
God Stats
1W - 1L
1,700 SR
Queue Stats
32W - 31L
1,802 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum IV
Waffenkammer
Baron Samedi
Platinum IV
Level 128
God Stats
11W - 9L
1,776 SR
Queue Stats
114W - 113L
1,627 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,770 SR
1,744 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,717 SR
1,617 MMR
Kuzenbo
Kuzenbo
Gold II
Gamerluitenant
Kuzenbo
Gold II
Level 135
God Stats
5W - 7L
1,964 SR
Queue Stats
48W - 64L
1,685 MMR
Solo
The Morrigan
The Morrigan
Bronze III
RConnell96
The Morrigan
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,505 MMR
Solo
Xbalanque
Xbalanque
Gold III
SchizeQ
Xbalanque
Gold III
Level 133
God Stats
12W - 7L
1,686 SR
Queue Stats
123W - 142L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ChefJom
Atlas
16
4 / 0 / 11
10,937
841
8,883
10,035
14,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hercules
Hexius
Hercules
15
6 / 0 / 8
10,214
786
12,496
13,683
18,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Waffenkammer
Baron Samedi
17
7 / 0 / 9
10,731
825
14,543
10,960
9,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ah Muzen CabAchillesShivaNe ZhaSobek

VS

Bans
ThothPersephoneAo KuangChang'eMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
8,978
691
10,517
16,876
18,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
RConnell96
The Morrigan
12
0 / 9 / 0
7,638
588
5,141
12,620
5,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
SchizeQ
Xbalanque
11
0 / 6 / 0
7,633
587
8,835
12,388
4,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
17
Kills
0
0
Deaths
17
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
ChefJom
Atlas
4
0
11
9.5
L
0
2
0
0
W
Hercules
Hexius
Hercules
6
0
8
10
L
The Morrigan
RConnell96
The Morrigan
0
9
0
0
L
Xbalanque
SchizeQ
Xbalanque
0
6
0
0
W
Baron Samedi
Waffenkammer
Baron Samedi
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,922
Damage
24,493
34,678
Taken
41,884
42,179
Mitigated
28,678
21,018
Healing
7,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
ChefJom
Atlas
8,883
3,002
0
3,642
10,035
14,000
1,024
3,993
6,042
31,118
0
L
10,517
3,929
350
5,435
16,876
18,300
30
9,031
6,894
36,217
0
W
Hercules
Hexius
Hercules
12,496
3,923
0
8,467
13,683
18,381
251
6,077
7,606
0
29,883
L
The Morrigan
RConnell96
The Morrigan
5,141
189
0
500
12,620
5,388
0
7,455
4,799
25,958
0
L
Xbalanque
SchizeQ
Xbalanque
8,835
3,751
0
1,481
12,388
4,990
0
7,004
5,158
0
26,919
W
Baron Samedi
Waffenkammer
Baron Samedi
14,543
2,039
3,231
5,678
10,960
9,798
1,544
5,969
4,991
73,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,882
Gold Earned
24,249
197
Minions Killed
141
0
Camps Cleared
0
717,871
Distance Traveled
666,800
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,937
841
33
3
0
244,029
0
L
Kuzenbo
8,978
691
50
4
0
260,212
0
W
Hercules
10,214
786
41
3
0
248,567
0
L
The Morrigan
7,638
588
38
3
0
209,032
0
L
Xbalanque
7,633
587
53
4
0
197,556
2
W
Baron Samedi
10,731
825
123
9
0
225,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role