Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
CasusBelli89
Ah Muzen Cab
Level 139
God Stats
2W - 3L
1,308 SR
Queue Stats
120W - 93L
1,415 Elo+
Solo
Merlin
Merlin
Restriction16
Merlin
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
267W - 263L
1,455 Elo+
Solo
Da Ji
Da Ji
Sobaae
Da Ji
Level 158
God Stats
1W - 3L
1,436 SR
Queue Stats
19W - 17L
1,564 Elo+
Party 1
Surtr
Surtr
smurphjuice
Surtr
Level 47
God Stats
1W - 3L
1,404 SR
Queue Stats
17W - 20L
1,412 Elo+
Party 1
Team Averages
Level 117
1,430 SR
1,469 Elo+

VS

Team Averages
Level 100
1,445 SR
1,447 Elo+
Raijin
Raijin
 
Raijin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Elejias
Ymir
Level 69
God Stats
2W - 2L
1,244 SR
Queue Stats
162W - 163L
1,399 Elo+
Solo
Hou Yi
Hou Yi
LovelyCola
Hou Yi
Level 126
God Stats
13W - 4L
1,640 SR
Queue Stats
422W - 441L
1,407 Elo+
Solo
Loki
Loki
PatatjesAfgiete
Loki
Level 129
God Stats
5W - 6L
1,500 SR
Queue Stats
515W - 537L
1,533 Elo+
Solo
Cthulhu
Cthulhu
guncel-fisek
Cthulhu
Level 145
God Stats
49W - 41L
1,339 SR
Queue Stats
3,303W - 3,410L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 4 / 4
7,114
647
9,512
15,406
9,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
CasusBelli89
Ah Muzen Cab
15
3 / 3 / 4
8,251
750
13,824
9,409
4,094
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 5 / 4
7,355
669
5,429
8,519
3,296
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Sobaae
Da Ji
15
3 / 2 / 5
7,931
721
5,101
11,540
9,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
4 / 6 / 5
8,595
781
10,081
17,544
10,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
9 / 4 / 10
9,765
888
24,209
11,589
5,625
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Elejias
Ymir
15
1 / 3 / 16
8,568
779
7,538
16,111
21,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
LovelyCola
Hou Yi
17
7 / 1 / 9
9,987
908
11,408
10,103
5,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 13
9,117
829
8,897
6,813
3,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
guncel-fisek
Cthulhu
12
0 / 4 / 10
7,601
691
6,114
13,616
12,008
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
11
Kills
20
20
Deaths
12
22
Assists
58
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
4
0.75
W
Raijin
 
Raijin
9
4
10
3.5
L
Ah Muzen Cab
CasusBelli89
Ah Muzen Cab
3
3
4
1.67
W
Ymir
Elejias
Ymir
1
3
16
3
W
Hou Yi
LovelyCola
Hou Yi
7
1
9
11.5
W
3
0
13
9.5
L
0
5
4
0.4
L
Da Ji
Sobaae
Da Ji
3
2
5
2.75
W
Cthulhu
guncel-fisek
Cthulhu
0
4
10
1.25
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,947
Damage
58,166
62,418
Taken
58,232
36,312
Mitigated
47,939
19,881
Healing
17,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,512
1,391
1,374
4,454
15,406
9,007
0
8,056
7,228
0
17,390
W
Raijin
 
Raijin
24,209
1,929
1,827
3,063
11,589
5,625
972
789
10,633
37,739
0
L
Ah Muzen Cab
CasusBelli89
Ah Muzen Cab
13,824
4,354
508
2,991
9,409
4,094
0
6,243
3,015
0
29,781
W
Ymir
Elejias
Ymir
7,538
1,859
734
2,648
16,111
21,303
180
2,446
13,493
14,377
464
W
Hou Yi
LovelyCola
Hou Yi
11,408
3,372
270
2,273
10,103
5,758
1,451
708
9,215
0
24,176
W
8,897
516
1,115
1,696
6,813
3,245
611
420
6,393
0
24,112
L
5,429
308
369
300
8,519
3,296
0
4,837
3,518
15,220
0
L
Da Ji
Sobaae
Da Ji
5,101
735
2,401
2,907
11,540
9,230
0
7,793
3,626
0
7,524
W
Cthulhu
guncel-fisek
Cthulhu
6,114
339
1,470
2,229
13,616
12,008
51
1,304
12,268
11,328
0
L
10,081
3,280
611
3,966
17,544
10,685
0
9,604
7,634
266
18,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,246
Gold Earned
45,038
95
Minions Killed
183
0
Camps Cleared
0
1,004,619
Distance Traveled
1,021,548
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,114
647
13
1
0
217,163
0
W
Raijin
9,765
888
46
4
0
196,233
0
L
Ah Muzen Cab
8,251
750
30
3
0
198,028
0
W
Ymir
8,568
779
24
2
0
177,761
0
W
Hou Yi
9,987
908
44
4
0
187,688
3
W
Loki
9,117
829
53
5
0
264,805
0
L
Merlin
7,355
669
30
3
0
178,411
0
L
Da Ji
7,931
721
4
0
0
229,112
0
W
Cthulhu
7,601
691
16
1
0
195,061
0
L
Surtr
8,595
781
18
2
0
181,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role