Player Matchup

Sol
Sol
Frakkio89
Sol
Level 126
God Stats
326W - 306L
1,584 SR
Queue Stats
367W - 370L
1,402 Elo+
Solo
Odin
Odin
Zeus_POG
Odin
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ZuReTh89
Danzaburou
Level 125
God Stats
11W - 5L
1,404 SR
Queue Stats
91W - 116L
1,390 Elo+
Solo
Team Averages
Level 115
1,496 SR
1,431 Elo+

VS

Team Averages
Level 79
1,665 SR
1,452 Elo+
Bastet
Bastet
Aelianth
Bastet
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 54L
1,461 Elo+
Party 1
Zhong Kui
Zhong Kui
Azbarne
Zhong Kui
Level 80
God Stats
6W - 2L
1,669 SR
Queue Stats
48W - 53L
1,448 Elo+
Party 1
Jormungandr
Jormungandr
ZenkoTsugaru
Jormungandr
Level 49
God Stats
5W - 2L
1,826 SR
Queue Stats
50W - 58L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
6,671
667
7,754
14,421
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
11
1 / 4 / 0
7,211
721
3,611
11,617
7,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
ZuReTh89
Danzaburou
6
0 / 1 / 0
5,700
570
1,342
1,520
463
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aelianth
Bastet
13
6 / 0 / 7
8,828
883
12,569
6,952
3,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Azbarne
Zhong Kui
14
4 / 0 / 7
8,652
865
6,675
8,328
6,335
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
ZenkoTsugaru
Jormungandr
13
3 / 1 / 8
8,886
889
5,635
9,381
10,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
13
13
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
Aelianth
Bastet
6
0
7
9.5
W
Zhong Kui
Azbarne
Zhong Kui
4
0
7
7.5
L
0
8
1
0.06
W
Jormungandr
ZenkoTsugaru
Jormungandr
3
1
8
7
L
Odin
1
4
0
0.25
L
Danzaburou
ZuReTh89
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,707
Damage
24,879
27,558
Taken
24,661
13,280
Mitigated
19,586
3,946
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Aelianth
Bastet
12,569
3,994
277
2,157
6,952
3,162
0
2,029
4,923
0
33,074
W
Zhong Kui
Azbarne
Zhong Kui
6,675
582
188
4,366
8,328
6,335
2,072
3,029
5,299
42,604
0
L
7,754
2,686
0
2,379
14,421
5,446
0
6,928
7,493
29,669
2,260
W
Jormungandr
ZenkoTsugaru
Jormungandr
5,635
1,051
116
2,564
9,381
10,089
733
2,313
7,068
14,950
0
L
Odin
3,611
1,008
356
706
11,617
7,371
0
4,784
6,833
0
8,265
L
Danzaburou
ZuReTh89
Danzaburou
1,342
862
209
296
1,520
463
0
630
890
0
6,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,582
Gold Earned
26,366
69
Minions Killed
151
0
Camps Cleared
0
373,558
Distance Traveled
582,898
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,828
883
41
4
0
224,864
0
W
Zhong Kui
8,652
865
91
9
0
174,578
0
L
Sol
6,671
667
44
4
0
155,208
0
W
Jormungandr
8,886
889
19
2
0
183,456
0
L
Odin
7,211
721
17
2
0
169,610
3
L
Danzaburou
5,700
570
8
1
0
48,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role