Player Matchup

Thor
Thor
Platinum IV
BlameAndrea
Thor
Platinum IV
Level 171
God Stats
1W - 0L
1,606 SR
Queue Stats
26W - 4L
2,027 MMR
Party 1
Guan Yu
Guan Yu
Platinum IV
Fishmangod
Guan Yu
Platinum IV
Level 158
God Stats
2W - 0L
1,924 SR
Queue Stats
15W - 4L
2,027 MMR
Party 1
Sol
Sol
Platinum IV
KneeHowdy
Sol
Platinum IV
Level 153
God Stats
4W - 0L
1,650 SR
Queue Stats
24W - 5L
2,027 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 161
1,727 SR
2,027 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 61
1,629 SR
1,679 MMR
Ao Kuang
Ao Kuang
Gold III
GoldisBronze
Ao Kuang
Gold III
Level 56
God Stats
69W - 55L
1,658 SR
Queue Stats
620W - 742L
1,623 MMR
Solo
Agni
Agni
Gold I
KillinNothing
Agni
Gold I
Level 68
God Stats
2W - 1L
1,729 SR
Queue Stats
23W - 21L
1,674 MMR
Solo
Maui
Maui
Gold IV
uhicaba99
Maui
Gold IV
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
8,340
758
9,855
9,846
10,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Guan Yu
Fishmangod
Guan Yu
14
3 / 1 / 2
8,964
815
8,734
15,284
16,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 1 / 3
8,177
743
12,853
11,078
5,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Morgan Le FayAchillesNe ZhaHou YiFenrir

VS

Bans
ThothBellonaCernunnosCupidMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GoldisBronze
Ao Kuang
12
1 / 3 / 1
7,504
682
5,295
16,347
11,134
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 2
6,947
632
10,192
8,211
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Maui
12
1 / 2 / 1
7,642
695
5,409
14,251
9,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
2
2
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
Guan Yu
Fishmangod
Guan Yu
3
1
2
4
L
Ao Kuang
GoldisBronze
Ao Kuang
1
3
1
0.5
L
0
2
2
0.5
W
2
1
3
3.5
L
Maui
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,442
Damage
20,896
36,208
Taken
38,809
32,181
Mitigated
22,908
19,427
Healing
12,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,855
3,167
0
1,258
9,846
10,209
1,148
5,279
4,567
0
32,872
W
Guan Yu
Fishmangod
Guan Yu
8,734
1,585
6,258
8,028
15,284
16,719
0
6,666
8,618
0
21,977
L
Ao Kuang
GoldisBronze
Ao Kuang
5,295
1,033
1,497
4,459
16,347
11,134
0
4,499
11,848
20,574
236
L
10,192
1,126
0
603
8,211
2,291
0
2,142
6,069
39,504
331
W
12,853
5,785
0
3,883
11,078
5,253
2,215
8,789
2,289
49,840
3,521
L
Maui
5,409
1,946
661
5,220
14,251
9,483
78
5,502
8,749
9,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,481
Gold Earned
22,093
145
Minions Killed
111
0
Camps Cleared
0
610,714
Distance Traveled
560,372
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,340
758
41
4
0
201,433
0
W
Guan Yu
8,964
815
15
1
0
214,659
0
L
Ao Kuang
7,504
682
29
3
0
183,728
0
L
Agni
6,947
632
69
6
0
200,200
0
W
Sol
8,177
743
89
8
0
194,622
0
L
Maui
7,642
695
13
1
0
176,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role